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Forums - Nintendo - Do you think Nintendo will be relevent next gen?

marley said:
ohmylanta1003 said:
marley said:
ohmylanta1003 said:


Lol! Your math is a little off. If by .04% you mean 4%, then you would be correct. That's a pretty large percentage I would say.

You are correct, but it's actually less than 4% (and that's assuming every sale is a unique customer).  

I guess we have different opinions of what 'a pretty large percentage' is.    

Um...what? You were off by a factor of 100. I don't think you should be the one disputing numbers. And it MIGHT be barely less than 4%. And 4% of the entire human race is large. You're kidding yourself if you think otherwise. At least I didn't think it was .04%...

OK?  You were the one disputing numbers (my numbers) and you were correct (no dispute at all from me).  That doesn't magically make 4% a large percentage of something.  4% of the entire human race is a large number (no argument), but it's still a small percentage.  If we're talking about relevance to the human race (which we were) then 4% is not 'a pretty large percentage'.  4% will never be a large percentage of anything, regardless of how large the total is.  That is how percentages work after all.  

It's really not that important if it's 99.6%+ or 96%+ humans on this planet not caring about console gaming - the outcome is still the same.  Gaming is not relevant to most human beings.  That was the point being made and it's accurate.  


It's not accurate and don't tell me how percentages work. You were the one that fucked up in the first place. If you had any inate sense of how numbers worked, you would have realized when you were typing ".04%" that the number was obviously way too low. But in two separate posts, you typed ".04%", which means that you obviously don't have a great understanding of what a high percentage is and what a low percentage is. So why should I accept your OPINION that 4% of the human population is a small percentage? In other scenarios, I totally see what you are saying. Getting a 4% on a test is certainly a low percentage. But we are talking about 4% of the ENTIRE HUMAN POPULATION! And I don't even know why were just talking about 4%. We all know that way more than 4% of people have played a console game recently, because there are tons of people that don't own consoles that still play them. But if we are talking about 4% of the human population vs. .04% of the human population, that's the difference between gaming being relevent to every person in the entire United States and gaming being relevent to every person in only the city of Chicago. That's a huge fucking difference. FYI, just because something isn't relevent to the majority of human beings doesn't mean it isn't relevent. You would be hard pressed to find something that's relevent to more than 50% of the world. Besides stuff like going to the bathroom and eating.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

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ohmylanta1003 said:


It's not accurate and don't tell me how percentages work. You were the one that fucked up in the first place. If you had any inate sense of how numbers worked, you would have realized when you were typing ".04%" that the number was obviously way too low. But in two separate posts, you typed ".04%", which means that you obviously don't have a great understanding of what a high percentage is and what a low percentage is. So why should I accept your OPINION that 4% of the human population is a small percentage? In other scenarios, I totally see what you are saying. Getting a 4% on a test is certainly a low percentage. But we are talking about 4% of the ENTIRE HUMAN POPULATION! And I don't even know why were just talking about 4%. We all know that way more than 4% of people have played a console game recently, because there are tons of people that don't own consoles that still play them. But if we are talking about 4% of the human population vs. .04% of the human population, that's the difference between gaming being relevent to every person in the entire United States and gaming being relevent to every person in only the city of Chicago. That's a huge fucking difference. FYI, just because something isn't relevent to the majority of human beings doesn't mean it isn't relevent. You would be hard pressed to find something that's relevent to more than 50% of the world. Besides stuff like going to the bathroom and eating.


I know it's not accurate.  I immediately conceded to the honest mistake of putting the decimal in the wrong place, so I'm not sure why you keep harping on it. 

If you think 4% on a test score is a low percentage, then you also think 4% of the human population is a low percentage.  The percentage is the exact same.  It doesn't become a smaller or larger percentage based on what you are applying it to.  You can feel differently about it if you'd like, but the percentage is identical in both scenerios.  

Are there people that play console games but don't own a console.  Yes.  Are there console gamers that own multiple consoles.  Yes.  Do either of those alter the percentage of console gamers significantly?  Probably not.

I never said gaming wasn't relevant.  I said it wasn't relevant to most humans.  It's not.  That was the original point and we clearly agree on it.  So why are you trying to force this straw man argument on me?  Why are you dwelling on the difference between .04% and 4% when it makes zero difference to the original point being made?

I have no idea why you are trying to pin an argument to 4% being a large percentage.  It's not.  It never will be.  Is it larger than .04%?  Of course.  Is 4% of the human population a lot of people?  Yes.  Is it a large percentage? No.  Can you dismiss that as an opinion? Sure.  Is this discussion between us over?  Yes.

 



torok said:
160rmf said:
 

No flaws. The point is: Nintendo is relevant period. Doesn't matter if Ps4, X1 and...... psv released after. If Nintendo is irrelevant then they couldn't achieve this percentage of market share at this moment

No flaws? If you used the same argument in Nov 2013, Wii U would be the most successful 8th gen home console. Sega Saturn once had 100% of the US market too. Dreamcast had 100% of the 6th gen market worldwide in a give timeframe. You can't just take random snapshots of the market and ignore the entire context. X1 is only slightly ahead of the Wii U. Does that means that both are almost equaly successful? No. X1 did that in a year, Wii U did that in 2.

Want to prove their relevance? Use an argument that works instead of a flawed one.


Now that i see this post, sorry for taking so long to answer. I don't know why i typed that, totally lose my point on the first post.

Let's put in numbers PS4=21M; X1=12M: PSV=10M, so 3DS+WIIU=NINTENDOHW>43M. Now tell me if 61M of hardware is irrelevant...

To answer this thread, If nintendo is relevent on this gen then when they release a new system next gen and put their games on it, they will be relevant

 

Edit:this thread!! So many people talking about nintendo's relevance... Talk about irrelevance!



 

 

We reap what we sow

Hiku said:

Because the reason they chose to delay it in the first place is Nintendo's fault. 

You don't know the reasons why it was delayed. Conveniently you forget too, Ubisoft started this whole mess to begin with by delaying Rayman Origins for a year. 

Can't blame players for not wanting to buy a console they don't want, or developers for not prioritizing such a system.

So by that extension, you blame MS entirely for screwing up the Xbone? Neither the audience, or developers, are to blame for their current circumstance? (the 3rd parties were chief whips in implementing used game licencing control, they just won't state it publicly)

It all starts with Nintendo's initial decisions with the console and which audience they focused on.

How has the focus on Nintendo audiences changed in its history though? They haven't left 3rd Parties behind imo, they told 3rd Parties to come to them (which in retrospect, and the way the industry was heading, was completely wrong and pompous of them) As for the Wii, and DS and 3DS, I think its pretty clear their initial decisions more often than not have worked in their favour. 


What audience does the Gamepad appeal to? There are those who genuinely like it and find it worth the price, and then there are those who tolerate it because they really want to play Nintendo's 1st party games. 

Tolerate is a tough word. If it was anything, it was too similar to a tablet, but not cheap enough or slickly designed enough to be comparable in the same market. 


As for audiences, in Japan you don't see this problem affecting sales of Monster Hunter, do you? Infact there you see the exact opposite, where Sony's Vita is incapable of selling, even with this "broad genre appeal". 

Ofcourse the Wii U is dead because of Nintendo, but it is also dead because third parties didn't want to spread resources 3 ways (last gen this happened).

I look at Nintendo trusting the Japanese with codeveloped Wii U projects, but the Western market is all eggs in basket with the Xbone and PS4, as a sign of Japanese loyalty to those they can trust.  Xbone is already likely a concern, so Id imagine even companies like Capcom would be tossing up the idea of more Wii U/3DS ports at this point (not that it matters anymore, Nintendo are going to bin it and try anew). 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.