| curl-6 said: ^ What he said. One of Skyward Sword's best moves was to fill the areas land areas surrounding dungeons with puzzles, traps, etc, so that they serve as almost a blend of overworld and dungeon. And there was plenty to make its world seem alive; there were four distinct non-human races, scattered collectables, birds and insects to catch... |
Exactly. I have a hundred criticisms of SS, but that overworld, the ground specifically, is not one of them outside of the painful linearity.







