| Hiku said: Because the reason they chose to delay it in the first place is Nintendo's fault. You don't know the reasons why it was delayed. Conveniently you forget too, Ubisoft started this whole mess to begin with by delaying Rayman Origins for a year. Can't blame players for not wanting to buy a console they don't want, or developers for not prioritizing such a system. So by that extension, you blame MS entirely for screwing up the Xbone? Neither the audience, or developers, are to blame for their current circumstance? (the 3rd parties were chief whips in implementing used game licencing control, they just won't state it publicly) It all starts with Nintendo's initial decisions with the console and which audience they focused on. How has the focus on Nintendo audiences changed in its history though? They haven't left 3rd Parties behind imo, they told 3rd Parties to come to them (which in retrospect, and the way the industry was heading, was completely wrong and pompous of them) As for the Wii, and DS and 3DS, I think its pretty clear their initial decisions more often than not have worked in their favour.
Tolerate is a tough word. If it was anything, it was too similar to a tablet, but not cheap enough or slickly designed enough to be comparable in the same market. |
As for audiences, in Japan you don't see this problem affecting sales of Monster Hunter, do you? Infact there you see the exact opposite, where Sony's Vita is incapable of selling, even with this "broad genre appeal".
Ofcourse the Wii U is dead because of Nintendo, but it is also dead because third parties didn't want to spread resources 3 ways (last gen this happened).
I look at Nintendo trusting the Japanese with codeveloped Wii U projects, but the Western market is all eggs in basket with the Xbone and PS4, as a sign of Japanese loyalty to those they can trust. Xbone is already likely a concern, so Id imagine even companies like Capcom would be tossing up the idea of more Wii U/3DS ports at this point (not that it matters anymore, Nintendo are going to bin it and try anew).
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.







