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Forums - Nintendo - Nintendo should partner up with Capcom to make a Nintendo vs. Capcom game.

Great idea!!!
About Pokken, if I'm not mistaken, I read somewhere that it was actually the SoulCalibur team doing the game, not he Tekken team.



https://www.youtube.com/watch?v=n29CicBxZuw

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That would be pretty cool! I remember Ono talking about it in 2011 or so....... and that was about it! :/



                
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I am not sure what there is to gain here for Nintendo, honestly. Maybe as DLC for Smash Brothers, I don't think it makes a strong standalone game.



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Only if nintendo 100% funds it, marvel vs capcom ruined capcom. So many money spend on a series that never could belong to capcom.



platformmaster918 said:
S.T.A.G.E. said:


Street Fighter is a traditional 2D fighter. Super Smash Bros is a brawler. 

well brawler and fighter are interchangeable for me but yeah that's obviously what I meant

Both grew out of the beat em up genre in the 80's and 90's, but the difference betwene the two is 2d traditional fighters require technicality and in depth controls. This gives it more facets and things to master like a game of chess. Brawlers like Powerstone and Super Smash and primarily played less for skill and mostly for enjoyment even though they can be played on a competitive level. Super Smash was designed admittedly by the developer not to be like fighters so more people would have fun and be drawn to it.

A pattern like Tatusnoku vs Capcom for the game would work to keep it as simple for people new to traditional fighters.



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great idea.



Jumpin said:

I am not sure what there is to gain here for Nintendo, honestly. Maybe as DLC for Smash Brothers, I don't think it makes a strong standalone game.


It's a fighting game. That's what Nintendo gains.

The Wii U only has two from last gen, and isn't getting anymore. Smash is a party brawler, and Pokken was described by the creator as a "competitive action game." He didn't even want to call it a competitive fighting game.

That means all the Wii U has for fighting games are Tekken Tag Tournament 2 and Injustic, and nothing in the future. That's pitiful for a next gen system.

DLC? What? Who cares about the characters? That's not the point. The point is to get a Nintendo an easy exclusive traditional fighting franchise, while also getting 3rd party support. Nintendo and Capcom characters are only important because they sell the game. Nintendo needs current gen fighters and 3rd party support. Capcom needs a good reason to sell a fighting game on the Wii U, and a new VS. Series. That's it.



S.T.A.G.E. said:

Both grew out of the beat em up genre in the 80's and 90's, but the difference betwene the two is 2d traditional fighters require technicality and in depth controls. This gives it more facets and things to master like a game of chess. Brawlers like Powerstone and Super Smash and primarily played less for skill and mostly for enjoyment even though they can be played on a competitive level. Super Smash was designed admittedly by the developer not to be like fighters so more people would have fun and be drawn to it.

A pattern like Tatusnoku vs Capcom for the game would work to keep it as simple for people new to traditional fighters.


I agree. A big reason why Injustice is so successful is because it does something similar. If they made Nintendo vs. Capcom basically a spiritual successor to TvC, it would be a perfect game for novices, while still remaining technical and complex for more skilled players.

Off topic: I really hope Capcom brings that game to the Wii U virtual console, now that it includes Wii games.



Sounds like a great idea



S.T.A.G.E. said:
platformmaster918 said:
S.T.A.G.E. said:


Street Fighter is a traditional 2D fighter. Super Smash Bros is a brawler. 

well brawler and fighter are interchangeable for me but yeah that's obviously what I meant

Both grew out of the beat em up genre in the 80's and 90's, but the difference betwene the two is 2d traditional fighters require technicality and in depth controls. This gives it more facets and things to master like a game of chess. Brawlers like Powerstone and Super Smash and primarily played less for skill and mostly for enjoyment even though they can be played on a competitive level. Super Smash was designed admittedly by the developer not to be like fighters so more people would have fun and be drawn to it.

A pattern like Tatusnoku vs Capcom for the game would work to keep it as simple for people new to traditional fighters.

I'm aware of how people usually use the terms but thank you anyway.




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