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JRPGfan said: Unfortunately, this is not how things work. Not only do peripherals rarely drop in price, but there is the matter of manufacture. And the fact that motion controls and VR(today) are in entirely different climates, namely smart devices. Maybe a 2years form now, the norm will be around 99$ for a VR head set. And even if the price drops it will be from manufacturing not demand.
VR is not just a game controller though, you put it on your head, sure it seems frivilous, but it determines how close you are to the console/pc etc, and its a safety hazard, especially when you can't see Im going to be blunt... I think your wrong. Actually, you need to look around Smartphones represent one thing that is the very antithesis of VR headsets. Portability. Smartphones and VR cannot coexist, one neccessitates mobility doing that with VR is practically impossible. Even AR, which is basically mobile friendly VR, is facing opposition, and this is Google we are talking about, Sony and Facebook doing better with more antisocial hw is a dream.
IMO ur right, art style will matter alot more because graphical fidelity will be much harder to impress up close The immersion possible with VR will change gameing. Possibly, but it sure as hell isn't going to be where the money is, and money drives the industry. |
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