1. While it would be nice to have online multiplayer for some of those games I would stress at what's happened over the years to games that started out singeplayer that ended up shifting more focus to multiplayer and in the end they couldn't get the multiplayer component right, look at any game today that offers multiplayer using servers, they are mostly a mess day 1 and always have been, they become unstable a lot of the time with some pubs/devs resorting to super cheap servers or relying heavily on p2p connections whcih I still think is the worst of the problems multiplayer games still exhibit, don't forget that it costs to keep online servers going which in turn means we either have to pay a sub, pay more for the game or have it's multiplayer sold off in pieces just to keep it alive but even that works against it and lastly we have the community, most online games hardly last forever and the multiplayer component either dies off or gets shut down to introduce us to another multiplayer version, multiplayer games or options these days feel more like mini vacations before we're shifted to the next installment, I'd rather they last forever or not exist at all because the value goes away or goes down the less we get from it, at least with singleplayer or local co-op games the value lasts indefinitely and doesn't cost extra to keep going.
2. Improved communication options would be nice but after my many years of playing over different platforms and using voice chat with most of them I can say that the chances of having a "mature" disuccion with almost all players is not a thing that happes 100% of the time, I don't think you understand how fickle some people can be when they are behind a screen without anything to harm them and nothing to stop them, I've seen plenty of people desperate to piss off others for attention or giggles across PS3,360,PC and I'd reckon the same for PS4 and XB1.
Mature dicussions only come from the few and not the many when it comes to gaming, otherwise we wouldn't have that awful stigma of gamers being childish and trollish to the outside world, Nintendo didn't just decide to throw a filter and restriction on their online ebcause they felt like it, they've seen how gamers act and how they can act when given the chance, I feel having to add someone as a friend in order to message and talk to them is a good way of actually going out of your way to make a new friend, possibly even to spar with when it comes to Smash, I feel you gain a lot more by trying to go out of your way rather than having the 50/50 option to just blow the other 50% away and slag them off or offend them in some way, it;s much better than mic spamming on multiplayer games on other platforms.
I think if Nintendo is going to lift all restrictions and filters, in order to do that you're all going to have to prove you can all be as mature as anything, unfortunetly you can't tell others what to do or how to act so that's never going to happen that way, I;d rather a filter and restriction so I don't have to deal with some goit trying to go out of his way to make my gaming experience a bad one, I;d rather they be filtered to hell until they learn to stop doing it or move on somewhere else where someone doesn't care what happens to your gaming experience, you could say the whole "this is the real world grow up" card to defeat filters and restrictions but really you're just defending people's inability to control themselves and defending those that want to make other's gaming experiences bad ones, otherwise you;d go well out of your way to school those that ruin it but you can't because you have no power and it;s Nintendo decision so really they are the ones who are right to do what they wish.
3. I'm not really bothered about full blown achievement support, only those that feel a shiny icon or trophy is worthy of bragging haven't really achieved many goals in life other than doing what you;re told to do by a video game, that and I feel they're worthless because many people can get those achievements, maybe not as fast as you but they will get them and in the end you're still the same as everyone else, you should want to strive for being different than wanting to achieve the same exact results.
If you got rewarded with points that could go towards buyign actual games, that would be something new and interesting and actually hold some worth.
4. "It didn't take long for Sony to realize that Microsoft's way of dealing with online multiplayer was the way to go. By disabling it on all games available on the platform unless you pay a continuous fee, you effectively reward the gamers who are willing and/or able to give that extra support to their company of choice. This money can then be used to finance even more online features, prettier looking cutscenes in upcoming games and exclusive DLC content (see point 5). Truly, it is a win-win situation for the consumer, provided it pays up."
You realise that today evenw hile paying for online multiplayer on those consoles, the multiplayer components still don't work day 1 despite all the money that has been paid into them enaring a decade, no matter how much money that has been poured into them they still don't function 100% of the time and not for everyone, I know when I paid for Xbox Live since I got a 360 I never once felt like my money was going towards making the service "better", most of the time the service for multiplayer games got worse, just look at Halo MCC's online, Diablo 3, hell I'm trying to play Dragonball Xenoverse and I can't because the online won't allow me to connect and I can't even play the singleplayer mode because the game requires you to be online for it to work (luckily pulling the LAN cable and starting Steam offline fixes the singleplayer but we totally shouldn't have to do that for new games in 2015).
The thing is paying for online doesn't make me feel like I'm putting money towards something because it;s hardly ever being spent on bettering the service I pay into, otheriwse those 8 years would have paid into multiplayers that work day 1, ones that aren't split into millions of pieces of online DLC that further splits up communities, wouldn't get shut down after a few years and would certainly be kept more alive than ever but they aren't, so me paying for online hardly gains me anything, I lose money for nothing but a slight very teeny tiny change that would take at least 30 years of change to actually notice since we're already past 9 years and things are still the same.
Honestly though I'm fine with free online multiplayer though because it means I don't have to throw money into a fire pit and I gain something from nothing every time, PC online multiplayer's are free and have been for years, the only similarities are when you pay a sub for MMO's and clients that force you to pay for online, bottom line is paying for multiplayer definitely does not make it better than not paying, if the last 9 years brought us to a glimpse of eprfection and no day 1 problems or fragmented multiplayer DLC's you'd have a point, you can claim that it;s so much better now but it still hasn't erased the problems listed above.
5. DLC in some cases can be good but from what we've seen from the likes of EA,Activision,Ubisoft, Gearbox, Sega and sometimes Blizzard that it can also be a bad thing, Nintendo has done some little DLC right but that doesn't mean they should full blown go out and make every single game have DLC, I love how complete Nintendo games feel when they don't go the DLC route and don't try gouging you for more money each time, I don't mind DLC as much but I;d prefer it if only some games came with DLC, no day 1 dlc though, that stuff is scummy as hell.