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Forums - Nintendo Discussion - Miyamoto: 'What can games learn from film? Nothing'

Zekkyou said:

A surprisingly small minded view coming from someone so creative.

Gaming is an expansion medium for entertainment; there's room for all kinds of games. Some people enjoy games like Heavy Rain that try to immerse them in a story. Some just want something like Mario, LBP or Viva Pinata that they can just jump into and enjoy. Others want games like MGS or TLOU, that have a bit of both.

As long as it's something people enjoy, it's worth making. I don't have much time for those that believe the world should warp itself to be exactly to their liking.


I mean... he didn't say that though?



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So much I disagree with but I'll have to go into it later.



Did he just claim he's the reason for Nintendo's financial failure? I mean, he did say what he was doing didn't make financial sense.



It seems that many people are offended by what he had to say. Is it that he's just that wrong or does the truth kind of hurt a little? I'm sure most people here can admit that they've played something like a Metal Gear Solid game that had one or several long cutscenes where you felt disappointed that you had to watch the action instead of participating in it. I personally remember playing MGS2: Sons of Liberty when I was 18 and watching a very intense action moment. What followed afterwards? Walking through a quiet area after the cutscene. As young as I was then, even I could see that it was a huge flaw in a game that otherwise had great gameplay and level design.



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The truth hurts.



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I agree with him, I skip story as much as possible in games.



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Busted said:

-“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” he says. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.”-

This. I agree, games can learn nothing from movies.

I don't agree with everything Miyamoto says here but that actually makes me have more respect for his unique way of thinking, this is the kind of people we need not just in the VG world but everywhere, not people trying to make what everyone else thinks is cool, but people making what they think is cool and trying to get everyone else into liking it too, accomplishing that defines the true talent of an entertainer


What I don't understand is how he says he never wanted to tell stories. From the first Donkey Kong to Pikmin, his games have limited stories. Pikmin actually has more than most Nintendo games. OOT has a very indepth and drawn out story as you progress. Maybe the translation was a bit off here but something doesn't add up here.



SanAndreasX said:

He's exactly right on this one. The industry is loaded with wannabe filmmakers and game companies that wish they were movie companies *cough*Ubisoft*cough* They should go make movies if that's the way they feel about it, but the fact is, if their movies were written like their games, they'd be sodomized by film critics.


This is funniest i've ever read. Because... What can i say... Games have so many inspiration & references, i don't know why people want story in the game, i can't even follow the story, it's just a game taken from movies or novels, i mean look at Castlevania & Contra, these contents reminds me of Bram Stoker's Dracula & Aliens, really. lol



SanAndreasX said:

He's exactly right on this one. The industry is loaded with wannabe filmmakers and game companies that wish they were movie companies *cough*Ubisoft*cough* They should go make movies if that's the way they feel about it, but the fact is, if their movies were written like their games, they'd be sodomized by film critics.

This. Games have very bad stories and wouldn't stand a chance in the movie business. Usually I don't care much, because the game offers something else - gameplay. Entertainment tries to produce emotions in the consumer. There are different ways to do that: story, images, music and so on. Some try to get fun, some sadness, some empathy, but all try to create emotions. That's true for literature, games and movies. This is that they have to succeed at, and so far, games are not very successful to reach that goal through story, but successful in creating emotions through gameplay.

Just as an example: the Tomb Raider restart tries to be a story-driven game. Some people die in the course of the game, that the heroine Lara Croft is caring about. In movies or books it is mostly important, that the reader/watcher gets the emotions the hero has, to be able to tune into the story. So we usually should care about people that the hero cares about. And Tomb Raider fails at that. Lara is crushed about the death of Conrad Roth - and I didn't care. I didn't know the man, and the game does nearly nothing to make him important for us players. I care even less, because I can do nothing about his death. I control Lara, but he dies in a cutscene. It would be much more emotional, if I had been able to save him, if my skill at playing the game would be better. But I have no chance at all.

Let's take a look at Deus Ex: Human Revolution in contrast. Faridah Malik is with us in many scenes so that we feel we know her better. Even more, I have a chance to make a sidequest for her, that illuminates her backstory. That alone makes me care more about her, than about Roth. But to top it: I have the chance to save her, if I'm fast enough. That all makes me caring if I fail at saving her. Does Deus Ex:HR has a good story? Not at all, it would be horrible as a movie without changes. But it still is able to put an emotional bond to characters in a way a movie never could.

More so: Pikmin. I do care if a Pikmin dies. Why? They make cute noises and work hard for me. They SCREAM if a bug eats them. They have total trust in me and do everything I say. And if they die it is always my fault as a player.So a game with a barely existing childish story is able to make me care more about creatures that don't even have individual names than Tomb Raider is able to make me care about Lara's father figure.

So why shoudl I pay $/€ 50 for a wannabe movie with crappy story, if I can purchase a proper movie for $/€ 20? But I'm willing to pay said $/€ 50, if I get more than a movie.



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He is not talking about stories themselves (as in wether or not a game a deep story), he is talking from a designers point of view. He is talking about the way they are presented, some designers are presenting it like a movie. Basically, you becomes a spectator rather then the player, that a big difference in other medias vs games. He is doesn't like that designers are trying to be like directors making their games more like movies. He said the player should be the director. There is a difference showing it to you versus letting you experience it.