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Forums - Nintendo - Do you think Nintendo will be relevent next gen?

Egann said:

....Back on topic...

Let's work backwards: what does Nintendo need to do with the NX to be relevant? Well, I think three things.

  1. It has to be close enough to competitors that developers will multiplat on it, even if it isn't selling that well. This means x86 architecture and 8 GB RAM.
  2. It has to have an aspect which tells both consumers and developers this isn't a Sony or Microsoft console.
  3. It has to launch with at least one killer app, probably two.

And an Unspoken Fourth:

4. The Creator's Program HAS TO GO. There's no way Nintendo will get competitive marketing if they continue to punish people for promoting their material, especially when Nintendo spends almost nothing on marketing, anyway.

1, 3, and 4 are all easy enough, and entirely doable. Start with the PS4's stats and architecture and build from there, repurpose Zelda U and Xenoblade X as launch titles (or even as Ultimate Editions) and kill the creator's program. 2, however, is much harder...but if anyone in the industry can pull that off, it's Nintendo.

I think that this is a difficult, but doable road for Nintendo. Here's my prediction:

  • 30 percent chance of failure forcing Nintendo to restructure.
  • 35 percent chance of a failure limping them along for 5 more years.
  • 30 percent chance of moderate success.
  • 5 percent chance of becoming the next big thing.

The creator's program is so much of a non-factor it's silly. If we want to talk about irrelevance, look to the so-called "personalities" behind Let's Plays.



Monster Hunter: pissing me off since 2010.

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Ka-pi96 said:
Materia-Blade said:

Personal preferences are subjective, what makes a game isn't. what makes a movie? what makes a music? there's a formula to what makes a game and many devs are straying too far from it.

What makes movies and music is subjective, just like games. That's why there are so many genres of movies and music. There are plenty of genres of games as well, none of them are less of a game than any others.

musics are sound at a certain rythm, can have vocal, instrumental or both. movies are pre recorded audio-visual stories, make it live and it becomes theater.

I'm not talking about genres, this is about the definition of games, and that would be INTERACTION. many devs are straying from interaction and thus, from gaming.



torok said:
160rmf said:

You are in the wrong thread. This about Nintendo relevance (not success) on this generation(3ds+wiiu) and the next one


I'm just debunking an argument you used that had flawed data to allow you to prove a point.

No flaws. The point is: Nintendo is relevant period. Doesn't matter if Ps4, X1 and...... psv released after. If Nintendo is irrelevant then they couldn't achieve this percentage of market share at this moment



 

 

We reap what we sow

Egann said:

....Back on topic...

Let's work backwards: what does Nintendo need to do with the NX to be relevant? Well, I think three things.

  1. It has to be close enough to competitors that developers will multiplat on it, even if it isn't selling that well. This means x86 architecture and 8 GB RAM.
  2. It has to have an aspect which tells both consumers and developers this isn't a Sony or Microsoft console.
  3. It has to launch with at least one killer app, probably two.

And an Unspoken Fourth:

4. The Creator's Program HAS TO GO. There's no way Nintendo will get competitive marketing if they continue to punish people for promoting their material, especially when Nintendo spends almost nothing on marketing, anyway.

1, 3, and 4 are all easy enough, and entirely doable. Start with the PS4's stats and architecture and build from there, repurpose Zelda U and Xenoblade X as launch titles (or even as Ultimate Editions) and kill the creator's program. 2, however, is much harder...but if anyone in the industry can pull that off, it's Nintendo.

I think that this is a difficult, but doable road for Nintendo. Here's my prediction:

  • 30 percent chance of failure forcing Nintendo to restructure.
  • 35 percent chance of a failure limping them along for 5 more years.
  • 30 percent chance of moderate success.
  • 5 percent chance of becoming the next big thing.

Wii U is already close enough to it's competitors to get multiplatforms. Put the point I'll argue is that if NX is a console, ps4/x1 won't be it's competitors, their successors will. anyway, I think wii u successor will release in 2017 with much better specs than you expect.

"Start with the PS4's stats and architecture and build from there, repurpose Zelda U and Xenoblade X as launch titles (or even as Ultimate Editions)"

Also, this sounds terrible.



Videogame industry is changing and nintendo is changing with it. Could be consoles will be out, Maybe Sony and ms will have to play catch up



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Ka-pi96 said:
mhsillen said:
Videogame industry is changing and nintendo is changing with it. Could be consoles will be out, Maybe Sony and ms will have to play catch up

Actually I think the problem is that so far Nintendo haven't changed with the industry.


In what way?



Ka-pi96 said:
Materia-Blade said:
Ka-pi96 said:

What makes movies and music is subjective, just like games. That's why there are so many genres of movies and music. There are plenty of genres of games as well, none of them are less of a game than any others.

musics are sound at a certain rythm, can have vocal, instrumental or both. movies are pre recorded audio-visual stories, make it live and it becomes theater.

I'm not talking about genres, this is about the definition of games, and that would be INTERACTION. many devs are straying from interaction and thus, from gaming.

Music doesn't have to be a certain rhythm though. It can be as fast or slow, as long or short, as loud or quiet as it wants, it's still music. Like wise with movies, they don't have to be audio-visual stories. There are silent movies as well.

Yes, games do need you to be able to interact with them. But how much interaction or how you interact doesn't matter, it is still a game regardless.

By rythm, I refer to anything that isn't random noise, it's still sound in all cases. Movies can be silent, I suppose, but they need the visual part. And games need interaction.



Ka-pi96 said:

Big online focus. Increasing interest in third party games. Interest in shooters and sports games.

Probably some other areas as well but Nintendo are behind in these areas. They are improving and catching up with some things but they never changed when everone else did.


I agree that several of their games should have online MP, but they are getting third party support. Just not the AAA ones. 

Neither Sony or MS has many sports games though. I can only think of MLB from Sony... 



Ka-pi96 said:

Sports games kinda goes with the 3rd party support. They wouldn't need any if they had that, but since they don't it would help to have some of their own. Especially since the Mario sports games are usually pretty good as well, would be nice if they released some on the Wii U sooner rather than later.


Have you seen many people asking for sports games on the WiiU though...? They usually dont do very well.



ohmylanta1003 said:
marley said:
ohmylanta1003 said:


Lol! Your math is a little off. If by .04% you mean 4%, then you would be correct. That's a pretty large percentage I would say.

You are correct, but it's actually less than 4% (and that's assuming every sale is a unique customer).  

I guess we have different opinions of what 'a pretty large percentage' is.    

Um...what? You were off by a factor of 100. I don't think you should be the one disputing numbers. And it MIGHT be barely less than 4%. And 4% of the entire human race is large. You're kidding yourself if you think otherwise. At least I didn't think it was .04%...

OK?  You were the one disputing numbers (my numbers) and you were correct (no dispute at all from me).  That doesn't magically make 4% a large percentage of something.  4% of the entire human race is a large number (no argument), but it's still a small percentage.  If we're talking about relevance to the human race (which we were) then 4% is not 'a pretty large percentage'.  4% will never be a large percentage of anything, regardless of how large the total is.  That is how percentages work after all.  

It's really not that important if it's 99.6%+ or 96%+ humans on this planet not caring about console gaming - the outcome is still the same.  Gaming is not relevant to most human beings.  That was the point being made and it's accurate.