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Dr.Henry_Killinger said:
CladInShadows said:

On the PC, there is no difference between development of a 1080p game or a 4K game.  You develop the game, and render it in whatever resolution you want, depending on the power of the PC running it.

And PC isn't THAT niche.

VR is a niche audience, I said nothing about PC. Those having a PC powerful enough to support 4k OR is a niche of that VR audience, and I'm not talking about a game running on OR, a game developed specifically for OR.

Also unless you are upscaling to 4k, then it will cost more, if 4k textures could just materialize when you ran the game at higher resolution settings many artists would be out of a job.

Sorry, misunderstood what you meant by "niche market".

However, onto the 4K thing.  Textures have nothing to do with whether to render a game in 4K or 1080p, or 1440p, or whatever resolution you want.  That's all it is.  Resolution. A texture's dimensions just indicates how detailed an object's surface will look when up close to it.  And that varies from game to game, regardless of resolution, depending on the developer's intentions and their balance between graphics and performance.