Robert_Downey_Jr. said: well back on carts they made the games stupidly hard because they were very short so they needed more life. I like difficulty with checkpoints so I don't have to replay the same easy sections to get to the hard ones over and over. Horizon may not be challenging but there's certainly very difficult games out there especially on the indie scene. Some games get hyped up for difficulty and then they just don't have checkpoints but most enemies are fairly easy so I dunno different people find different things difficult. |
Yeah, that's true. I'm not a fan of cheap tricks like the scripted nonsense in F.E.A.R or giving the opposition an edge or giving you a handicap out of nowhere (FIFA does this a lot on higher difficulties). The main problem with difficulty settings is that pretty much the only changes from Easy to Very Hard in most games is simply how much damage you can take and deal, the dynamic and mechanics remain the same and the AI is usually still piss poor (this is what makes Very Hard on Horizon too easy, along with a completely overpowered stealth mechanic).
It's hard, ironically, to make games hard. In a proper way, anyway.