JustBeingReal said:
Nothing that I wrote wasn't contradictory, not in the slightest.
Making games suited for the market isn't Nintendo's strategy, it's good general business sense, has absolutely nothing to do with Nintendo specifically and it's also not something that Nintendo does on the 3ds in the west, they certainly aren't getting major western 3rd party support on 3DS, 3DS doesn't have games like The Witcher, COD, Battlefield or the like on handheld, those games are however on PS4, XB1, they were on 360 and PS3, because those companies make their own games suited to that audience and thus the big 3rd party publishers put those games on those console platforms.
This would undoubtedly happen too if a company like Sony or Nintendo made their own 1st party games that were targeted towards and sold to the audience that buys 3rd party software too.
Actually there is, which is why the 3rd party games aren't released on any handhelds anymore and it's a huge mistake on Sony and Nintendo's part to not cater to that audience on a handheld platform that is exclusive to them, hell Nintendo doesn't even provide their own games for that market on home consoles, hence why they lack hardware sales on Wii U, it's definitely the biggest reason why Wii U doesn't sell that well around the globe.
No Vita was not the PS3 mini, for one thing Vita wasn't complicated to develop games for, also Vita doesn't have built-in memory storage for it's games and finally Vita lacks software that appeals to the biggest section of the market, you only have to look at PS3 exclusive software line-up, it's only gotten better western focused AAA titles that you can't get on any other platform, Vita on the other hand has been ignored for the most part, at best getting the odd game here and there suited to that market.
SCE has it's own unique games, some of the best talent in the world when it comes to making such experiences, those developers used to make such games for PSP, but PS Vita didn't get anywhere near as much love, maybe in the Japanese area of the market, but not the western style games.
The whole point of my post, which you're ignoring is the uniqueness of 1st party games and the fact that those titles, being uniquely available on a dedicated portable games system would definitely sell hardware, hell it happens on console, people have shown they still choose home consoles to game on, because they can get a different kind of experience on that platform, because said platform has access to games that are made by very talented developers and those games appeal to the the same kinds of people that buy 3rd party games.
TBH it shouldn't be a case of one or the other, we live in a technological world, with ever expanding options for how people can gain access to their entertainment, there's no reason why a dedicated gaming handheld can't exist within the market, unless developers don't support it, which is what we've found has happened on Vita, compared to consoles of today and PSP of old.
They aren't, for one thing no device is free, you've basically tried to use a fallacy to prove your point, it's a red herring and just isn't how it is.
I guess you could somewhat argue that some people have mobile phones anyway, but those platforms for entertainment still required money to change hands to pay for the device in the 1st place, it's not the case for quality tablets and Sony can somewhat subsidize the costs of hardware by selling more games, which is just how it works on consoles.
No mobile Phone, Tablet or whatever costs nothing, in fact in all cases the ones that are capable of providing a good experience cost hundreds of pounds or dollars, similar prices to a home console and they also lack the quality of games that you find on those systems, a dedicated portable gaming device has something mobile phones don't have and that's software development talent that has been in the industry for years proving how good the games they make are.
It's an outright fact that the very developers that make exclusives, 1st party games are inaccessible to the handheld market, because Sony, Nintendo, etc hold that development talent, it's a huge bonus and one that both companies should use to carve out thier portion of the market once again.
Obviously Sony and Nintendo could allow their studios to make mobile versions of their exclusives, but then they'd have to develop for a bunch of different specs of device, where as with a single handheld device they know the specs, if it shares architecture and API with the home consoles then using their game engines already made for those factors it becomes easy to make experiences for a portable platform.
The mobile market is lacking games made by the talent that works on consoles, we also don't see the very 3rd party games frpm other developers making the same level of experiences that you get on consoles (and PCs) on mobiles, so it would undoubtedly fill a demand to have that come back to the portable space.
If a market exists, which hasn't been catered to, then it's untapped business, revenue and profit that quite frankly is worth trying to sell products too.
It doesn't just need to be a matter of releasing old games from aging libraries of content, but also new exclusives to set it apart from other platforms, like PS4, PS VR and Mobile. PS Now is something that will work on any piece of hardware with the right input controls and a connection to the internet, Sony having another syste made to use it well, which is also mobile, with proper controls just means Sony are actually taking that platform more seriously than only using on a select few devices.
Having a new dedicated handheld doesn't mean they're abandoning anything besides maybe the 1st PS Vita, I really don't see how you can make out like having a new handheld gaming device means Sony will abandon PS4, that's a pretty silly thing to claim would happen.
Actually 3DS has had better support than Wii U has, hell Wii and basically all of those other platforms seem to have been better supported than Wii U has, the lack of a Zelda, Metroid, etc proves this, but still those platforms all lack the level of western software support that all but the Vita Playstation platforms have been given.
The very lack of AAA 1st party support, targeted towards the western market is the issue here, because if that was present then those games would be bought by the 3rd party gaming market and 3rd party publishers would have a market to put their games on.
Nintendo haven't supported those areas of the market for ages, even on consoles, their handhelds have lacked that too for way too long. PSP had this kind of game support, PS Vita had very little of it, PS4 gets it and thus the games come, sales follow.
No one can really deny what I'm saying here, if a platform lacks a certain kind of software, then there's no way it's going to appeal to that market, a proper dedicated gaming portable, with the kind of games people can play on consoles being made for the handheld market would sell.
Maybe Nintendo will get it if they merge their handheld and console platforms with the fusion thing rumored, anyway you really can't doubt that if you don't have software that a platform is going to tank. Indies and eastern focused software, with a tiny token amount of western focused AAA games isn't going to cut it and mobile Apps providing casual stuff like Candycrush doesn't make up for a lack of proper, historically established software developers not supporting those platforms.
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