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Forums - Microsoft - Why does Microsoft xbox scorpio need exclusives when the top best selling games are multiplatform?

bunchanumbers said:
I agree. Scorpio doesn't need exclusives any more than Xbox One needs exclusives. MS is designing the Xbox One to work with PC gaming thanks to the Play Anywhere initiative. Pure console exclusives are a unnecessary thing now. If you game on PC, or if you game on Xbox, MS is the brand for you, and that is what matters. Besides most exclusives don't really sell all that great anyway. Well unless your name is Nintendo.

Wait Exclusives don't sell well then why every exclsusive Sony released since 2013 sold over 2 mil copies on a budget of 30-50 mil.

Hell let's look at ratchet and Clank people speculate that the game 20 mil budget sold over 2.3 mil.

I don't know if that isn't profit i don't know what it is.

Uncharted coverd it's cost and everything in a week selling 2.7 mil copies if that is not profit i don't know what it is and plus how much consoles it moved.



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It's simply not needed. It's unfortunate that xbox owners have a smaller library to play, but it's the truth. Why invest tens of millions in a game nobody is going to play.

Securing 3rd party rights is more important. Thats what's worked for Sony so well this gen and last gen for MS, albeit exclusives last gen were much stronger than this gen for both MS and Sony  

 



NATO said:
Snoopy said:

Yes, they scale and define games settings on xbox one and ps4 in order to make sure it can run properly. Same thing with ps4 pro with games like tomb raider,BF, nioh,ect.  Not that hard for these developers, ps4 pro already proven it.

No, they do not.

Xbox one and PS4 games are manually optimized per platform, a process that takes a signficant amount of time and money, the better the optimization for a specific platform, the better the resulting performance.

You are claiming they simply take the same pc game, throw it on to a console, let the games engine select the appropriate settings and ship it as is, you are wrong, so painfully wrong that I am genuinely shocked.

Yes, they lock it on ps4 or xbox one, but they determine it the same way it is determine on PC. Because before consoles were known as a one generation system. However, going forward there is a good chance that won't be the case for xbox scorpio. Microsoft already stated they are ending the typical generation which is where I'm getting at. Microsoft is taking the steam route which is every big company's dream because valve litterally releases no games yet they make a shit load of money. Proving my point third party matters more and multiplatform games own at the end of the day.



Hapuc12 said:
bunchanumbers said:
I agree. Scorpio doesn't need exclusives any more than Xbox One needs exclusives. MS is designing the Xbox One to work with PC gaming thanks to the Play Anywhere initiative. Pure console exclusives are a unnecessary thing now. If you game on PC, or if you game on Xbox, MS is the brand for you, and that is what matters. Besides most exclusives don't really sell all that great anyway. Well unless your name is Nintendo.

Wait Exclusives don't sell well then why every exclsusive Sony released since 2013 sold over 2 mil copies on a budget of 30-50 mil.

Hell let's look at ratchet and Clank people speculate that the game 20 mil budget sold over 2.3 mil.

I don't know if that isn't profit i don't know what it is.

Uncharted coverd it's cost and everything in a week selling 2.7 mil copies if that is not profit i don't know what it is and plus how much consoles it moved.

Did psvr rigs do well? Because Sony just closed down Cambridge studio.



Snoopy said:

Yes, they lock it on ps4 or xbox one, but they determine it the same way it is determine on PC. Because before consoles were known as a one generation system. However, going forward there is a good chance that won't be the case for xbox scorpio. Microsoft already stated they are ending the typical generation which is where I'm getting at. Microsoft is taking the steam route which is every big company's dream because valve litterally releases no exclusives yet they make a shit load of money. Proving my point third party matters more and multiplatform games own at the end of the day.

No, they don't, you are wrong on this man and digging left or digging right to try to worm out of it won't dig you out of that hole.
If you back pedal any further then you'll basically be contradicting most of your posts on the topic to begin with.

Optimization is always done on a per-console level, even for similar consoles of a same generation, such as optimizing a games content and performance for the minor differences between xbox one and xbox one s, and optimizing to better use the net scaling and hardware features when optimizing a ps4 game for ps4 pro, it's all per-console optimization and it all takes both time and money as i have said all along.



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NATO said:
Snoopy said:

Yes, they lock it on ps4 or xbox one, but they determine it the same way it is determine on PC. Because before consoles were known as a one generation system. However, going forward there is a good chance that won't be the case for xbox scorpio. Microsoft already stated they are ending the typical generation which is where I'm getting at. Microsoft is taking the steam route which is every big company's dream because valve litterally releases no exclusives yet they make a shit load of money. Proving my point third party matters more and multiplatform games own at the end of the day.

No, they don't, you are wrong on this man and digging left or digging right to try to worm out of it won't dig you out of that hole.

Most developers put it on the same settings with resolution and such (why a lot of xbox one games run at 900p). Obviously they test it to make sure no crashes, but they determine it the same way across the board for the most part. Scaling happens and they lock it because it was the way consoles use to work. Now going forward it won't be this way more than likely. No generations, just new hardware to run games at certain settings. I like the idea of this because xbox will be the most powerful and cheapest system to keep gaming. People can then make their choices. That is what I call consumer friendly.



Hapuc12 said:
bunchanumbers said:
I agree. Scorpio doesn't need exclusives any more than Xbox One needs exclusives. MS is designing the Xbox One to work with PC gaming thanks to the Play Anywhere initiative. Pure console exclusives are a unnecessary thing now. If you game on PC, or if you game on Xbox, MS is the brand for you, and that is what matters. Besides most exclusives don't really sell all that great anyway. Well unless your name is Nintendo.

Wait Exclusives don't sell well then why every exclsusive Sony released since 2013 sold over 2 mil copies on a budget of 30-50 mil.

Hell let's look at ratchet and Clank people speculate that the game 20 mil budget sold over 2.3 mil.

I don't know if that isn't profit i don't know what it is.

Uncharted coverd it's cost and everything in a week selling 2.7 mil copies if that is not profit i don't know what it is and plus how much consoles it moved.

yup. they don't sell well. Not when you compare them to the AAA franchises like CoD and GTA. Good for them that they cover budget but they are not the big games people come for.



Snoopy said:
NATO said:

No, they don't, you are wrong on this man and digging left or digging right to try to worm out of it won't dig you out of that hole.

Most developers put it on the same settings with resolution and such (why a lot of xbox one games run at 900p). Obviously they test it to make sure no crashes, but they determine it the same way across the board for the most part.

Let me make it nice and clear to you.

 

NO    THEY    DON'T



Snoopy said:
Hapuc12 said:

Wait Exclusives don't sell well then why every exclsusive Sony released since 2013 sold over 2 mil copies on a budget of 30-50 mil.

Hell let's look at ratchet and Clank people speculate that the game 20 mil budget sold over 2.3 mil.

I don't know if that isn't profit i don't know what it is.

Uncharted coverd it's cost and everything in a week selling 2.7 mil copies if that is not profit i don't know what it is and plus how much consoles it moved.

Did psvr rigs do well? Because Sony just closed down Cambridge studio.

Yes yes it did rigs sold very well Cambridge didn't had anything else to work on and Plus they were in UK



NATO said:
Snoopy said:

Most developers put it on the same settings with resolution and such (why a lot of xbox one games run at 900p). Obviously they test it to make sure no crashes, but they determine it the same way across the board for the most part.

Let me make it nice and clear to you.

 

NO    THEY    DON'T

Nope, sorry. Developers just don't go hey lets pick a random resoultion like 900p all the time. They have tools and such to determine it and I remember reading up engines like unreal engine 4 has tools that automatically set to best resolution and textures based on hardware. It just gets locked on consoles because there has never been a console system like scorpio that will have a good chance to end the typical generations.