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Forums - Nintendo - They've left the Wii U to die.

 

Is the Wii U doomed?

Yes 586 59.19%
 
No 404 40.81%
 
Total:990
SanAndreasX said:
Mr Khan said:

This reflects my feelings as well. Nintendo *could* get competitive in the third party sector, but it would require an immense amount of effort and money, to the point where they're better off doing something else good for gamers with that money.

Some third party support comes, grudgingly, when Nintendo systems sell well. That's the kind of support they should be looking for: "we're selling so well third parties have to come to us or risk pissing off their investors."

I honestly wish that Microsoft and Sony wouldn't pay for third party content, either. That's why we have prima donna asshole third parties like EA and Ubisoft. They've learned they can threaten and get their way.

Indeed. They have an overstuffed opinion of themselves, and it's healthier for the industry if they're in a subordinate position.



Monster Hunter: pissing me off since 2010.

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I've said it before, all Nintendo had to do was make an easy to develop for console as powerful as the X1. Even the most die hard would find it difficult to turn down a console that can play COD, Assassins Creed, Destiny, GTA V, FF XV, Kingdom Hearts 3, Smash Bros, Mario Kart, Zelda, The Witcher 3, Xenoblade Chronicles X, Bayo 2, Borderlands Handsome Collection and more. it would be Wii U - 1, PS4 - 2 and X1 - 3 same as last gen. But, Nintendo just doesn't see this.



Thanks jlmurph!

Soundwave said:
KazumaKiryu said:

I have sold my wii u before months. My opinion: A handful of games a year is not enough for a gamer.


If Wii U is your primary system I'd agree with that. 

But if its your secondary console, there's nothing wrong with it. 


This. Most Wii U owners bought the console to enjoy Nintendo exclusive content. Even without Zelda, they're still churning out some great titles this year. We all know them so I won't list them. You buy a PC, Xbone or a PS4 to get all the 3rd party goodness. 

Yes, the Wii U's lineup and overall library isn't as stellar as past consoles, but that doesn't mean there won't be more announced at E3. It also doesn't mean we need to lose faith in Nintendo and the NX. I do believe Ninty will right all their wrongs with the next generation. It's just taken awhile for them to get there. We'll have to wait and see, but don't count them out yet. 



It'll be awhile before I figure out how to do one of these. :P 

Jumpin said:
I have little interest in Wii U.
Tremendous interest and confidence in the NX.

Nintendo has wrapped their handheld division into their home console team. Next generation there will just be one platform, no independent handheld platform. They are teaming up with other companies, De.N.A. is going to specialize in putting together a wide reaching network that ties directly into Nintendo's upcoming platform. Already the NX is looking more interesting than Wii U ever did. PS4 is selling well, but that is only because Nintendo fucked up with the Wii U by making it tremendously underpowered and uninteresting. PS4 is just PS3+, it's an improved PS3, it is not taking things to the next level. Of all the companies, Nintendo is going to be the one to actually take consoles to the next level.

HAHAHAHAHAHAHAHAHA you cannot be serious LOL

PS4(and as extension PS5) is about to make Virtual Reality mainstream. This is the biggest innovation since games went 3D with the PS1 era. If the PS4 was just a PS3, then the PS3 was just a PS2+1 and PS2 a PS1+1. PS4 is doing what consoles have done for the past 30 years, and 100 million gamers are fine with that. Why should anyone try to reinvent the wheel? What's this  sudden urge to change gaming? You don't make any sense.

Also, you don't even know what NX is, how does it look more interesting than WIi U?



Paying 3rd parties wouldn't realy fix anything.
Assuming that 3rd parties would be ok with allocating staff to a project seen as having a low proft margin, 99% of MS and Sony fans just would buy one of the other versions.

Also, money spent on ports would probably mean less exclusives for Nintendo, making Wii U less attractive as a standalone console or companion to PS4 or XB1.

It's true that Nintendo failed.
They wasted too much time with getting steady release schedule (2015 is the best they will ever do) and now they are approaching that time where development for the next gen has to start, leaving less teams for Wii U games in the future.

It didn't help that Nintendo made too many mistakes and the intended audience that they truly marketed the console for since day one, neither cared or understood what it was.
After that it was just a slow collapse of their strategy for Wii U.

Delaying sucks but doesn't really change anything.



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Lol and you realize this now?



Locknuts said:

 But Iwata seems to be too much of a tightass to spend money on anything that Nintendo doesn't at least partially own. 


It's been that way since Genesis won the US back in the 16-bit wars.

Nintendo is a Japanese company. But unlike Sega back in the day and Sony now, they run their business with an iron grip. They don't allow their other divisions freedom to market and develop software or relationships with western developers. The reason Sega kicked their ass in the US with the Genesis was because they allowed Tom Kalinske to do whatever he wanted, for the most part. They said, look, we don't know what western people want so do what you think is best. Nintendo won't allow for that. They do what they do and expect results. And you know what? They haven't won the US market since the 1980's. 

If Nintendo ever wants to win the US and the west again, it's going to have to hire a smart western man and team and tell them to do whatever they need to do in order to sell to that market. Because they sure as hell have no clue how to do it themselves.



AlfredoTurkey said:

Locknuts said:

 But Iwata seems to be too much of a tightass to spend money on anything that Nintendo doesn't at least partially own. 


It's been that way since Genesis won the US back in the 16-bit wars.

Nintendo is a Japanese company. But unlike Sega back in the day and Sony now, they run their business with an iron grip. They don't allow their other divisions freedom to market and develop software or relationships with western developers. The reason Sega kicked their ass in the US with the Genesis was because they allowed Tom Kalinske to do whatever he wanted, for the most part. They said, look, we don't know what western people want so do what you think is best. Nintendo won't allow for that. They do what they do and expect results. And you know what? They haven't won the US market since the 1980's. 

If Nintendo ever wants to win the US and the west again, it's going to have to hire a smart western man and team and tell them to do whatever they need to do in order to sell to that market. Because they sure as hell have no clue how to do it themselves.

QFT.

Tom Kalinske saved Sega until the Saturn when Sega of Japan ignored him and screwed up the launch entirely.



AlfredoTurkey said:

Locknuts said:

 But Iwata seems to be too much of a tightass to spend money on anything that Nintendo doesn't at least partially own. 


It's been that way since Genesis won the US back in the 16-bit wars.

Nintendo is a Japanese company. But unlike Sega back in the day and Sony now, they run their business with an iron grip. They don't allow their other divisions freedom to market and develop software or relationships with western developers. The reason Sega kicked their ass in the US with the Genesis was because they allowed Tom Kalinske to do whatever he wanted, for the most part. They said, look, we don't know what western people want so do what you think is best. Nintendo won't allow for that. They do what they do and expect results. And you know what? They haven't won the US market since the 1980's. 

If Nintendo ever wants to win the US and the west again, it's going to have to hire a smart western man and team and tell them to do whatever they need to do in order to sell to that market. Because they sure as hell have no clue how to do it themselves.

Remember though: the free hand other Sega divisions were given was what killed them. Sega 32X was Sega of America's baby, and resentment over Sega Japan going for the Saturn instead basically wiped out Sega's presence overseas in the 5th generation, killing revenue along with it. Though that didn't stop the Dreamcast from storming out of the gate in the West, Sega didn't have the money to keep the train going.

The "iron grip" has some advantages, though Sony strikes a better balance, mostly by building actual studios outside of Japan, which gives them a network in the development community. Nintendo used to have this, or was aiming that direction in the late Yamauchi days with the launch of Retro Studios and NST being a stronger studio for the company. Now NST has been weakened and Retro is kept on a short leash, as are all of Nintendo's operating partners (though again, advantages in terms of reliable farmed-out IP: close cooperation and feedback with Japan made the brilliant Metroid Prime, Donkey Kong Country Returns, and Punch-Out!! to look at another studio).

Nintendo should simply expand Retro to be a 2-team studio (like Intelligent Systems), so that they could let one team work closely with Japan and let another be a funnel for American ideas and creativity. Then they should do the same in Europe.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
AlfredoTurkey said:

Locknuts said:

  But Iwata seems to be too much of a tightass to spend money on anything that Nintendo doesn't at least partially own. 


It's been that way since Genesis won the US back in the 16-bit wars.

Nintendo is a Japanese company. But unlike Sega back in the day and Sony now, they run their business with an iron grip. They don't allow their other divisions freedom to market and develop software or relationships with western developers. The reason Sega kicked their ass in the US with the Genesis was because they allowed Tom Kalinske to do whatever he wanted, for the most part. They said, look, we don't know what western people want so do what you think is best. Nintendo won't allow for that. They do what they do and expect results. And you know what? They haven't won the US market since the 1980's. 

If Nintendo ever wants to win the US and the west again, it's going to have to hire a smart western man and team and tell them to do whatever they need to do in order to sell to that market. Because they sure as hell have no clue how to do it themselves.

Remember though: the free hand other Sega divisions were given was what killed them. Sega 32X was Sega of America's baby, and resentment over Sega Japan going for the Saturn instead basically wiped out Sega's presence overseas in the 5th generation, killing revenue along with it. Though that didn't stop the Dreamcast from storming out of the gate in the West, Sega didn't have the money to keep the train going.

The "iron grip" has some advantages, though Sony strikes a better balance, mostly by building actual studios outside of Japan, which gives them a network in the development community. Nintendo used to have this, or was aiming that direction in the late Yamauchi days with the launch of Retro Studios and NST being a stronger studio for the company. Now NST has been weakened and Retro is kept on a short leash, as are all of Nintendo's operating partners (though again, advantages in terms of reliable farmed-out IP: close cooperation and feedback with Japan made the brilliant Metroid Prime, Donkey Kong Country Returns, and Punch-Out!! to look at another studio).

Nintendo should simply expand Retro to be a 2-team studio (like Intelligent Systems), so that they could let one team work closely with Japan and let another be a funnel for American ideas and creativity. Then they should do the same in Europe.

Current Nintendo is even more closed off ... in the 90s, Yamauchi would override anyone at the company and make decisions on his own if he felt like it. 

DKC/Rare deal was greenlit by Yamauchi because liked the Westerner that had the balls to pitch the game to him during a meeting. He made the call on the SGI chip for the N64 too (a Western chipset from a Western company) because he liked it, he didn't care that the Japanese side was probably whining about it. Sega wanted it too at least Tom Kalinske did. 

Don't confuse the Yamauchi era with modern Nintendo. Yamauchi granted Arakawa and Lincoln considerable freedom. That's why NOA was allowed to do things like outbid Sony for a Star Wars deal in the 90s, make games like Ken Griffey Jr. and Kobe Bryant NBA Courtside, start up Retro Studios, invest in Rare, etc. 

None of that stuff would happen with Nintendo today because they are allergic to giving any of their Western divisions any autonomy whatsoever. Retro has been with Nintendo for 15 years now, and Nintendo still won't let them off the leash to develop even two games at a time or work on anything original, lol.