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Forums - Nintendo - Twilight princess HD actually looks a lot better

bunchanumbers said:
curl-6 said:
bunchanumbers said:
Did they ever say what resolution this is at? I'm wondering if they found a way to make it fly at 1080p like WWHD.

With these visuals, there's really no excuse for it not to be 1080p, when you consider that Monster Hunter 3 Ultimate, Smash Bros, and WWHD all were.

I'm guessing that we're going to have to wait for the DF analysis, but I'm impressed with what I've seen. The frame rate is smoother too. 1080p would be gravy. 

While I hope DF cover it, they might not. They didn't do Wind Waker HD until nearly two years after it came out, as part of a separate article on remasters. They also skipped games like Pikmin 3 and Tropical Freeze.

Wii U has already demonstrated that it's capable of handling this calibre of graphics at 1080p, so if it ends up being 720p/900p that will be a rather unflattering statement about Tantalus's technical skills, or lack thereof.



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archer9234 said:
Kennel83 said:

 

Yeah, that sounds like a lot of work. I don't know how many people are working on the remaster but if they are really working on it for more than a year I'm guessing that could have been done, though I have no complaints about that honestly. From the little we have seen my main concern is that they should have worked the lighting a little bit more, adding more contrast would have been great. Anyway, I'm really hyped for this remaster what can I say, it's Zelda :P

It's possible that the team could of tested WW bloom lighting. And it just looked horrible, in TP. That could be a reason why the lighting wasn't really changed as much as WW. This games main complaint is that it's brown. And they fixed that. The rest was left as is.

Or it's possible Nintendo had no intendtion of doing TP now. And was like. Well, we delayed Zelda. What can we do. We can port TP in half a year. So it's now just a rush job. I'd also add in the time wasted for the outcource team familuizing themselves with TP. WW had a nintendo team work on it. So they would know how the game was built.

 

The bolded parts make a lot of sense, especially the first part. Having such different artstyles, changes should be different as well, though I still think they should have done more to it. Or maybe all doubts clear by themselves once they show more gameplay. Until last Nintendo minute showing castle town, people thought the game was pure shit. Now more people think that it looks much better. Has happened all the time, most recent game I remember being 3d world. 





Goodnightmoon said:
archer9234 said:

That's a personal issue. I happily play old stuff on my HDTV. I even use a VCR with it. I have no problem watching lower res stuff. Are you gonna turn on 1080p content, when 4k becomes a norm?

But not all low resolution stuff is the same, SS looks fine, Mario Galaxy looks fine, Wind Waker, Mario Sunshine, Smas Bros Melee, Metroid Prime Trilogy, etc etc, they look kind of fine (blurry and jaggies everywhere but fine), however TP is one of those games that already looked blurry then and now is just terrible to watch.

Ahh, I think what you are trying to say that the game was originally a blurry brown mess



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curl-6 said:
bunchanumbers said:
curl-6 said:
bunchanumbers said:
Did they ever say what resolution this is at? I'm wondering if they found a way to make it fly at 1080p like WWHD.

With these visuals, there's really no excuse for it not to be 1080p, when you consider that Monster Hunter 3 Ultimate, Smash Bros, and WWHD all were.

I'm guessing that we're going to have to wait for the DF analysis, but I'm impressed with what I've seen. The frame rate is smoother too. 1080p would be gravy. 

While I hope DF cover it, they might not. They didn't do Wind Waker HD until nearly two years after it came out, as part of a separate article on remasters. They also skipped games like Pikmin 3 and Tropical Freeze.

Wii U has already demonstrated that it's capable of handling this calibre of graphics at 1080p, so if it ends up being 720p/900p that will be a rather unflattering statement about Tantalus's technical skills, or lack thereof.

 

I'm not so sure. TP has a lot more going on than WWHD did. I'm thinking that they might go for a lower resolution and add edge AA like they did with 3D world. If they did that then I'd have no issue with a lower resolution.



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bunchanumbers said:
curl-6 said:

While I hope DF cover it, they might not. They didn't do Wind Waker HD until nearly two years after it came out, as part of a separate article on remasters. They also skipped games like Pikmin 3 and Tropical Freeze.

Wii U has already demonstrated that it's capable of handling this calibre of graphics at 1080p, so if it ends up being 720p/900p that will be a rather unflattering statement about Tantalus's technical skills, or lack thereof.

I'm not so sure. TP has a lot more going on than WWHD did. I'm thinking that they might go for a lower resolution and add edge AA like they did with 3D world. If they did that then I'd have no issue with a lower resolution. 

TPHD has simpler lighting and shaders than WWHD, and its still a Gamecube game in terms of complexity, I don't see any reason it couldn't be rendered at 1080p. To use another frame of reference, Monster Hunter 3 is 1080p on Wii U, and it's quite close to TPHD in terms of graphics:



I was hoping they'd remaster the soundtrack in some way - they endorsed the Twilight Symphony album so I was hoping they'd use it, or parts of it. Doesn't sound that way in the video though.

I don't know if this will be 1080p30 or 720p60 (or 720p30, which wouldn't really make sense). I'd love to play this at 60fps, but it probably won't happen. Can't tell on the YouTube video though.



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curl-6 said:
bunchanumbers said:
curl-6 said:

While I hope DF cover it, they might not. They didn't do Wind Waker HD until nearly two years after it came out, as part of a separate article on remasters. They also skipped games like Pikmin 3 and Tropical Freeze.

Wii U has already demonstrated that it's capable of handling this calibre of graphics at 1080p, so if it ends up being 720p/900p that will be a rather unflattering statement about Tantalus's technical skills, or lack thereof.

I'm not so sure. TP has a lot more going on than WWHD did. I'm thinking that they might go for a lower resolution and add edge AA like they did with 3D world. If they did that then I'd have no issue with a lower resolution. 

TPHD has simpler lighting and shaders than WWHD, and its still a Gamecube game in terms of complexity, I don't see any reason it couldn't be rendered at 1080p. To use another frame of reference, Monster Hunter 3 is 1080p on Wii U, and it's quite close to TPHD in terms of graphics:

 

I have a sneaking suspicion that it's the Twilight Princess engine giving them some hiccups.  Cause they aren't completely ignoring mesh improvements.  Interiors and dungeons have gotten noticeable improvements to mesh quality, especially with rounded objects like pillars and arches.  I am guessing the very old engine made improvements of the same type across all exteriors troublesome.  And Tantalus isn't Nintendo EAD.  They may have elected to avoid toying with the engine code too much.  



Nuvendil said:
curl-6 said:

TPHD has simpler lighting and shaders than WWHD, and its still a Gamecube game in terms of complexity, I don't see any reason it couldn't be rendered at 1080p. To use another frame of reference, Monster Hunter 3 is 1080p on Wii U, and it's quite close to TPHD in terms of graphics:

I have a sneaking suspicion that it's the Twilight Princess engine giving them some hiccups.  Cause they aren't completely ignoring mesh improvements.  Interiors and dungeons have gotten noticeable improvements to mesh quality, especially with rounded objects like pillars and arches.  I am guessing the very old engine made improvements of the same type across all exteriors troublesome.  And Tantalus isn't Nintendo EAD.  They may have elected to avoid toying with the engine code too much.  

 

I can't help but suspect that a developer like Bluepoint or EAD would be able to get TPHD running at 1080p on Wii U no worries.

Who knows, maybe Tantalus have done so, but if it does turn out to be 720p with these graphics, that's not exactly an impressive achievement, considering that's the same resolution as vastly more demanding games like Xenoblade Chronicles X, Mario Kart 8, Bayonetta 2, etc.



Nuvendil said:
curl-6 said:
bunchanumbers said:
curl-6 said:

While I hope DF cover it, they might not. They didn't do Wind Waker HD until nearly two years after it came out, as part of a separate article on remasters. They also skipped games like Pikmin 3 and Tropical Freeze.

Wii U has already demonstrated that it's capable of handling this calibre of graphics at 1080p, so if it ends up being 720p/900p that will be a rather unflattering statement about Tantalus's technical skills, or lack thereof.

I'm not so sure. TP has a lot more going on than WWHD did. I'm thinking that they might go for a lower resolution and add edge AA like they did with 3D world. If they did that then I'd have no issue with a lower resolution. 

TPHD has simpler lighting and shaders than WWHD, and its still a Gamecube game in terms of complexity, I don't see any reason it couldn't be rendered at 1080p. To use another frame of reference, Monster Hunter 3 is 1080p on Wii U, and it's quite close to TPHD in terms of graphics:

 

I have a sneaking suspicion that it's the Twilight Princess engine giving them some hiccups.  Cause they aren't completely ignoring mesh improvements.  Interiors and dungeons have gotten noticeable improvements to mesh quality, especially with rounded objects like pillars and arches.  I am guessing the very old engine made improvements of the same type across all exteriors troublesome.  And Tantalus isn't Nintendo EAD.  They may have elected to avoid toying with the engine code too much.  

Yes. That could be another reason. No matter how strong your computer is. If the game engine is outdated. It can only handle so much. Its imitations could just be forcing them to cherry pick what is improved or fixed. They could of had the better lighting. The engine went to hell, and ran at 10 fps. Or the engine has a poly limit. And only Link/Midna can be focused on.

Take Train Simulator. I know most don't play that game. But the game, preformance wise, is total horse shit. Because, the game engine is that old. I get 30-40 FPS. When I have a gtx 770 and a i7 CPU and 20GB of ram. It's not my PC. It's just the shit outdated engine. I'm runnning GTA V at max 1080p settings. I get 55-60fps. While this POS train sim engine. I get 20fps drops in cities...