By using this site, you agree to our Privacy Policy and our Terms of Use. Close
maxleresistant said:
I hope not, all "Open World" games are repetitive and boring.
The best thing about Zelda being "linear", is that it serves the gameplay and the storytelling, instead of just serving the "freedom" of the player.

Open world games are good for sandbox games like GTA or Just Cause, because the main thing to do is go around and have fun wrecking stuff. But for games like AC, Far Cry, the Arkham Series, etc etc, it gets really old really quick.
That is the difference between Arkham Asylum, a perfect game, and the rest of the series, which is really not as good.
Games needs to be kept to the point, tight gameplay, tight story, no filler, no boring side quests.


Play another franchise then. Seriously, Zelda is a franchise who's only reason for exist is to be non linear and offer freedom. If you don't like open world, Zelda, as a franchise, is not for you. Being linear goes against the gameplay, and storytelling should never be prioritized over that. Just because those games are bad at open world doesn't mean open world sucks.