Soundwave said:
Current Nintendo is even more closed off ... in the 90s, Yamauchi would override anyone at the company and make decisions on his own if he felt like it. DKC/Rare deal was greenlit by Yamauchi because liked the Westerner that had the balls to pitch the game to him during a meeting. He made the call on the SGI chip for the N64 too (a Western chipset from a Western company) because he liked it, he didn't care that the Japanese side was probably whining about it. Sega wanted it too at least Tom Kalinske did. Don't confuse the Yamauchi era with modern Nintendo. Yamauchi granted Arakawa and Lincoln considerable freedom. That's why NOA was allowed to do things like outbid Sony for a Star Wars deal in the 90s, make games like Ken Griffey Jr. and Kobe Bryant NBA Courtside, start up Retro Studios, invest in Rare, etc. None of that stuff would happen with Nintendo today because they are allergic to giving any of their Western divisions any autonomy whatsoever. Retro has been with Nintendo for 15 years now, and Nintendo still won't let them off the leash to develop even two games at a time or work on anything original, lol. |
That's what i mean. Nintendo used to have more of a balance (but still less autonomy than Sega. No way Nintendo was letting NoA develop a SNES add-on by themselves, for instance), but that's gone now. Retro is the result of that balance, but now used as all non-Kyoto teams are used.
Balance could be struck anew by opening Retro up a little. We're seeing strange things happen at Nintendo, and with these new strategies could come an evolving corporate profile as well.

Monster Hunter: pissing me off since 2010.







