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Forums - Sony - Digital Foundry - Several sources indicate Neo will launch this year

Guitarguy said:

The price difference could be massive considering native 4k hardware is quite expensive...

Also by going the 4k-upscaling route, it would make the process much easier on developers compared to having to program a whole nother version of the game in 4K native....

You can basically just flip a switch to change the resolution a game renders at, it doesn't take much at all. As long as the GUI is designed in such a way that it's not absolutely horrific at a lower/higher resolution. Like how Emulators on PC can play n64/ps1 games at 1080p, they didn't have to go through every game making changes in the emulation, they just tell it what resolution to render at and bam, it's done.

But yeah Neo releasing a year early, less powerful but also much cheaper too would definitely put it in a strong position, but again I'm very doubtful it will come this year.



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Barkley said:
Guitarguy said:

The price difference could be massive considering native 4k hardware is quite expensive...

Also by going the 4k-upscaling route, it would make the process much easier on developers compared to having to program a whole nother version of the game in 4K native....

You can basically just flip a switch to change the resolution a game renders at, it doesn't take much at all. As long as the GUI is designed in such a way that it's not absolutely horrific at a lower/higher resolution. Like how Emulators on PC can play n64/ps1 games at 1080p, they didn't have to go through every game making changes in the emulation, they just tell it what resolution to render at and bam, it's done.

But yeah Neo releasing a year early, less powerful but also much cheaper too would definitely put it in a strong position, but again I'm very doubtful it will come this year.

Ahhh I see. Hmmm would there be a big difference beween native 4k and upscaled 4k? In terms of visuals?



Guitarguy said:
Ganoncrotch said:

Very true, I said similar more than a few times, With The S model they lowered the value of buying the current product, with Win10 getting all the games from X1 they lowered the value of the Slim and X1 and with the Scorpio they just shot the brand to death until next Christmas... but...

The thing is they are currently just selling 50-60k per week according to VGchartz numbers, while PS4's are going out at 160k per week, say if Sony really want/need to get the NEO out the door to give PSVR the processing power it truely needs to run perfectly, but if the PS4NEO was going to be somewhere in the region of double the PS4's power in the 3Teraflops field then it would be a hard sell with the Scorpio on the (very distant) Horizon, so what they've done is made it impossible to reveal an upgrade of the current PS4 while promising the world in 18 months time, again I know they're current sales suffer from this but losing 10-20% of 50k sales per week in comparison to stopping the Juggernaught which is the PS4 sales machine right now could work out good for them in the end when it comes to console install base later on down the line.

Again after the Cloud power promising to x4 the power of the X1 which completely fell to bits though I'm not going to be holding my breath waiting for that 6teraflop power X1, I just genuinely see what was shown at E3 this year, the cgi of the PCB with Xbox on it.... far more a marketing move than a reveal of hardware to come.

Remember like I said the X1 was already promised to become 4x more powerful

lol.jpg

That plan has clearly got a bullet in the head now.


Totally forgot about the cloud! I know Sony have made some outlandish statements in regards to hardware in the past, but nothing beats the CLOUD!!!

Seriously though, if the cloud had the potiential to push the X1 from 8x X360's to 32x X360s that would be 4x the 1.3teraflops of power inside it bringing it up to 5.2teraflops for the base X1 model, but what became of the power raining from above? Absolutely nothing.

Drivatars was a thing I guess, not sure was there really 3.9 teraflops of power behind the car AI... I'd wager there wasn't.

But yeah, showing this sort of show to Japan with the launch of the X1 there, like... did they not realize exactly which nation they were hoping to fool? Japan had learned about buzzwords with consoles back in the days of BLAST PROCESSING, I guess the megadrive promised HD graphics too though... well... High definition, with no numbers involved to suggest what was low definition.

I guess Sega set the precedent for being able to write any old shite on your console :D



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LordLichtenstein said:

 


Upgrade Neo's specs to match Scorpio and sell it for $499. Those of us who will buy Neo are well aware, that this is a premium model and we will gladly pay $100 more, just not to have the "inferior" console on the market for the next three years. Next Fall, when Scorpio releases, lower the price to $399-449.


If Sony want to release the Neo this year I don't think it will be enough time to raise the specs to match Scorpio. If they did it might mean a Neo delay past the Christmas season which would affect their 20M forecast in the fiscal year.



Guitarguy said:

Ahhh I see. Hmmm would there be a big difference beween native 4k and upscaled 4k? In terms of visuals?

Mmmm depends on how good the upscaler is and what native resolution it is upscaling from, native 4k will always look better of course but decently upscaled the difference wouldn't be massive. Rendering the game at 1440p then upscaling it to 4k will look a little better then Rendering at 1080p and upscaling to 4k also but would require more power.

You'll be able to notice the difference if you have a very large tv, like you need a very large TV to really get an advanatage from the jump between 1080p and 4k anyway. Anything less than 55 inch and you probably might as well get a 1080p TV unless you're sitting relatively close.



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Guitarguy said:
Barkley said:

You can basically just flip a switch to change the resolution a game renders at, it doesn't take much at all. As long as the GUI is designed in such a way that it's not absolutely horrific at a lower/higher resolution. Like how Emulators on PC can play n64/ps1 games at 1080p, they didn't have to go through every game making changes in the emulation, they just tell it what resolution to render at and bam, it's done.

But yeah Neo releasing a year early, less powerful but also much cheaper too would definitely put it in a strong position, but again I'm very doubtful it will come this year.

Ahhh I see. Hmmm would there be a big difference beween native 4k and upscaled 4k? In terms of visuals?

Thats what i am wondering too. My guess is that there shold be a tangible difference. We can see a differemce between native 1080p and 900p upscaled to  1080p. And the difference between 900p and 1080p is just around a 50% bump in pixels. The difference between 1080p and 4k is around a 4 times bump in pixel count. 

But sony probably has test units testing just this, do they feel that with whatever upscaling tech they are using it will be a enough to make it just as good or passable? Cause unless they see no value in putting native 4k level hardware into a box then i see no reason why they will be set on doing what they are seemingly doimg now. 

Hopefully someone with more tech knowledge can shed some light on this. 



Uabit said:

So when are they going to reveal psneo? At psx? Because E3 was the perfect place...

Gamescom is the biggest gaming show. They'd probably pick that. But reveal is the wrong word. Announcement is better. It's not like it's a new console.



Ganoncrotch said:

Drivatars was a thing I guess, not sure was there really 3.9 teraflops of power behind the car AI... I'd wager there wasn't.

Collecting a few key data about a player in a racing game (best + average times per lap/race in a car of a special class, more aggressive or cautious driving style...) in a profile that an AI can mimic and transfering that small profile to other players doesn't take much processing power. Did people really believe that?



Conina said:
Ganoncrotch said:

Drivatars was a thing I guess, not sure was there really 3.9 teraflops of power behind the car AI... I'd wager there wasn't.

Collecting a few key data about a player in a racing game (best + average times per lap/race in a car of a special class, more aggressive or cautious driving style...) in a profile that an AI can mimic and transfering that small profile to other players doesn't take much processing power. Did people really believe that?

I think the hope when they unveiled it was that it would give a sort of nostalgia feeling for the original Forza on the Xbox 1... the original... Xbox... (I hate that name) but yeah, the AI you could Sub in to drive for you in that game was called a Drivatar too... but the whole thing just went over like a lead balloon with the crowd.

How could you ever hope to convince a Dev to create a game using that sort of system too? like... you can either program AI to be as good as it can be (and if it fails in some awful way you can always update that AI and patch the game from XBlive later) or you can use cloud power to stream the AI directly into your characters in game, using cloud servers, bandwidth and requiring the console be always connnected to the net to use it... I mean it's just an impossible sell to both customer and developer, but I guess this was all at a time when the X1 would have been always online regardless.



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I thought we might see both Neo and PS4 Slim at E3  but it makes a lot more sense at Gamescom.