| Ka-pi96 said: Convenient? Effecient? And as for BOTW giving you enough info, well I don't really care. I've never cared about Zelda and likely never will, so how it's done in BOTW doesn't affect my in the slightest. People suggesting all open worlds should do it that way, or that people who don't like it that way have bad taste or something, well those things irk me. I'm playing GTA right now and would I prefer it if the game removed the minimap markers leading to objectives etc? No, I'd find that incredibly frustrating! That isn't me "not appreciating good game design". That's just me wanting to get on with the game and find things as quickly as possible to facilitate that. And yeah, I do think it's poor game design. But I also know that's only my opinion, as in I was giving it as an example of people liking different things when it comes to game design. |
So basically, you are here commenting negatively about what BOTW does, without even actually having played the game to know how it does it...
And nobody said every games should be like that. But BOTW is built around this aspect of its gameplay. Not every games will be built around this concept, where no matter where you go, you will find something interesting that pushes you to keep going forward and constantly discover new stuff.
If you had played BOTW, you would understand what people are talking about. But instead, you came in here and downplayed the game without knowing how the game achieves this and how it feels for the player.







