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Forums - Nintendo - Are amiibos now a new form of Microtransactions? TP HD

Not "now," no.



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In regards to Amiibo in general, I'm personally annoyed by Amiibo because I dont like collecting figurines at all and locking content only to them and not allowing it be bought on eshop for cheaper because you are only buying the content and not the amiibo seems crummy.

I recognized this makes Amiibo somewhat pointless to have if you want to buy for cool content BUT people are mainly buying it to complete a collection. And if Nintendo really wants to make a game with good Amiibo functionality just make their own Skylander and Infinity game. Dont lock hard mode or extra costumes in Splatoon just to force people to buy a $13 figurine to buy dlc that should be less than $5.



Goodnightmoon said:
midrange said:
Goodnightmoon said:
midrange said:
Goodnightmoon said:

The stupidity around amiibo is only growing more and more and more. Now some optional extra arrows/hearts once a day on a single player game is something to complain about it. Borderline pathetic.

So it's okay if nintendo charges for gameplay boosts but it's not okay when other companies do it? This was a huge complaint about last gen. The "pay $1 for more health" or "pay $2 for more arrows" is suddenly okay when disguised by amiibo?

Ona single player game??WTF? Who the hell cares if I have extra arrows on my single player experience? 

And no, is not "pay 1$ for hearts", if you have an amiibo, thenyou can use it as many times as you want, and that amiibo not only is a high quality figure for a very reasonable price but also is compatible with other 20 games, so no, is not even close to that. 



It's one single player game now but seeing how amiibo crazy nintendo is, it will be worse in the future.

Likewise, the reusability of amiibo is very very restricted. Have a captain falcon amiibo, now buy a different one for Splatoon, now a different one for fire emblem, now a different one for yarn yoshi, now a different one for starfox, so on and so forth. You'd be lucky to get 3 compatible games for one amiibo, not 20 games compatibility

Given the amount of amiibo and the diversity in IP in amiibo, it's not a buy once you're done, it's usually buy for each game (which is basically paid DLC for each game).

Some people don't care about the figure, they care about the gameplay, and the idea of locking "boosts" and content behind amiibo is no better than locking them behind paid dlc (something most people dislike).

...
...
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Captain Falco amiibo is compatible with 11 games, with more coming, and is not even one of the most popular characters of Nintendo. Enough said.

http://www.nintendo.com/amiibo/compatibility



As costumes ...

Which would have been fine if that's all amiibo were, but since some amiibo have special functionality, this captain falcon amiibo isn't going to cut it, I have to buy others.

go ahead and tell me how this pit amiibo unlocks multiplayer in shovel knight.



Dravenet7 said:

Well... I never bought a Pit amiibo but it works in Hyrule Warriors. In fact, only the Animal Crossing Cards and Shovel Knight Amiibo don't work in that game. Splatoon shouldn't have had any amiibo's in that game to begin with imo. That was a mistake. Sole reason, is that even if, the amiibo fucntionality was good, people would start saying what you are saying, despite it being a new IP. Despite many clamoring and wanting it to have just a tiny bit more of Mario and Zelda so they can just be like "Oh, another Mario/Zelda game!". At the very least Splatoon amiibo work across multiple games, and so does the Link amiibo.  Of the 18 -20 games I know that are out that use amiibo, Link is used in 9-11. 

Generally, amiibo functionality could and should be better, however, you are going on a tangent with the actual argument of it being a microtransaction. The link amiibo is also not really a good example. In the topic at hand its talking about an in game perk that uses an amiibo multiple times. In that specific example and really any example like this, the amiibo highlighted is one you can use over an over again for the same functionality. You don't need another for it. I feel people are complaining about one problem with amiibo and slowly merging it with other problems in the industry not related to amiibo whatsoever. The OP's issue is reasonable in the sense that what happens in the game is similar to other game functions in getting buffs and such. I acknowledge that because, clearly there is a comparison, but there are differences which I prevviously explained. You complaining, however, about one amiibo can't be used in every single game that uses amiibo, is not equal, is never equal, to an amiibo as a microtransaction.

You know, though, that it kind of does highlight what might turn out to be poor planning.  What happens after another year or two of Amiibo releases?  Are they going to really keep using them all and adding in new functions?  Or will they pare them down, resulting in a decreasing use ratio for most of the niche figures?  Sounds like a potential mess, to be honest, for a siutation that already needs a compatibility chart.  Since this is basically the same as coming up with a herd of Day One DLC for each game, whomever is in charge of Amiibo must have quite a job.





midrange said:
Goodnightmoon said:
midrange said:
Goodnightmoon said:
midrange said:
Goodnightmoon said:

The stupidity around amiibo is only growing more and more and more. Now some optional extra arrows/hearts once a day on a single player game is something to complain about it. Borderline pathetic.

So it's okay if nintendo charges for gameplay boosts but it's not okay when other companies do it? This was a huge complaint about last gen. The "pay $1 for more health" or "pay $2 for more arrows" is suddenly okay when disguised by amiibo?

Ona single player game??WTF? Who the hell cares if I have extra arrows on my single player experience? 

And no, is not "pay 1$ for hearts", if you have an amiibo, thenyou can use it as many times as you want, and that amiibo not only is a high quality figure for a very reasonable price but also is compatible with other 20 games, so no, is not even close to that. 



It's one single player game now but seeing how amiibo crazy nintendo is, it will be worse in the future.

Likewise, the reusability of amiibo is very very restricted. Have a captain falcon amiibo, now buy a different one for Splatoon, now a different one for fire emblem, now a different one for yarn yoshi, now a different one for starfox, so on and so forth. You'd be lucky to get 3 compatible games for one amiibo, not 20 games compatibility

Given the amount of amiibo and the diversity in IP in amiibo, it's not a buy once you're done, it's usually buy for each game (which is basically paid DLC for each game).

Some people don't care about the figure, they care about the gameplay, and the idea of locking "boosts" and content behind amiibo is no better than locking them behind paid dlc (something most people dislike).

...
...
...
Captain Falco amiibo is compatible with 11 games, with more coming, and is not even one of the most popular characters of Nintendo. Enough said.

http://www.nintendo.com/amiibo/compatibility



As costumes ...

Which would have been fine if that's all amiibo were, but since some amiibo have special functionality, this captain falcon amiibo isn't going to cut it, I have to buy others.

go ahead and tell me how this pit amiibo unlocks multiplayer in shovel knight.

Well, it says a lot that you need to use the only amiibo that is not made by Nintendo in order to find the worst case of amiibo functionality by far.

But i get what you say the thing is... is still compatible with all those games and this is the kind of content that most of them unlocks anyways, very lame and secondary content that would not exists if wasnt because they need it to add something for the sake of amiibo. Just look what even the exclusive amiibo unlocks in games like Tp HD, its so lame...so little, so irrelevant...  but if you buy it you have a lot of secondary irrelevant things to unlock in many other games if you want, as many times as you want, the exclusive content is just barely less lame than the rest.





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Goodnightmoon said:
midrange said:

As costumes ...

Which would have been fine if that's all amiibo were, but since some amiibo have special functionality, this captain falcon amiibo isn't going to cut it, I have to buy others.

go ahead and tell me how this pit amiibo unlocks multiplayer in shovel knight.

Well, it says a lot that you need to use the only amiibo that is not made by Nintendo in order to find the worst case of amiibo functionality by far.

But i get what you say the thing is... is still compatible with all those games and this is the kind of content that most of them unlocks anyways, very lame and secondary content that would not exists if wasnt because they need it to add something for the sake of amiibo. Just look what even the exclusive amiibo unlocks in games like Tp HD, its so lame...so little, so irrelevant...  but if you buy it you have a lot of secondary irrelevant things to unlock in many other games if you want, as many times as you want, the exclusive content is just barely less lame than the rest.



I was giving an example about possible scenarios. But I guess it didn't matter since it was an indie dev and not Nintendo doing this (even though Nintendo has every right and possibility to do this in the future).

Also, who are you to judge what's irrelevant and second rate for the general public? As someone else pointed out, this small thing for you means something else for someone else. Also (assuming this stuff is irrelevant) who's to say Nintendo won't stoop low and start locking things of more substance (like multiplayer, or parts of a story).

i would have been fine if amiibo were only costumes, or they unlocked stuff that could be unlocked through games, but it's starting to go beyond that. Which is why I equate it to paid dlc.



pokoko said:
Dravenet7 said:

Well... I never bought a Pit amiibo but it works in Hyrule Warriors. In fact, only the Animal Crossing Cards and Shovel Knight Amiibo don't work in that game. Splatoon shouldn't have had any amiibo's in that game to begin with imo. That was a mistake. Sole reason, is that even if, the amiibo fucntionality was good, people would start saying what you are saying, despite it being a new IP. Despite many clamoring and wanting it to have just a tiny bit more of Mario and Zelda so they can just be like "Oh, another Mario/Zelda game!". At the very least Splatoon amiibo work across multiple games, and so does the Link amiibo.  Of the 18 -20 games I know that are out that use amiibo, Link is used in 9-11. 

Generally, amiibo functionality could and should be better, however, you are going on a tangent with the actual argument of it being a microtransaction. The link amiibo is also not really a good example. In the topic at hand its talking about an in game perk that uses an amiibo multiple times. In that specific example and really any example like this, the amiibo highlighted is one you can use over an over again for the same functionality. You don't need another for it. I feel people are complaining about one problem with amiibo and slowly merging it with other problems in the industry not related to amiibo whatsoever. The OP's issue is reasonable in the sense that what happens in the game is similar to other game functions in getting buffs and such. I acknowledge that because, clearly there is a comparison, but there are differences which I prevviously explained. You complaining, however, about one amiibo can't be used in every single game that uses amiibo, is not equal, is never equal, to an amiibo as a microtransaction.

You know, though, that it kind of does highlight what might turn out to be poor planning.  What happens after another year or two of Amiibo releases?  Are they going to really keep using them all and adding in new functions?  Or will they pare them down, resulting in a decreasing use ratio for most of the niche figures?  Sounds like a potential mess, to be honest, for a siutation that already needs a compatibility chart.  Since this is basically the same as coming up with a herd of Day One DLC for each game, whomever is in charge of Amiibo must have quite a job.



Its not turning out to be poor planning that's going to have a potential, it is currently poorly planned idea that is a big mess right now. As I have said amiibo functionality could and should be better. Though I feel some, especially Smash, make sense, overall its potential that was mismanaged.  That needs to be adressed.
That being said, I still feel that the general arguments such as the one previously said are disingenuous in the regards to microtransactions.



There is nothing "micro" about the price of Amiibo! For those who enjoy the collecting figurines aspect of it, such as myself, then I think Amiibo are pretty excellent. I really like the way they work across a multitude of games, with different functionality. However, I can understand why they would annoy those who don't want the figures, and just want the functionality without the cost. To those people, it is essentially overpriced DLC, and in that case, my advice to you is to do whatever you usually do with overpriced DLC. Basically, did you buy the Smash DLC, or didn't you?

As for the example used by the OP, I think the Amiibo use you described of refilling hearts and arrows is very harmless. If they actually presented that as a microtransaction, then I'd probably be calling greed, but as additional functionality to already existing Amiibo, I think it's fine.



Not really.

Amiibos are physical goods and on-disc content locked behind a paywall with a touch of season pass, all in one. Once you have an Amiibo you have access to all extra features/content unlocked by that figurine, and you also get, obviously, the figurine itself. It's a different business model from that of microtransations.



I wouldn't call them microtransactions exactly. There's nothing micro about a 13$ pricetag, and you don't have to repeatedly buy them, which is sort of the point of microtransactions.

I don't get people that insist they're nothing but DlC/Microtransactions. Yes, they are. They are very clearly physical figurines, that in itself are probably already worth the asking price.

Whenever people try to argue they are a single 13$ DLC, that is also wrong, because all of the figurines work in at least two games, some in many more. So you get a DLC price that is 13$ split over the physical figurine and several in-game functions.
I think actually pricewise they are sort of a good deal, unless you want to argue that all of this content should be accessible from the beginning for free anyways. (which is perfectly valid)

I think the problem really starts when they start to create a 'haves and have nots' culture, like with that wolf link Amiibo. Wolf Link Amiibo is the closest we've seen so far to a pre-order bonus imo. In those cases it might help if Nintendo simply offered the same content (maybe a bit down the line) as dlc (for free or for a fair price) for everyone.