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CladInShadows said:
Dr.Henry_Killinger said:

As If, power is irrelevant if there isn't any content. Who is going to waste money developing a 4k oculus rift game for that niche audience. Granted Morpheus won't have much either if we are honest, its first party support vs 3rd party support. Even if Facebook decided to develop games for it, I've yet to see a facebook game that wouldn't run on a friggen smartwatch let alone a ps4/xb1.

On the PC, there is no difference between development of a 1080p game or a 4K game.  You develop the game, and render it in whatever resolution you want, depending on the power of the PC running it.

And PC isn't THAT niche.

VR is a niche audience, I said nothing about PC. Those having a PC powerful enough to support 4k OR is a niche of that VR audience, and I'm not talking about a game running on OR, a game developed specifically for OR.

Also unless you are upscaling to 4k, then it will cost more, if 4k textures could just materialize when you ran the game at higher resolution settings many artists would be out of a job.



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