Forums - Nintendo Discussion - Pokemon Stars Confirmed? (gamestop)

They could be referencing a game like Pokken Tournament rather than Stars specifically, but it's still exciting nonetheless! I have high hopes for tomorrow!



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AngryLittleAlchemist said:
jonathanalis said:

Well, is like the last of us, GTAV, all other crossgen games that was on ps3 and then on ps4.

Face them as crossgen games.

Except The Last of Us is story driven and because of that it makes sense as to why 360 gamers that missed out on that game would want it when they purchase a PS4. Let's be honest, the same situation isn't true at all for Mario kart or Splatoon. People keep using these tired excuses of "But what about this game or what about xxx". I remember a time when people used Nintendo as the standard back in 2014 instead of the exception. All people did was criticize the PS4 for remasters. 

Well, 85 x360 million players missed tlou. also every non wii u owner missed splatoon and mk8. Much more peoplehandt access to ps3 remasters than wii U's. Also, this strategy work on ps4, now is a juggernault. Seems that what a few users in foruns contradict how market reacted(bougth remasters in millions, despite suposelly the bad pratice from sony). that what happened this time.  Also, the lots of developers that produced games from ps3 and ps4, are all wrong? All anual sport games, AC, CoD, lego, JD, tomb raider, metal gear, forza, etc. they are all wrong? Lets face, is just the ps4 version of a ps3 game. Sometimes, even games you could play on x360. Havent seen no one complaining, but is the same thing as GTAV and tlou: just a PS4 version of the game.


If anything, Playstation has more of an excuse for remasters than Nintendo does, which is ironic. 

Nintendo has the biggest 1st party presence of any console manufacturer, there's no denying that. If they released a Switch expecting to sell 7 million in the first year(that would be considered a great year for the Switch btw) then Zelda and mario ALONE would sell that. So why release these "cross platform" remasters lazily? There's only a few reasons : 

1. Nintendo doesn't trust the popularity of Zelda or Mario 

2. Nintendo doesn't have the 3rd party multiplayer support they  need

3. Nintendo doesn't have the 3rd party support needed for consistent Switch releases 

4. Nintendo feels multiplayer-centric titles is needed to sell the system

In all these instances if Nintendo doesn't cover these grounds(remember these are the only reasons for them to re-release these games as reasons to buy the system) than nintendo ABSOLUTELY deserves to fail. If they're insecure about their multiplayer 1st party line up? Absolutely deserve to fail for just releasing remasters. if  they don't have 3rd party support and consumers feel it is needed? Absolutely deserve to fail. I'm not going to excuse a company simply because they're releasing lazy ports. If the Switch NEEDS multiplayer 1st party titles for some odd reason, despite probably getting Mario, Zelda, and maybe Pikmin in the first year ... then Nintendo needs to get on it, not turn into Sony. 

Your considering something that is not always truth: Having ports doesnt mean they are not doing new games. Even in cases where nintnedo give other developer to make the port(TPHD), or when themselves start porting a game, they usually learn with the experience to how to develop a games for the system and the new games can be done faster. And also, they always have studios working in new games. And you forgot the main point: As switch is both console and handheld, Nintendo focused the production of handheld and console in a single device, so, is the double of standart stream of games.
IMHO, the more the games, the better. Even with ports, they are doing so.
Also, in ps4 case, having 2013 versions of ps3 games helped a lot the number of posssible options of games, so, it was good too. And we saw a ps2/wii level of sales.
Thats more evidence that the more games, the better.



mountaindewslave said:

your logic is awful

selling 7 million copies of a game on a system that has like 13 million owners is an INSANE attach rate, especially when considering that there haven't been THAT many Mario Kart system bundles

People have rated Mario Kart 8 as one of the best games in the series and even debated that it may be one of the best looking games this gen. Its not that Mario Kart Wii was so great that caused it to sell that many copies, its that the Wii install base was gigantic compared to the Wii U. Even so, proportionately Mario Kart 8 is selling at a wayyyy better attach rate than Mario Kart Wii did, which would suggest the fans prefer it

if another Nintendo system sells 100 million systems you'll see the next Mario Kart game have insane sales too

 

The reason the Wii U failed was because it was poor conceptually. I have NEVER heard someone claim that Nintendo's main IPs being mediocre was the issue with the Wii U. Mario 3D Land (albeit not my favorite) was rated solidly, Smash and Mario Kart rated fantastically, etc.

maybe a LACK of some of Nintendo's IPs hurt the Wii U (Zelda, Metroid, F Zero, a good Animal Crossing, a Pokemon home console game, etc. missing). 

 

the reality is though it was the concept of the system that failed. The majority of casual gamers and even a lot of old school Nintendo fans do not want a big tablet controller thing in their lap that they need to look down at. It raised the price of the system to quite high for what it was and didn't really add much to the experience 

Those games did not sell Gamecube. The consept of a second screen isn't bad (even if the price is hard to justify), what's bad, is that the screen is forced for some secondary function in almost all of the games - which is a software problem, not hardware.

Attach rate doesn't matter. Sales do. High attach rate only tells there are not many games to buy on a system.

People bought Wiis to play Mario Kart, not the other way around. Fans do not prefer Mario Kart 8, which is proven by its sales.

The casual gamers play largely what's popular at moment, it is the core audience of the industry. This is the people that play FIFA and COD.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Hiku said:

Since I've never heard anything but praise for Nintendo's WiiU's games, and they've generally reviewed extremely well, I don't believe that's the concensus. The average consumer buys around 5 games for a system, so you can't ignore game output, or price of the system, being important factors. I think a big problem was that it didn't have enough good games for some, and that those games took a long time to come out for others. The first 3D Mario game came out a year after launch. Mario Kart took 1,5 years, and Smash came out almost 2 years after launch. And by that time people's interest can ware off and their money is instead spent elsewhere.
With your logic here, every gamer would buy a console, no matter what it costs, as long as it has one single good game.
Obviously things are not that simple. Quantity and price play an important role. Xbox One didn't make alterations to their game linup in their first quarter. They slashed the price by $100 by cutting loose dead weight that people didn't want to pay for (The Kinect). Nintendo had a similar problem with the expensive Gamepad, but they never did anything about it.

The reason the "casual Wii crowd" aren't buying WiiU isn't because of game quality. They're not interested in PS4 either. They're content with their free to play games on their mobile devices. Games like Dragonball Z Dokkan Battle have over 100 Million downloads. Nintendo managed to catch their interest with Wii's gimmic right before smartphones became a thing. That crowd is no longer a major factor in the console market.

So what Nintendo need to do is attract more of the core audience who are interested in their games. They have a potential audience for that on 3DS. It's no coincidence that Switch is portable.

And I haven't heard any praise of Wii U games.

You point out the obvious lack of games, as well as the games being bad. Nintendo could not drop the gamepad because the software is tied to it. This, is a problem with software. There's really not a 3D Mario game on Wii U, just this isometric view multiplayer that weren't popular in the 80's or 90's either.

Why would the Wii crowd be content with the games on their mobile devices? I don't get it. The games on mobile devices suit better the core crowd of games industry than the "Wii crowd". The mobile games have the excact same problems as the game industry AAA games have. People are downloading games for free because they are free. I can see mobile games overlapping Wii U, X1 and PS4 games, but not Wii games, as the values are so much different.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:

Those games did not sell Gamecube. The consept of a second screen isn't bad (even if the price is hard to justify), what's bad, is that the screen is forced for some secondary function in almost all of the games - which is a software problem, not hardware.

Attach rate doesn't matter. Sales do. High attach rate only tells there are not many games to buy on a system.

People bought Wiis to play Mario Kart, not the other way around. Fans do not prefer Mario Kart 8, which is proven by its sales.

The casual gamers play largely what's popular at moment, it is the core audience of the industry. This is the people that play FIFA and COD.

That is a terrible argument he's right your logic has no ground here, MK8 for a start has outsold the majority of games this gen while being on the smallest userbase this highly contradicts your argument. Wii was already selling highly and was at around 30m units by the time MK Wii arrived, if Wii U was at the same sales rate we'd be looking at the best selling MK title by miles, people bought Wiis because it was vastly affordable and well marketed.

Attach rate doesn't indicate the aren't any games on a platform by that logic you're saying GTA only sells because the's nothing on the platforms it's on.



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Wyrdness said:

That is a terrible argument he's right your logic has no ground here, MK8 for a start has outsold the majority of games this gen while being on the smallest userbase this highly contradicts your argument. Wii was already selling highly and was at around 30m units by the time MK Wii arrived, if Wii U was at the same sales rate we'd be looking at the best selling MK title by miles, people bought Wiis because it was vastly affordable and well marketed.

Attach rate doesn't indicate the aren't any games on a platform by that logic you're saying GTA only sells because the's nothing on the platforms it's on.

No we wouldn't be seeing the highest selling MK game, because the attach rate can't be extrapolated. People who had interest in MK Wii bought Wiis, and people who had interest in MK8 bought Wii U's. Then the sales indicate the amount of interest.

I'm saying GTA sell because people have interest in that game. If the attach rate is high while there's only a limited number of games people buy, then there has to be a lack of interest in other games than GTA.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:

No we wouldn't be seeing the highest selling MK game, because the attach rate can't be extrapolated. People who had interest in MK Wii bought Wiis, and people who had interest in MK8 bought Wii U's. Then the sales indicate the amount of interest.

I'm saying GTA sell because people have interest in that game. If the attach rate is high while there's only a limited number of games people buy, then there has to be a lack of interest in other games than GTA.

No we would, people were already buying Wiis long before MKWii and would have bought the Wii even if the game wasn't on the Wii the same can't be said of the Wii U which is the flaw in your logic. Attach rate wouldn't be 70% yes but it would still be higher than what MKWii achieved.

You're really off key on this one attach rate is nowhere near the logic you're trying to push, both GTA and MK have good attach rates because they have a reputation of being consistent high quality franchises that are accessible. This is why the more people who are on the platform the higher they sell regardless of the library.



jonathanalis said:
Aerys said:

Thats exactly what people disliked thé msot about this gen, making this gen less necessary,too much port, and it seems Nintendo is going full in with ports of games from last gen or cross gen games , based on rumors thzy could even break thé record of ports in à first year.

How about Assassins creed 4, CoD, fifa 14, NBA 2k14, lego marvel super heroes, just dance 2014 and every other game that released on ps4 in 2013 that were also on PS3? There were tons of them. And I cant see diference between them and TLOU of GTAV. Is just the PS4 version of the game. Even if all rumors are correct, switch would never break this record.

Oh yes it would easily with Zelda, Pokémon, SSB, Mario Kart 8, Splatoon, probably just dance like every home console Nintendo since Wii, Xenoblade X, etc+ some other third party games like Lego City , Dark Souls ,Rayman Legends , and some other games.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Wyrdness said:

No we would, people were already buying Wiis long before MKWii and would have bought the Wii even if the game wasn't on the Wii the same can't be said of the Wii U which is the flaw in your logic. Attach rate wouldn't be 70% yes but it would still be higher than what MKWii achieved.

You're really off key on this one attach rate is nowhere near the logic you're trying to push, both GTA and MK have good attach rates because they have a reputation of being consistent high quality franchises that are accessible. This is why the more people who are on the platform the higher they sell regardless of the library.

People who buy Mario Kart and GTA are people who have interest in Mario Kart and GTA, nobody else. Yes, the logic behind many of the publishers is, that if they put out a game on a system with 100 million userbase, and one percent of people buy it, you're selling a million copies.

Already owning a system isn't going to make you to buy your game on it, it just makes you less likely not to do so.

If there's an average of five games people own on a system, as somebody said on this thread, then there must be lots of people who buy a system for one or two games, because there are people like me, who own rather 50 games per system. Why did these 1-5 games sell Wiis but not Wii U's?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:

People who buy Mario Kart and GTA are people who have interest in Mario Kart and GTA, nobody else. Yes, the logic behind many of the publishers is, that if they put out a game on a system with 100 million userbase, and one percent of people buy it, you're selling a million copies.

Already owning a system isn't going to make you to buy your game on it, it just makes you less likely not to do so.

If there's an average of five games people own on a system, as somebody said on this thread, then there must be lots of people who buy a system for one or two games, because there are people like me, who own rather 50 games per system. Why did these 1-5 games sell Wiis but not Wii U's?

You've literally said nothing here and some of it isn't very coherant tbh, for a start the's more to selling a console then just software the is pricing, concept, marketing etc... Wii was vastly affordable even during a time of recession, it was heavily marketed, it was easy to distinguish from any other platform, the was an easily understandable concept etc... Wii U suffered from consumer confusion because of poor naming which even today some people still think it's an add on for the Wii, no marketing, pricing that is far from competitive this alone can kill a platform as the price is in range of the PS4, poor communication of the concept, abandonment of the blue ocean approach etc... No game is going to save a platform from all of this. If the Wii had these same problems the platform would have bombed just as hard with the same games or not.

Guess what generates interest, reputation and quality, this is how MKWii and MKDS sold more than previous installments, many buyers of the Wii were new gamer and had never played a game before they just heard MK is good and gave it a try. This is how these games have good attach rate.