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Forums - Gaming - VGC Weapon Durability MEGA Thread

archer9234 said:
Peh said:

You are really grasping at straws here. No one said that this game has no handholding, at all. A bit of handholding is necessary to teach the player the basics and get him used to the game. After the tutorial level, you are free to do what you want. The Master Sword is an optional story element. You don't need it, but if you want it, then you still need a recruirement to attain it. The same with death mountain. You can't just walk up there without preperation.

The same as you can't see the ending of the game without beating Ganon first.

That's still not the point people are making.

 That's the point potato_hamster makes.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

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Mnementh said:
archer9234 said:

That's still not the point people are making.

 That's the point potato_hamster makes.

No it isn't, but thanks for speaking on my behalf.



archer9234 said:
Peh said:

Instead of telling me what's not the point how about telling me in the same post what it is? It just saves time.

(1) The fact that this game changed the core mechanic, of what makes Zelda, Zelda. For not much of anything better. An issue like linear limited story telling. Is just replaced with another system that does cause an equal annoyance. Have almost all access, to the world. But, the so called gate, is the items the user has. On top of it. Causes issues in classical elements kept from past Zelda games. Example: Weapons break. This now hampers puzzle solving. By forcing people to reload. To undo the testing attempts.

(2) Stamina/health tied to one upgrade system. Instead of being two different ones, as before. So you have to pick and choose. No longer able to max out both, at even paces. Do I increase stamina. So I can cross that river. Or do I get more health. No longer can some people explore everything. This group of enemies will drop garbage. I'll just run past. Hording of weapons, and not caring of weapons. These people are now disconnected. They don't care about the item. Just get whatever has the higher number. Drop things, all the time. I've never used the bomerrang. Don't care too.

(3) This causes an increase of frustration. So you just end up going for the explotation route, of finishing the game. You aren't fully enjoying the game, either. You have to micro manage. Deal with a stupid horse. That you rather just not use. Play a location, a few extra times. Only because you ran out of stuff. The world is open. Great. Link's legs, arms, and pockets, are what's gated off. I'd rather have the reverse. It's what I liked from Zelda. And changing it, isn't actually better. I prefer to be frustrated, by a wall. That has to use certain items. Which are aquired, in another area. That has its own puzzle. Was the Water Temple annoying a hell. Yes. But, I prefer getting iron boots, the hook shot, and blue Tunic. Over dying, in water. Because my Stamina Bar ran out. People can like this game. But, I don't like that weapons, even the master sword, is now junk. That is the flaw of BOTW.

The giant overworld map. It's great to look at. But, it's still pretty boring. It randomly raning. And you having to wait, till it stops. Is not really fun. Just climb a wall. Certain realistic aspects, shouldn't be in a game. All I'm gonna do: Is stand there and wait. Go play Minecraft. Than go back. It's just a time waster. Also, since you're fustrated. You start looking at the limitations. That are only there to annoy you. Why can't Link carry a cooking pot. He can carry wood. I know the point. It forces the user to "explore". But, it doesn't. Due to the annoyaces that other issues cause. Why can't our placed map makers, be visible, in the world. Like the shooting stars? I pay attention to these things. Because I was broken out of my enjoyment. Caused, by the new system.

The game makers where trying to figure a way to do new things. So that the tired formula of Zelda, stopped. Which I commend them. This game does 80% of that right. The last 20%, causes more issues, than the older way of doing it. That's the point. That's why people would rate the game lower. Zelda could eventually turn into what Resident Evil has done. Who do you cater to? Tank overhead camera. Or action people?

(1) Well, now finally this is a valid concern. And not a new one. Final Fantasy, Resident Evil, Tomb Raider, all were criticized for changing the formula. While others did love the change. This is actually a pretty difficult point: how much do I change a game in a series until I consider giving it a new name?

(2) Actually I like that the same system allows you to increase stamina and hearts. It shows the game is more about gamers choice. If stamina and hearts progress lineary to the game, I have no choice. But this time I could decide to concentrate more on stamina or more on hearts. And you can still explore everything. It is always possible, you have to get creative though.

(3) Yeah, that is subjective. Some might things annoying, others like it. There is a lot of division among gamers about Monster Hunter, Souls or Warriors games. Some like the mechanics of these games (different in each case) others argue the game could be so much better, if the game mechanic that makes it enjoyable for the first group is dropped/changed. Different tastes.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
archer9234 said:

(1) The fact that this game changed the core mechanic, of what makes Zelda, Zelda. For not much of anything better. An issue like linear limited story telling. Is just replaced with another system that does cause an equal annoyance. Have almost all access, to the world. But, the so called gate, is the items the user has. On top of it. Causes issues in classical elements kept from past Zelda games. Example: Weapons break. This now hampers puzzle solving. By forcing people to reload. To undo the testing attempts.

(2) Stamina/health tied to one upgrade system. Instead of being two different ones, as before. So you have to pick and choose. No longer able to max out both, at even paces. Do I increase stamina. So I can cross that river. Or do I get more health. No longer can some people explore everything. This group of enemies will drop garbage. I'll just run past. Hording of weapons, and not caring of weapons. These people are now disconnected. They don't care about the item. Just get whatever has the higher number. Drop things, all the time. I've never used the bomerrang. Don't care too.

(3) This causes an increase of frustration. So you just end up going for the explotation route, of finishing the game. You aren't fully enjoying the game, either. You have to micro manage. Deal with a stupid horse. That you rather just not use. Play a location, a few extra times. Only because you ran out of stuff. The world is open. Great. Link's legs, arms, and pockets, are what's gated off. I'd rather have the reverse. It's what I liked from Zelda. And changing it, isn't actually better. I prefer to be frustrated, by a wall. That has to use certain items. Which are aquired, in another area. That has its own puzzle. Was the Water Temple annoying a hell. Yes. But, I prefer getting iron boots, the hook shot, and blue Tunic. Over dying, in water. Because my Stamina Bar ran out. People can like this game. But, I don't like that weapons, even the master sword, is now junk. That is the flaw of BOTW.

The giant overworld map. It's great to look at. But, it's still pretty boring. It randomly raning. And you having to wait, till it stops. Is not really fun. Just climb a wall. Certain realistic aspects, shouldn't be in a game. All I'm gonna do: Is stand there and wait. Go play Minecraft. Than go back. It's just a time waster. Also, since you're fustrated. You start looking at the limitations. That are only there to annoy you. Why can't Link carry a cooking pot. He can carry wood. I know the point. It forces the user to "explore". But, it doesn't. Due to the annoyaces that other issues cause. Why can't our placed map makers, be visible, in the world. Like the shooting stars? I pay attention to these things. Because I was broken out of my enjoyment. Caused, by the new system.

The game makers where trying to figure a way to do new things. So that the tired formula of Zelda, stopped. Which I commend them. This game does 80% of that right. The last 20%, causes more issues, than the older way of doing it. That's the point. That's why people would rate the game lower. Zelda could eventually turn into what Resident Evil has done. Who do you cater to? Tank overhead camera. Or action people?

(1) Well, now finally this is a valid concern. And not a new one. Final Fantasy, Resident Evil, Tomb Raider, all were criticized for changing the formula. While others did love the change. This is actually a pretty difficult point: how much do I change a game in a series until I consider giving it a new name?

(2) Actually I like that the same system allows you to increase stamina and hearts. It shows the game is more about gamers choice. If stamina and hearts progress lineary to the game, I have no choice. But this time I could decide to concentrate more on stamina or more on hearts. And you can still explore everything. It is always possible, you have to get creative though.

(3) Yeah, that is subjective. Some might things annoying, others like it. There is a lot of division among gamers about Monster Hunter, Souls or Warriors games. Some like the mechanics of these games (different in each case) others argue the game could be so much better, if the game mechanic that makes it enjoyable for the first group is dropped/changed. Different tastes.

This is a perfectly reasonable, well thought out and respectful point. Very well said. Preferences and personal taste have a huge impact in how we enjoy games. It's very important to keep that in mind when discussing them.



Worse mechanic or one of brought to video games.Never had a problem with weapons breaking in Blood borne or the Witcher 3 to be honest but the annoyance of having to go and repair them was just that,an annoyance.Zelda takes it to another level though,I like using particular weapons and if I find one I like,I want to keep it.



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potato_hamster said:
Mnementh said:

 That's the point potato_hamster makes.

No it isn't, but thanks for speaking on my behalf.

How so? 



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SvennoJ said:
irstupid said:

Yea, the white ones do become strong. I tend to just avoid camps, because they at this point in the game for me are nothing more than just a random battle. I have better weapons than any chest will give me. At best it gives me some arrows, but most likely I will use at least 5 arrows in teh fight and thus come out even. But if I do have to fight them, they can be taken down in 10 or less swings easy enough if all you do is attack them head on with a decent weapon. Which 10 swings is no where near breaking a weapon.

I'm more interested in exploring new areas and doing puzzles, random quests versus taking out a random camp that only rewards me with an RNG chest.

I'm just relating my own experiences from last night. White one drops an 18 spear. I use that spear on the next white one, it broke before the fight was over. Again with the next one. They don't go down in 10 hits anymore. I have them stun locked for 30 hits or more with a spear. Even with my 54 two hander it's run up 2 hits, run up 2 hits knocking him around all over the place taking about 15 hits. All with barbarian armor with +2 attack.

I'm not throwing away weapons anymore, I ended up with free slots for the first time in the game, filled with a dmg 4 boku club, torch and pitch fork!

The game doesn't become more difficult since once you knock them down (just one tap with a lightning sword will do) it's just a matter of raining hits on them until they're dead. Sneak attack with dmg 60 doesn't even take half their health anymore. I wonder if there's an end to the enemy leveling as camps do indeed become a place to avoid at this rate. And I just had another blood moon, yay.

I've found a few Koroks close to camps (even on top of one skull) yet that's very rare so I guess it's fine to avoid them. It's just a shame they turned from being fun risk vs reward challenges to durability drains. It's no longer can I survive this, it's can I afford it... They drop gems, I'm swimming in rupees, can't buy weapons though.

It's probably fine again when I get to an originally tougher zone so the normal enemies drop decent weapons again. Hateno region is a bit borked atm.

Think of the camps as post game stuff.

I mean imagine if they were as weak as they were in the beginning. What fun would the game be at the point when you are all decked out and have great gear and played for 100+ hours. You'd be a walkign god and nothing could hurt you and you OHKO everything.

The upgraded fort monsters give you a challenge if you ever want it. 



Peh said:
potato_hamster said:

No it isn't, but thanks for speaking on my behalf.

How so? 

I'm not sure what to tell you. This has already been addressed.



irstupid said:
SvennoJ said:

I'm just relating my own experiences from last night. White one drops an 18 spear. I use that spear on the next white one, it broke before the fight was over. Again with the next one. They don't go down in 10 hits anymore. I have them stun locked for 30 hits or more with a spear. Even with my 54 two hander it's run up 2 hits, run up 2 hits knocking him around all over the place taking about 15 hits. All with barbarian armor with +2 attack.

I'm not throwing away weapons anymore, I ended up with free slots for the first time in the game, filled with a dmg 4 boku club, torch and pitch fork!

The game doesn't become more difficult since once you knock them down (just one tap with a lightning sword will do) it's just a matter of raining hits on them until they're dead. Sneak attack with dmg 60 doesn't even take half their health anymore. I wonder if there's an end to the enemy leveling as camps do indeed become a place to avoid at this rate. And I just had another blood moon, yay.

I've found a few Koroks close to camps (even on top of one skull) yet that's very rare so I guess it's fine to avoid them. It's just a shame they turned from being fun risk vs reward challenges to durability drains. It's no longer can I survive this, it's can I afford it... They drop gems, I'm swimming in rupees, can't buy weapons though.

It's probably fine again when I get to an originally tougher zone so the normal enemies drop decent weapons again. Hateno region is a bit borked atm.

Think of the camps as post game stuff.

I mean imagine if they were as weak as they were in the beginning. What fun would the game be at the point when you are all decked out and have great gear and played for 100+ hours. You'd be a walkign god and nothing could hurt you and you OHKO everything.

The upgraded fort monsters give you a challenge if you ever want it. 

The challenge is appreciated, the reward sucks though. Just now a white one came running after me out of the forest with a pitch fork! I knocked his tank ass into the lake below. I bet he could still 1 hit kill me with that pitch fork. It wasn't a camp monster, just wandering a forest next to Hateno village. Oddly the night skeletons are still the baby ones, which is a shame as they're usually a good source for spare weapons.

My aim with the summoned bombs+ is impeccable by now, slimes, bats, mining, rock monsters, baby skeletons, not spending durability on you! I should use arrows more often I guess, I have almost 500 all together... I only use them sparingly as the replacement bows all suck in this zone.

The game is at it's best when wandering around and discovering things. Exploration is awesome in BotW and very rewarding. Your cold resistant clothes not breaking after scaling 2 mountains isn't gamebreaking at all! Why do weapons have so much wear as to make you want to avoid combat. I have 3 stamina bars, Gavelo's launch, speed buffs, climbing gear (don't need it as I can simply jump up 95% of cliffs) And guess what, it doesn't make it any less fun. So why the assumption that weapons not breaking will ruin the game.

The enemies level enough that a dmg 60 weapon still doesn't kill them fast, just fast enough for it not to become a chore. Plus you can 1 hit kill a whole lot of the lower enemies with them, but use it against an even match and it's likely to break after 1 or 2 fights. So yes, you're a walking god that gets his toys taken away when you use them on what they're for... It's kinda backwards.

It's not anywhere near enough of a nuisance to stop playing, but things could be handled better.



archer9234 said:
JakDaSnack said:

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.  

The OP weapon would not be in the early part of the game. If durability wasn't a thing. I prefer that method, than breaking.


So you want linear progression rather than an open world?