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Forums - Gaming - Open worlds should try this.

 

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Yes, I agree. 36 36.36%
 
No, I don't have time for that. 23 23.23%
 
Both options would be cool. 40 40.40%
 
Total:99
pokoko said:

I don't want everything to follow one formula.

Fair enough. I fully agree with that.



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fluky-nintendy said:
For the most part, yes, open world games have markers to guide you. But usually they include a few puzzle quests that want you to figure out it by yourself like in Skyrim, Fallout, Dark Souls too. Even though I see what the Op is saying, i really dont want this to become a norm. It would definitely increase time consuption figuring these locations out when you could be progressing in other areas of the game, let alone the fact that not everyone has a lot of time on theirs hands to roam mindlessly in a game.

Isn't this what gaming is about: spending time in a fun way? Games aren't work that you have to finish as much of them as possible in the shortest timeframe.



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Mnementh said:
fluky-nintendy said:
For the most part, yes, open world games have markers to guide you. But usually they include a few puzzle quests that want you to figure out it by yourself like in Skyrim, Fallout, Dark Souls too. Even though I see what the Op is saying, i really dont want this to become a norm. It would definitely increase time consuption figuring these locations out when you could be progressing in other areas of the game, let alone the fact that not everyone has a lot of time on theirs hands to roam mindlessly in a game.

Isn't this what gaming is about: spending time in a fun way? Games aren't work that you have to finish as much of them as possible in the shortest timeframe.

Sure and I'm not saying that I'm against it. But when open world games have possibly hundreeds of side quests, making all of them puzzle-like will make them unplayable, at least for me anyway. But I don't mind some here and there, or like people here say have the option to turn markers off. It's good to have options for both sides.



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In Gothic 1 and 2 most sidequests give you neither markers on map nor exact locations, but their worlds are quite small and each location is well characterised, you won't end up wandering cluelessy. OTOH, Morrowind has a far larger world, the locations in the ashlands have a quite uniform, barren look, and, due to XBox limitations that affected the PC version too, indoors is separated from the outdoors, and there are just a few types of doors, without markers at all it would be very difficult to find a place. Anyhow, even in Morrowind, if a sidequest location is a well defined place, like a town or a fort, the quest will just mark them (or the quarter, in the larger Vivec City), if they aren't already marked, and you'll have to search around: doors of each house and shop will have its name also on map, visible, after you entered the zone at least once, if you point it with the cursor, but the quest won't mark the exact right place with a red X for you, and if you're looking for people or organisations that act secretly, clues people give you will be vague, you'll have to look for the few right people that will be a little less vague, and even when in the right zone, the right place won't be easy to find.



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onionberry said:
potato_hamster said:
So, like other games need to do what many other games already do (including Breath of the Wild). It's just that you haven't played them.

which games, cause I've been playing open world games, that's all I play. from fallout 3 to Horizon every game I've played has markers with exact locations. So again, mention open world games that handle side quests like this. I'm not saying that zelda is the only one, cause maybe it's not, but you said "many" and now I wanna play those "many" games.

Legacy Of Kain: Soul Reaver... good ol` PS days :D

It was close to an open world game, but it was limited by poor hardware :(

And yeah, nowadays games, even being M rated, are made for like child-minded adults...



                          

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fluky-nintendy said:
Mnementh said:

Isn't this what gaming is about: spending time in a fun way? Games aren't work that you have to finish as much of them as possible in the shortest timeframe.

Sure and I'm not saying that I'm against it. But when open world games have possibly hundreeds of side quests, making all of them puzzle-like will make them unplayable, at least for me anyway. But I don't mind some here and there, or like people here say have the option to turn markers off. It's good to have options for both sides.

Well, they are side-quests, so they are per definition optional.



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onionberry said:
seems like some people don't understand what I'm trying to say,guys it's not about the hud! it's about the replacement of the hud with visual hints and the world connected to side missions! that way you don't need a compass or marker cause the map have the name of the places and all you need to do is go to those places and explore the visual landmarks! there are no visual landmarks on the witcher so without the witcher senses or marker on the map you're going to get lost!

 

haha maybe you would, besides getting lost is part of exploring right?



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Clearly not everybody is able to appreciate good game design on open world games, some prefer going from A to B all the time and that's it, thankfully the market is flooded with games like this so they are not gonna get hungry, meanwhile I rather discover things on my own by looking the hints on the envoronment and talking with characters.



Robert_Downey_Jr. said:
Mummelmann said:

There are always exceptions, but the 7th gen really kicked off the casual hardcore gaming scene for real. Collectibles, trophies and achievements have very little value from a game design perspective are often used as padding in games with poor writing, slouchy pacing or lacking core content.

One of my all time favorite action movies is from the early 2000's (Bourne Identity), but this is also around the time when almost all action movies started to want to become "smart", foregoing a lot of action, so despite the exception, it still marks the beginning of trends I don't really appreciate.

I definitely don't see the trophy connection.  Can't imagine those take long to program in and I never would have tried many hard modes if they weren't there.  It does make things more inclusive to have easier games, but there's an easy way around that.  It's called difficulty settings.  Then with trophies you can show if you're proud of beating a hard mode of a game as opposed to some people who just would beat the easy mode and not have the trophies.

No, they're not much, which was my point; trophies are used by developers as cheap padding to extend the life of games, especially open world ones. Things like collecting mugs and figurines, feathers, notebook pages etc. is not exactly stimulating gaming in my opinion and "rewards" are either crap or simply a worthless trophy. I guess I don't care about others seeing my gaming prowess.

As for difficulty; yeah, I've heard about it... But games overall are still a lot easier than they used to be, only a decade back. I played through Horizon: Zero Dawn on Hard for my first playthrough and was absolutely shocked at how simple it was save for a few hours in the middle section of the game (first flying foes were a bit tricky when you meet them the first few times), and now I started one on Very Hard, and it's still way too easy. Not just the combat; the resources, money, available gear and upgrades, it just comes flying at your face and I find myself having to sell off or simply dump resources all the time for clogging up my inventory (and I had like 48.000 unspent money at the end of my first playthrough).

The "broaders audience" and the PS/Xbox brand have gradually and unmistakably changed mainstream gaming and there is no denying that the average game is easier to beat today than it was in the 80's, 90's and early 2000's, and for me, that's not a positive but I understand the market reality and wishes none the less.



Mummelmann said:
Robert_Downey_Jr. said:

I definitely don't see the trophy connection.  Can't imagine those take long to program in and I never would have tried many hard modes if they weren't there.  It does make things more inclusive to have easier games, but there's an easy way around that.  It's called difficulty settings.  Then with trophies you can show if you're proud of beating a hard mode of a game as opposed to some people who just would beat the easy mode and not have the trophies.

No, they're not much, which was my point; trophies are used by developers as cheap padding to extend the life of games, especially open world ones. Things like collecting mugs and figurines, feathers, notebook pages etc. is not exactly stimulating gaming in my opinion and "rewards" are either crap or simply a worthless trophy. I guess I don't care about others seeing my gaming prowess.

As for difficulty; yeah, I've heard about it... But games overall are still a lot easier than they used to be, only a decade back. I played through Horizon: Zero Dawn on Hard for my first playthrough and was absolutely shocked at how simple it was save for a few hours in the middle section of the game (first flying foes were a bit tricky when you meet them the first few times), and now I started one on Very Hard, and it's still way too easy. Not just the combat; the resources, money, available gear and upgrades, it just comes flying at your face and I find myself having to sell off or simply dump resources all the time for clogging up my inventory (and I had like 48.000 unspent money at the end of my first playthrough).

The "broaders audience" and the PS/Xbox brand have gradually and unmistakably changed mainstream gaming and there is no denying that the average game is easier to beat today than it was in the 80's, 90's and early 2000's, and for me, that's not a positive but I understand the market reality and wishes none the less.

well back on carts they made the games stupidly hard because they were very short so they needed more life.  I like difficulty with checkpoints so I don't have to replay the same easy sections to get to the hard ones over and over.  Horizon may not be challenging but there's certainly very difficult games out there especially on the indie scene.  Some games get hyped up for difficulty and then they just don't have checkpoints but most enemies are fairly easy so I dunno different people find different things difficult.



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