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Forums - Gaming Discussion - what's with the lack of epic boss battle's these days?

Mr Khan said:

Well, is it still a boss-fight, if each quest is a boss?



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Play a Shin Megami Tensei game. Epic boss battles that kick your ass are very common in those games.



pokoko said:
Salnax said:


If you take out every enemy in video games that can be defeated by finding their weakness and attacking appropriately, you end up with a lot of walking simulators.

I find it hard to believe you don't know what I'm talking about.  If I need to be more specific  for you then I'll change it to, "I'm over giant enemies that are invulnerable everywhere but that little glowing bit."  

Yeah, that are bad boss battles. You should play better games, than asking for removal of bosses.



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vivster said:

All games should follow the rule of FF. Make the last battle look epic but make the boss weak.
 I think a difficult endboss is a turnoff. Sure it makes you think you accomplished something but the cost of that is turning away lots of people who just wanted to finish the game and may be not good enough and will because of that never see the ending. Difficulty should be something optional in games.

Xenoblades Chronicles was a bit like you describe. Every story-boss (there were some) was somewhat hard, but not extremely bad. You could find tougher challenges on the map. But it was always an epic battle.



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Ah, and I think Pandoras Towers has also great bosses.



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the original Turok Dinosaur Hunter had some pretty good bosses

but yes today there is a bit of an issue in this regard. you play Farcry or Dying Light or Dragon Age and there aren't really any mega awesome bosses in my opinion (at least in terms of difficulty).

some will argue back with Dark Souls or Bayonetta, but Dark Souls is the pretty far extreme end and a game like Bayonetta is a hack n slash, and I think people are looking more for good shooters or adventure games with difficult bosses

historically the Resident Evil games had some good bosses. I don't know how/when we might see more awesome final bosses but it is annoying when you get through a game and then fighting the final boss is as simple as hitting the trigger as fast as you can or a/b at the correct times when prompted



Boss battles are just something Western devs don't seem good at. As the industry is getting more westernized, boss battles are getting less emphasized.

That being said, check out Wonderful 101, Bayonetta 2, Kid Icarus Uprising, Kingdom Hearts Dream Drop Distance (or Birth by Sleep), Batman Arkham City, Zelda: Skyward Sword, Darksiders, Spider-man Shattered Dimensions,



Sunset Overdrive
Dragon Age Inquisition (strongest dragon)
Destiny's Atheon (admit it, he is a rush the first time)
Bayo 2
Several FFXIV raid bosses

There are some out there.



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Mnementh said:
Mr Khan said:

Well, is it still a boss-fight, if each quest is a boss?

One could ask the same question of Shadow of the Colossus.



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theprof00 said:
Kerotan said:

To answer the topic.  Kojima ran out of ideas. 

um, excuse me? Bigger men than you have died for such insolence.


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