super_etecoon said:
Samus Aran said:
super_etecoon said:
So it looks like the "look" of the games turn you off. I was really hoping for some insightful gameplay abilities and mechanics that would make you enjoy the games more. This is the main problem I think developers are up against today...they have to please so many people on so many criteria. I'm a gameplay first guy, myself...and for that reason I've really enjoyed the updates to the 2D Mario games. Each iteration has expanded on the options to play the games and has created some very zany moments. Throwing your friends in lava...priceless!
Don't get me wrong...I think they could do so much more. A 2D Mario game in the style of a Metroidvania, for instance, would be my dream come true. Selectable, stackable abilities! Could you imagine being able to use fireflowers and iceflowers to make steam taht can be used to fill baloons that you could ride into areas you couldn't get to before?
I guess that's what I'm really hoping for from Mario Maker...the ability to play within their rules to create gameplay ideas that are definitely outside their traditional box.
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Read my post again, I expanded upon it in an edit. :) Hope this makes it more clear for you.
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Gotcha...You did make it to the end of Mario WiiU, right? This is exactly what happens in that game...pretty intense stuff right there. I do think that now that Nintendo has gotten to get their hands dirty with HD gaming that we'll see more gameplay advancements from them. I agree about Doki Doki Panic being a nice departure in the series and I also long for that kind of disruption within the series...but I think if we look at it practically...Nintendo took an easy path to get a game ready for their new system at launch. Retro did the same thing with Donkey Kong. In a way I think that releasing Mario Maker will be the final chapter in the current style we have been seeing. Or I hope so at least.
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I also like the more organic level designs of DKC. Except for the floating bananas and barrels everything seems to make sense. In Mario the levels are very stale with lot's of things that are floating in the air while they shouldn't (bricks, etc.). But that's just a personal preference.
DKC levels feel like living and breathing worlds. I never get that feeling with Mario games.
And I didn't bother buying NSMBU, I saw the reviews and knew I wasn't going to like it (especially because I never finished the Wii version I bought). I'll check out a let's play tonight to see those final levels, maybe it does get better.