I no longer have a beef with Indie titles, I used to think they were pretentious and/or crap but was proven sorely mistaken by titles like Terrario, Orcs Must Die, Bastion, Trine, Eador and a slew of other, fantastic titles in the same vein.
I no longer have a beef with Indie titles, I used to think they were pretentious and/or crap but was proven sorely mistaken by titles like Terrario, Orcs Must Die, Bastion, Trine, Eador and a slew of other, fantastic titles in the same vein.
Most of them are crap and the only good ones are not even idie at all, ie Shadow Complex, Splotion Man, Geometry Wars, Journey, Ori

I wish more of them were coming to my consoles of choice. Also steam greenlight/early access are special steaming piles of shit. Someties something great like Darkest Dungeon comes out of it, but there is way too mucht shit to wade through to get to the gems. Granted this is valve fault for opening the floodgates unchecked.
Other than that, I'm perfectly happy with them.
I would say that people that have "beef" with Indie Games are either:
1) Ignorant, or
2) Fanboy following a certain agenda.
There is no other way. How can you consider yourself a "Gamer" and deprive yourself from Games?
There are a lot good indies, there are a lot bad indies. It's just like every other game. Yes, they can't deliver spectacular 2D-graphics with long storylines, because of budget. But still some of them deliver a great experience.
Try:
Battle for Wesnoth
The Curious Expedition
Witch and Hero
Armello
Shovel Knight
Human Resource Machine
None really. No beef. Where's the beef?!
Though I figured this was a question directed at Kapi, haha. He sure hates them xD
Me though, I like them. Some of the more interesting ideas are coming from the indies. I hope they continue to make cool, fun games.



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The only thing I really have a problem with so called "indie" games sometimes, is how some people, both developers and players alike, seem to have the attitude that just because a game is independently made it's somehow exempt from all criticism. Just because you don't have a budget of a AAA game doesn't give you a free pass to make a bad game without being called out on it.
Overpriced. I mean come the fudge on, 60 dollars?!
I lack the time and energy to find the good ones, it's like looking for good LBP levels.
Half of them seem to be rogue like or survival with permadeath as the biggest thing that has come to gaming, not my thing. Yeah I 'hacked' FTL and Spin tires for a proper save system, sue me.
Reviews are sporadic and when they get one it seems things like these are fine for indies:
The frame-rate difficulties found in version 1.01 are further compounded by an issue common with many Unity titles - stuttering and hitching.
Lastly, we have the rather disorienting camera acceleration issue. There is no sensitivity adjustment in the settings menu nor an option to fiddle with analog acceleration. In version 1.01, Firewatch simply jumps from a slow panning movement to out of control spinning far too quickly.
Recommended by Eurogamer.
It's a little too scrappy elsewhere, however: crash-happy, particularly in campaign mode, and eager to load into blackness and require a restart on Xbox One. Sound effects drop away. Your dog can disappear while the backpack he is tugging remains visible.
Recommended by Eurogamer. It's another survival with perma death anyway, the idea looked interesting, pass.
There there's the Witness that feels like it can charge $40 for a digital download, I think not for a bunch of puzzles. It's essentially Cuboid with prettier graphics. (sure the mechanics are different, yet same puzzle with a thousand variations theme)
Yet I'm inconsistent and a hyprocrite too, I loved Tokyo Jungle, survival with permadeath, and not exactly cheap for a digital download. (not an indie perhaps, but didn't feel like AAA either) I just don't know what I want, while I have a pretty good idea whethere I'll like an AAA game.
And the idea that indie games run better than AAA games because they are easier on the HW, not true anymore
Games built in Unity have a long history of suffering from performance issues. Unstable frame-rates, loading issues, hitching, and more plague a huge range of titles. Console games are most often impacted but PC games can often suffer as well. Games such as Galak-Z, Roundabout, The Adventures of Pip, and more operate with an inherent stutter that results in scrolling motion that feels less fluid than it should. In other cases, games such as Grow Home, Oddworld: New 'n' Tasty on PS4, and The Last Tinker operate at highly variable levels of performance that can impact playability. It's reached a point where Unity games which do run well on consoles, such as Ori and the Blind Forest or Counter Spy, are a rare breed.
i hate how indie games are so much more fun to play and cover a far wider range of genres including my personal favorite genre: puzzle. i want to live in a world where all games are first person shooters set in a sandbox environment. choosing between a science fiction, modern military, or tolkien-like theme is all the more choice gamers deserve.