Alkibiádēs said:
theRepublic said:
Alkibiádēs said:
spemanig said:
Alkibiádēs said:
WW has the most empty overworld of any 3D Zelda game. It's also the most rushed 3D Zelda game and it's very noticable in the second half of the game. In fact, every 3D Zelda games had an empty overworld with the exception of Majora's Mask (although that's mostly confined to Clocktown as well).
WW's overworld consists of 90% water that all looks the same. There's nothing worth doing in the ocean.
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No, it doesn't. It has the second most filled, behind only Skyward Sword's ground sections, and that's only if we ignore the flying sections, which I generously am. None of the other overworlds come close exept for MM. That's not even opinion - what you're saying is factually incorrect. Pretending that the non-major islands in WW aren't part of the overworld is just that - pretending. It has more to do in its overworld as a rushed, half finished game than TP, OoT, SSs real overworld in the sky, and MM. There's quantifiably more of substance to do in the over world of WW than in any other 3D Zelda.
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https://www.youtube.com/watch?v=ivl1QfzTatw&feature=youtu.be&t=989
You're in some serious denial if you believe WW is the second most filled (and lol at SS, that game makes you repeat every area like 3 times, it's that barren). Watch the whole review to see how rushed WW really was. It only has 5 dungeons and no interesting side quests to make up for it.
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Skyward Sword is easily the most dense 3D Zelda game (ignoring the sky). The ground areas are packed with enemies and things to find. You would have to look to a 2D Zelda for a more dense, compact overworld.
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Skyward Sword doesn't even have an overworld. They might as well have removed the sky part and opted for a level select screen. There are no villages, cities or even other races present in this world at all. Nothing in this game makes you feel like you're in a living breathing world. It's all a very linear and formulaic affair.
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The overworld is everything not inside a dungeon.
All of civilization is in the sky in this game. That was clearly a conscious decision. Only the primitave Kikwis, Mogmas, and Parellas are on the ground. Plus there is the ruins of the Sealed Grounds and the ancient civiliztion that was once in Lanayru.
The three main areas, Faron, Eldin, and Lanayru had more going on than any 3D overworld before them. They are filled with enemies, puzzles, and collectables. They felt much closer to the 2D overworlds that were so packed with content. Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess are all great games, but their overworlds are empty compared to Skyword Sword.
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