archer9234 said:
(1) The fact that this game changed the core mechanic, of what makes Zelda, Zelda. For not much of anything better. An issue like linear limited story telling. Is just replaced with another system that does cause an equal annoyance. Have almost all access, to the world. But, the so called gate, is the items the user has. On top of it. Causes issues in classical elements kept from past Zelda games. Example: Weapons break. This now hampers puzzle solving. By forcing people to reload. To undo the testing attempts.
(2) Stamina/health tied to one upgrade system. Instead of being two different ones, as before. So you have to pick and choose. No longer able to max out both, at even paces. Do I increase stamina. So I can cross that river. Or do I get more health. No longer can some people explore everything. This group of enemies will drop garbage. I'll just run past. Hording of weapons, and not caring of weapons. These people are now disconnected. They don't care about the item. Just get whatever has the higher number. Drop things, all the time. I've never used the bomerrang. Don't care too.
(3) This causes an increase of frustration. So you just end up going for the explotation route, of finishing the game. You aren't fully enjoying the game, either. You have to micro manage. Deal with a stupid horse. That you rather just not use. Play a location, a few extra times. Only because you ran out of stuff. The world is open. Great. Link's legs, arms, and pockets, are what's gated off. I'd rather have the reverse. It's what I liked from Zelda. And changing it, isn't actually better. I prefer to be frustrated, by a wall. That has to use certain items. Which are aquired, in another area. That has its own puzzle. Was the Water Temple annoying a hell. Yes. But, I prefer getting iron boots, the hook shot, and blue Tunic. Over dying, in water. Because my Stamina Bar ran out. People can like this game. But, I don't like that weapons, even the master sword, is now junk. That is the flaw of BOTW.
The giant overworld map. It's great to look at. But, it's still pretty boring. It randomly raning. And you having to wait, till it stops. Is not really fun. Just climb a wall. Certain realistic aspects, shouldn't be in a game. All I'm gonna do: Is stand there and wait. Go play Minecraft. Than go back. It's just a time waster. Also, since you're fustrated. You start looking at the limitations. That are only there to annoy you. Why can't Link carry a cooking pot. He can carry wood. I know the point. It forces the user to "explore". But, it doesn't. Due to the annoyaces that other issues cause. Why can't our placed map makers, be visible, in the world. Like the shooting stars? I pay attention to these things. Because I was broken out of my enjoyment. Caused, by the new system.
The game makers where trying to figure a way to do new things. So that the tired formula of Zelda, stopped. Which I commend them. This game does 80% of that right. The last 20%, causes more issues, than the older way of doing it. That's the point. That's why people would rate the game lower. Zelda could eventually turn into what Resident Evil has done. Who do you cater to? Tank overhead camera. Or action people?
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