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curl-6 said:
theRepublic said:

The overworld is everything not inside a dungeon.

All of civilization is in the sky in this game.  That was clearly a conscious decision.  Only the primitave Kikwis, Mogmas, and Parellas are on the ground.  Plus there is the ruins of the Sealed Grounds and the ancient civiliztion that was once in Lanayru.

The three main areas, Faron, Eldin, and Lanayru had more going on than any 3D overworld before them.  They are filled with enemies, puzzles, and collectables.  They felt much closer to the 2D overworlds that were so packed with content.   Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess are all great games, but their overworlds are empty compared to Skyword Sword.

^ What he said.

One of Skyward Sword's best moves was to fill the areas land areas surrounding dungeons with puzzles, traps, etc, so that they serve as almost a blend of overworld and dungeon.

And there was plenty to make its world seem alive; there were four distinct non-human races, scattered collectables, birds and insects to catch...

I almost said that exact thing in my post, but deleted the line.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

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