super_etecoon said:
Hey Samus...I always like to hear your input, since you're obviously a "newer" Nintendo fan. What could Nintendo have done to make Super Mario Wii or Super Mario WiiU "good" titles? |
Make it have its own character instead of relying on old tropes.
Super Mario Bros. 2 (Doki Doki Panic) was very different to Super Mario Bros. 1. And Super Mario Bros. 3 was again very different from Super Mario Bros. 1 and Super Mario Bros.: the lost levels.
Super Mario World introduced many new things like Yoshi and in Super Mario World 2 you even played as Yoshi!
The games also frequently changed art styles and they looked good for its time.
So I suggest they do something new. Create a 2.5D Mario platformer with a unique artstyle (Paper Mario artstyle would be cool on an HD console) and gameplay that sets it appart from the rest of the series. Introduce new gameplay mechanics like Yoshi (but NOT Yoshi). Introduce back- and foreground interaction and add a certain "dynamic" to the level. What do I mean with that? Make the levels change while you play them. The new DKC games are a good example of this: in one level you're being chased by a giant octopus, in another by a penguin in a wooden robot suit, in yet another level you're being chased by a horde of tiny spiders, some levels are even falling apart while you traverse them (because of fire, hurricane, unstable icey platforms, etc.), etc.
Make it exciting. Stop rehashing the same old bosses and create unique bosses with many different attack patterns. Make the worlds feel alive.