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curl-6 said:

^ What he said.

One of Skyward Sword's best moves was to fill the areas land areas surrounding dungeons with puzzles, traps, etc, so that they serve as almost a blend of overworld and dungeon.

And there was plenty to make its world seem alive; there were four distinct non-human races, scattered collectables, birds and insects to catch...


Exactly. I have a hundred criticisms of SS, but that overworld, the ground specifically, is not one of them outside of the painful linearity.