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Forums - Nintendo Discussion - Once Zelda goes open world, will it ever go back? *EDITED*

kljesta64 said:
HoloDust said:


Yeah, not really - both Ultima 1 and Elite predate it, to mention just those two, since they are well known.

yes really and no they dont.

like i said true open world meaning from start of the game you can play the dungeons in any order (meaning you can go wherever you want) except for the last dungeon.


Maybe you should check your dates - Ultima 1 is from 81, Elite is from 84 and Zelda is from 86...so your 'no they don't' is rather silly.

As for what defines open world game - yeah, Elite is as open as they get mate.



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maxleresistant said:
I hope not, all "Open World" games are repetitive and boring.
The best thing about Zelda being "linear", is that it serves the gameplay and the storytelling, instead of just serving the "freedom" of the player.

Open world games are good for sandbox games like GTA or Just Cause, because the main thing to do is go around and have fun wrecking stuff. But for games like AC, Far Cry, the Arkham Series, etc etc, it gets really old really quick.
That is the difference between Arkham Asylum, a perfect game, and the rest of the series, which is really not as good.
Games needs to be kept to the point, tight gameplay, tight story, no filler, no boring side quests.


Play another franchise then. Seriously, Zelda is a franchise who's only reason for exist is to be non linear and offer freedom. If you don't like open world, Zelda, as a franchise, is not for you. Being linear goes against the gameplay, and storytelling should never be prioritized over that. Just because those games are bad at open world doesn't mean open world sucks.



Those saying Zelda has always been open world seem to be confused on the concept of open world. Open world to me (and most people) basically means you are usually dropped in the middle of the entire game from the start after some sort of linear opening/tutorial.

Skyrim is open world. Fallout is open world. The Witcher is open world. WoW is open world.

Zelda has open world elements. Pokemon has open world elements. Mario 3d has open world elements. Destiny has open world elements. MGS5 has open world elements.

If you don't understand the difference then I'm sorry.



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maxleresistant said:
I hope not, all "Open World" games are repetitive and boring.
The best thing about Zelda being "linear", is that it serves the gameplay and the storytelling, instead of just serving the "freedom" of the player.

Open world games are good for sandbox games like GTA or Just Cause, because the main thing to do is go around and have fun wrecking stuff. But for games like AC, Far Cry, the Arkham Series, etc etc, it gets really old really quick.
That is the difference between Arkham Asylum, a perfect game, and the rest of the series, which is really not as good.
Games needs to be kept to the point, tight gameplay, tight story, no filler, no boring side quests.

Your comment become a joke when you said Arkham Asylum is better than Arkham City. 

 

But hey, that's like your opinion man. 

 

AC has some amazing open world games with the masterpiece AC2, also Black Flag and Brotherhood. Far Cry 3 and 4 were amazing games. 

 

None of those 3 series got old to me (and almost all that played then) 

 

Sorry but you're in the minority when you say that. Nothing wrong with disliking open world games. They're just not your thing. 

 

But try not to speak on behalf on the majority of gamers. 



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  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

HoloDust said:

Maybe you should check your dates - Ultima 1 is from 81, Elite is from 84 and Zelda is from 86...so your 'no they don't' is rather silly.

As for what defines open world game - yeah, Elite is as open as they get mate

dates have nothing to do with it... what are you talking about ?

games you mention are open world games but theyre not as open as zelda 1 is from start thats why zelda has the edge its that simple.



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Setting aside the fact that Zelda has always been open world with the vast majority of their entries, I really hope they don't go the Assassins Creed, Far Cry, (+million of other open world games that are open world for the sake of being open world) etc., route of story progression.

Mostly because I've always been invested in what feels like a living, breathing world, filled with wonderful characters and Story in Zelda, while the now standardized 'open-word-game-formula' bores me to death. I don't want personal 'freedom' to wreck everything in the map from my games.
I play for challenge (wich is ironic because I'm not a very skilled gamer), Story and atmosphere. I like exploration in games, but there has to be something to explore, aside from masses of generic fodder npcs and placeholder landscape.



I don't really agree with people saying Zelda has always been open world. The first game was actually kind of open world since you had huge freedom in how you approached it. The second game it's anything but open world and a link to the past really guides you very carefully through the world by blocking huge segments. I would like a return to the open world design as I think it would benefit the story telling.



I was of the impression that zelda is mainly considered an "open world" franchise. In my opinion if zelda does not qualify for open world then no game really does.



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Zelda has never remained 100% linear so I think we'll continue to get titles which flirt with open progression to varying degrees.



maxleresistant said:
I hope not, all "Open World" games are repetitive and boring.
The best thing about Zelda being "linear", is that it serves the gameplay and the storytelling, instead of just serving the "freedom" of the player.

Open world games are good for sandbox games like GTA or Just Cause, because the main thing to do is go around and have fun wrecking stuff. But for games like AC, Far Cry, the Arkham Series, etc etc, it gets really old really quick.
That is the difference between Arkham Asylum, a perfect game, and the rest of the series, which is really not as good.
Games needs to be kept to the point, tight gameplay, tight story, no filler, no boring side quests.

The first Zelda game was open-world and I don't think anyone was bothered by that..



                
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