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Setting aside the fact that Zelda has always been open world with the vast majority of their entries, I really hope they don't go the Assassins Creed, Far Cry, (+million of other open world games that are open world for the sake of being open world) etc., route of story progression.

Mostly because I've always been invested in what feels like a living, breathing world, filled with wonderful characters and Story in Zelda, while the now standardized 'open-word-game-formula' bores me to death. I don't want personal 'freedom' to wreck everything in the map from my games.
I play for challenge (wich is ironic because I'm not a very skilled gamer), Story and atmosphere. I like exploration in games, but there has to be something to explore, aside from masses of generic fodder npcs and placeholder landscape.