| JRPGfan said: "Well, I care. And I care because unlike the wiimotes, Move controllers or even Kinect, those VR helmets won't be cheap, and I can't see them used in so many genres as those controllers." Most of them are currently around the 199$ mark. Once it takes off you ll see those prices drop. Maybe a 2years form now, the norm will be around 99$ for a VR head set. |
That 199$ price (that you take from I don't know where), only includes the headset, and except for the Occulus Rift demos which are made with regular controllers, every other demoed headset has used either Move or another kind of motion based controllers, which have to be added to the price.
And then there's the need of a camera (or a pair of sensors with the Steam /HTC version) that also has to be included in the price.
No, it won't be cheap, and I doubt even Sony bothers to launch a bundle with the console and all the necessary items to make it work, it would be too expensive.
| JRPGfan said: "Even worse is the fact that in every demostration made so far of any of those devices, they have used wired units with the promise that they'll get a wireless version at launch." Honestly who cares about the wire? Thats like saying you refuse to use a game controller with a wire. But im sure if they say there will be wireless versions there will be. |
Hello? Are we talking about VR? How would you feel if while playing a VR game the wire pulls you back? That would break any kind of immersion.
And let's not go into "silly" details as is the wire too long or too short, can you pull accidentally pull the wire and get disconnected or even worse, make the console fall, etc.
We are not talking about regular controllers here, we¡re talking about something that wants you to interact and move.
| JRPGfan said: "It's still too early for those devices to reach the masses, because right now they'll be a niche product like a racing wheel or an arcade stick." Im going to be blunt... I think your wrong. The time is now. |
It's your opinion, and I respect that. We just don't share the same opinion.
| JRPGfan said: I dont think the graphics will matter... make a cartoony Zelda like VR game for all that it matters. It will sell bonkers because people will want to try it out. The immersion possible with VR will change gameing. |
I never mentioned graphics, and since the very first moment a game like Minecraft is used as an example of what could happen in VR, no one does.
Another thing is if it is technically possible to make it work, because we have only seen bits of what is possible without a single manufacturer having all of them at the same time.
And let's be honest here, VR will only have one chance to succeed, and if it fails like 3D did, it will take years until someone tries it again.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.










