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Forums - Nintendo - They've left the Wii U to die.

 

Is the Wii U doomed?

Yes 586 59.19%
 
No 404 40.81%
 
Total:990

Nintendo could NOT have turned around the Wii U like Sony did with the PS3.

a) The hype for the PS3 was huge anyway, it was the price that killed it. Once Sony did the rebranding in 2009 and had a decent price, it made its appropriate comeback. The Wii U could be $99 and no one would buy it still.

b) Third party support. Nuff said. Sony had it, Nintendo doesn't.

c) The PS3 sold well after its atrocious first year. PS3 sold MORE in 1 year DESPITE $599, losing exclusives, no rumble, no first party games, mediocre second party games, inferior multiplats, etc. etc. what the Wii U has sold in TOTAL.



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uhh, i'd buy the shit out of a $99 wii u. $149 is my wii u max price. ninty better hit that price point before an emulator comes out.



Thanks jlmurph!

How many years took Wii to stop having high profile games? 4 years? and that's with a huge selling system. What can you expect with a failing console that haven't shown sign of life yet. If Wii U was going to show any kind of life, it must have started this year and with the delay, it's clearly obvious they don't plan to do so.



McDonaldsGuy said: PS3 sold well after its atrocious first year. PS3 sold MORE in 1 year DESPITE $599, losing exclusives, no rumble, no first party games, mediocre second party games, inferior multiplats, etc. etc. what the Wii U has sold in TOTAL.

Nothing more to add if true. But it's still a difficult question : we'll now by E3, but some things clrealy raise alarms.

- No Zelda at E3 means they're rethinking it entirely, so the anticipated shift to NX is an option now.

- Lots of games are MIA : Yoshi, Miyamoto's games, Devil's Third, Mario Maker, StarFox (ZERO screenshot yet), SMTXFE (same) -> Nintendo is still struggling with HD development, and now they make mobile games. So it means less and less for home consoles, if not exiting that market.



It's dying, but not completely dead... though there isn't too much left to help boost sales for the Wii U



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Wii U has a great library of games is worth it to pick one up,its a good console. However it pisses off most people is because it being a great console, Nintendo just said screw it,its not our main priority and half ass it since the day it launch and have never really attempted to help it.

If they wouldve put as much effort into fixing the Wii U that they did with 3DS,then things wouldve been respectable. But they just didnt give a crap sadly



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ryuzaki57 said:
McDonaldsGuy said: PS3 sold well after its atrocious first year. PS3 sold MORE in 1 year DESPITE $599, losing exclusives, no rumble, no first party games, mediocre second party games, inferior multiplats, etc. etc. what the Wii U has sold in TOTAL.

Nothing more to add if true. But it's still a difficult question : we'll now by E3, but some things clrealy raise alarms.

- No Zelda at E3 means they're rethinking it entirely, so the anticipated shift to NX is an option now.

- Lots of games are MIA : Yoshi, Miyamoto's games, Devil's Third, Mario Maker, StarFox (ZERO screenshot yet), SMTXFE (same) -> Nintendo is still struggling with HD development, and now they make mobile games. So it means less and less for home consoles, if not exiting that market.

Lots of crying wolf going on in here. Yoshi i'll grant has surprised me, but that game is definitely coming this year. Devil's Third we know they're ready to re-unveil, Itagaki himself confirmed attendance at E3. Mario Maker will probably get a showing at E3.

StarFox, we'll see. It was in alpha last year, it'll definitely get some sort of push, but again, Nintendo likes to wait on these things. It's SMTxFE that is supect of being vaporware.

Just because Nintendo isn't talking doesn't mean that nothing's happening, and sure as hell doesn't mean "less and less for home consoles, if not exiting that market."



Monster Hunter: pissing me off since 2010.

Wii U isn't dead. It's sure a hell not a success, and look any reasonable person (and Nintendo themselves) know it's a sales dud and will likely be their worst selling console.

But it's not dead.

The 2015 lineup even without Zelda is better than the Wii's 2009 lineup (the same equivalent year for the Wii).

So why cry over spilled milk? Enjoy Splatoon, Xenoblade X, DT, Star Fox, Mario Maker, etc.

How many great exclusives do the PS4 or X1 have this year? *crickets*.



Soundwave said:
Mr Khan said:

Remember though: the free hand other Sega divisions were given was what killed them. Sega 32X was Sega of America's baby, and resentment over Sega Japan going for the Saturn instead basically wiped out Sega's presence overseas in the 5th generation, killing revenue along with it. Though that didn't stop the Dreamcast from storming out of the gate in the West, Sega didn't have the money to keep the train going.

The "iron grip" has some advantages, though Sony strikes a better balance, mostly by building actual studios outside of Japan, which gives them a network in the development community. Nintendo used to have this, or was aiming that direction in the late Yamauchi days with the launch of Retro Studios and NST being a stronger studio for the company. Now NST has been weakened and Retro is kept on a short leash, as are all of Nintendo's operating partners (though again, advantages in terms of reliable farmed-out IP: close cooperation and feedback with Japan made the brilliant Metroid Prime, Donkey Kong Country Returns, and Punch-Out!! to look at another studio).

Nintendo should simply expand Retro to be a 2-team studio (like Intelligent Systems), so that they could let one team work closely with Japan and let another be a funnel for American ideas and creativity. Then they should do the same in Europe.

 

Current Nintendo is even more closed off ... in the 90s, Yamauchi would override anyone at the company and make decisions on his own if he felt like it. 

DKC/Rare deal was greenlit by Yamauchi because liked the Westerner that had the balls to pitch the game to him during a meeting. He made the call on the SGI chip for the N64 too (a Western chipset from a Western company) because he liked it, he didn't care that the Japanese side was probably whining about it. Sega wanted it too at least Tom Kalinske did. 

Don't confuse the Yamauchi era with modern Nintendo. Yamauchi granted Arakawa and Lincoln considerable freedom. That's why NOA was allowed to do things like outbid Sony for a Star Wars deal in the 90s, make games like Ken Griffey Jr. and Kobe Bryant NBA Courtside, start up Retro Studios, invest in Rare, etc. 

None of that stuff would happen with Nintendo today because they are allergic to giving any of their Western divisions any autonomy whatsoever. Retro has been with Nintendo for 15 years now, and Nintendo still won't let them off the leash to develop even two games at a time or work on anything original, lol. 

That's what i mean. Nintendo used to have more of a balance (but still less autonomy than Sega. No way Nintendo was letting NoA develop a SNES add-on by themselves, for instance), but that's gone now. Retro is the result of that balance, but now used as all non-Kyoto teams are used.

Balance could be struck anew by opening Retro up a little. We're seeing strange things happen at Nintendo, and with these new strategies could come an evolving corporate profile as well.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Soundwave said:
Mr Khan said:
 

Remember though: the free hand other Sega divisions were given was what killed them. Sega 32X was Sega of America's baby, and resentment over Sega Japan going for the Saturn instead basically wiped out Sega's presence overseas in the 5th generation, killing revenue along with it. Though that didn't stop the Dreamcast from storming out of the gate in the West, Sega didn't have the money to keep the train going.

The "iron grip" has some advantages, though Sony strikes a better balance, mostly by building actual studios outside of Japan, which gives them a network in the development community. Nintendo used to have this, or was aiming that direction in the late Yamauchi days with the launch of Retro Studios and NST being a stronger studio for the company. Now NST has been weakened and Retro is kept on a short leash, as are all of Nintendo's operating partners (though again, advantages in terms of reliable farmed-out IP: close cooperation and feedback with Japan made the brilliant Metroid Prime, Donkey Kong Country Returns, and Punch-Out!! to look at another studio).

Nintendo should simply expand Retro to be a 2-team studio (like Intelligent Systems), so that they could let one team work closely with Japan and let another be a funnel for American ideas and creativity. Then they should do the same in Europe.

 

Current Nintendo is even more closed off ... in the 90s, Yamauchi would override anyone at the company and make decisions on his own if he felt like it. 

DKC/Rare deal was greenlit by Yamauchi because liked the Westerner that had the balls to pitch the game to him during a meeting. He made the call on the SGI chip for the N64 too (a Western chipset from a Western company) because he liked it, he didn't care that the Japanese side was probably whining about it. Sega wanted it too at least Tom Kalinske did. 

Don't confuse the Yamauchi era with modern Nintendo. Yamauchi granted Arakawa and Lincoln considerable freedom. That's why NOA was allowed to do things like outbid Sony for a Star Wars deal in the 90s, make games like Ken Griffey Jr. and Kobe Bryant NBA Courtside, start up Retro Studios, invest in Rare, etc. 

None of that stuff would happen with Nintendo today because they are allergic to giving any of their Western divisions any autonomy whatsoever. Retro has been with Nintendo for 15 years now, and Nintendo still won't let them off the leash to develop even two games at a time or work on anything original, lol. 

That's what i mean. Nintendo used to have more of a balance (but still less autonomy than Sega. No way Nintendo was letting NoA develop a SNES add-on by themselves, for instance), but that's gone now. Retro is the result of that balance, but now used as all non-Kyoto teams are used.

Balance could be struck anew by opening Retro up a little. We're seeing strange things happen at Nintendo, and with these new strategies could come an evolving corporate profile as well.

Nintendo hasn't had balance in ages. Really since Arakawa/Lincoln/Yamauchi retired that Nintendo that you're basically describing died. 

That Nintendo (or NOA) doesn't exist any more. 

Letting Retro make 2 games at a time instead of 1 hardly brings any real balance either. Rare would work on like 5-6 games at a time in the 90s. 

Yamauchi chose a Western company and a Western chip for the N64, and he basically bought the Seattle Mariners because Arakawa and Lincoln asked him to. NOA could've made a 32X if they really wanted to, they (wisely) didn't want to. The Super FX chip was basically Nintendo's "system expanding" idea, and that was developed by Argonaut, a Western studio. 

Yamauchi was more pragmatic in that sense ... he was a business man. He didn't give a sh*t about the games really, lol. In his reasoning if listening to Westerners meant he could make more money, he'd do it. But Nintendo of today ... they're all died in the wool, old Japanese game designers who think the Japanese way is best, Yamauchi didn't care about that.