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S.T.A.G.E. said:

Both grew out of the beat em up genre in the 80's and 90's, but the difference betwene the two is 2d traditional fighters require technicality and in depth controls. This gives it more facets and things to master like a game of chess. Brawlers like Powerstone and Super Smash and primarily played less for skill and mostly for enjoyment even though they can be played on a competitive level. Super Smash was designed admittedly by the developer not to be like fighters so more people would have fun and be drawn to it.

A pattern like Tatusnoku vs Capcom for the game would work to keep it as simple for people new to traditional fighters.


I agree. A big reason why Injustice is so successful is because it does something similar. If they made Nintendo vs. Capcom basically a spiritual successor to TvC, it would be a perfect game for novices, while still remaining technical and complex for more skilled players.

Off topic: I really hope Capcom brings that game to the Wii U virtual console, now that it includes Wii games.