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Forums - Gaming - Can anything save us from the "can anything save the Wii U" debates?

This is really well thought out childish anger. Like reading a tantrum, only pissier.



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Dunban67 said:
uran10 said:

Fun fact, nintendo themselves stated that the wii U was now selling for a profit right before mk8 launch. Its pretty obvious the console will make a profit in the end which in turn makes it another successful generation for nintendo. Profits matter. In that regard ps3 failed. People basing things solely on the amount a console sells doesn't understand the full story.

 

Yes I want it to sell well, but more than that I want nintendo to post a profit from it when it comes to pass.

Nintendo did not say they were selling at a profit ( someone else did and they were wrong) according to direct quotes from Iwata See the Investor Q and A during the same time period -end of last fiscal year, the Wii u does not sell at a profit 

 

The Wii u has not been a success for Nintendo, its shareholder and so far for many of its console owners-  the Wii u still has a decent chance at being a success for the majority of its owners but being a success for Nintendo and shareholders is not going to happen unless they have a massive turn around which it does not look like Nintendo is trying to make happen as it would take too much risk for them to attempt-

 

the wii wiiu will cost Nintendo money, market share and credibility ( short of a miracle) 

 

re answe (A) above Nintendo did not deliver what they promised from early on and they def did not deliver 3rd party support like they promised.   

In all likley hood, the only group that has a chance at being pleased w the Wii u will be some % of its current and future console owners but Mintendo still has a ways to go for that to happen for a high majority 

In October 2012, Iwata said the Wii U will be profitable in the next fiscal year. That was now two calendar years ago. So a safe assumption is that the Wii U has been turning a profit for Nintendo on each unit sold since June (right when MK8 released).



Ka-pi96 said:
burninmylight said:

In October 2012, Iwata said the Wii U will be profitable in the next fiscal year. That was now two calendar years ago. So a safe assumption is that the Wii U has been turning a profit for Nintendo on each unit sold since June (right when MK8 released).

That isn't the Wii U hardware. He is the saying the whole business model, including software sales and licensing fees. Not only that, he is only speculating that is the case, there is no confirmation there at all. In fact, we've seen the financial reports for 2013 and it doesn't look like it worked out the way he thought it would anyway.

So you really think that after two years on the market and one price cut, the Wii U isn't making a profit per unit sold when, before the console even launched, Iwata implied the Wii U would be profitable after one or two retail games are purchased with it?

EDIT: Nevermind, I have my answer: http://gamrconnect.vgchartz.com/post.php?id=6784276

Makes me wonder what your point was in the first place then. Software sales are the primary cash cow of a console, and licensing fees aren't nearly as much of a money sink as getting the console out of the door and getting production costs of it out of the red.



Nintendo will give up on the Wii U after 2016 to focus on Fusion, that will cause Wii U discussion to stop, though I suspect in the broader sense when Smash fails to "save" the Wii U and sales flat line again early next year, that will be the back breaker for most of those still holding out hope.

Same deal as Vita, once things like Killzone and Tearaway "failed" to save the system, most Vita fans shut up and accepted the reality of the situation. 



Success isn't defined purely by if you turn a profit or not. A company doesn't invest years of its time and effort into a new console so they can celebrate when they lose the majority of their market share and earn a small profit.

I doubt Nintendo consider the WiiU a direct failure, but they sure as hell don't consider it a success either. It's been the least profitable of any of their core home consoles, and is currently on track to be their lowest selling. When people debate about what can "save" the WiiU, they're wondering what it can do to improve both its financial and sales situation, relative to its predecessors and competition.



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Ka-pi96 said:
burninmylight said:
Ka-pi96 said:

That isn't the Wii U hardware. He is the saying the whole business model, including software sales and licensing fees. Not only that, he is only speculating that is the case, there is no confirmation there at all. In fact, we've seen the financial reports for 2013 and it doesn't look like it worked out the way he thought it would anyway.

So you really think that after two years on the market and one price cut, the Wii U isn't making a profit per unit sold when, before the console even launched, Iwata implied the Wii U would be profitable after one or two retail games are purchased with it?

Except it isn't just about paying off the cost of the hardware by buying a couple of games. They've also got to make back the money they spend on marketing the Wii U, as well as get back the money that went into it's R&D.


I edited my post above. If the Wii U has a typical five-year lifespan, I'm pretty sure Nintendo will be able to break even on Wii U marketing and R&D at a minimum, especially considering how lackluster the former has been.



Ka-pi96 said:
burninmylight said:

I edited my post above. If the Wii U has a typical five-year lifespan, I'm pretty sure Nintendo will be able to break even on Wii U marketing and R&D at a minimum, especially considering how lackluster the former has been.

Yep, good point. As long as they keep selling their software and get as many new Wii U owners as possible then breaking even on it is definitely possible.


That's just my most conservative take. That's not factoring in things like the digital marketplace, something Nintendo didn't have in place until the Wii and didn't take seriously until this generation, and amiibo, which could be a huge boon for its ecosystem.



Ka-pi96 said:
Jay70sgamer said:

Thank you finally somebody that makes sense I've been saying this for the longest ....success isn't how many units you sell but your profitable at the end of console cycle 

No, it isn't. If the profits are big then yeah that would be succesful. But what is the point in making a console and spending a lot of money on it if the profit at the end is only going to be small?

It either has to make a BIG profit by itself, or sell enough consoles and gain enough brand awareness to greatly increase the chance of big profits from the next console.

You are wrong .....all companies are in business to make a profit at the end of the day and your way of thinking is way off...consoles does not make gaming companies profitable it is software .....do you think Microsoft or Sony are happy that they sold 80,000,000 consoles and did not start making a profit until year 5 or 6 of its release and still haven't made a profit at the end of the generation.....and too your question what's the point of making a console and at the end of the day if  it doesn't make a profit....it makes no sense ..that is why Nintendo is always gonna be around because they are a very smart company......Profits >over how many consoles we sell or coming in first or second place.....why do you think they have billions in the bank...no debt  and that is sound business sense they could care less where they finish 



finally,someone who expresses me!i m fed up with these threads,mainly because they give the chance to wii u "lovers" to spit their venom!I admire you now :p we care about its profitability,win against gamecube and the most important: great games!we have a big success so to be satisfied or celebrate...3ds!



Ka-pi96 said:
Jay70sgamer said:

Thank you finally somebody that makes sense I've been saying this for the longest ....success isn't how many units you sell but your profitable at the end of console cycle 

No, it isn't. If the profits are big then yeah that would be succesful. But what is the point in making a console and spending a lot of money on it if the profit at the end is only going to be small?

It either has to make a BIG profit by itself, or sell enough consoles and gain enough brand awareness to greatly increase the chance of big profits from the next console.

Sorry but your wrong. Truly, a business is successful when it meets the goals it was set out to achieve (if you were expecting 500b profit and only get 10b, you might consider it unsucessful). But even more than that, a business is worth it when you meet your break-even. Why? Because it was enough to feed every worker (and that's the ultimate objective of every firm, to feed its members), to pay ur suplliers, taxes, social security, etc. Of course a big profit is better cuz you have more to invest next time, but ultimately I'd start a business if at least i could pay my bills with it, and if I make a profit, better.

The brand awareness, although undoubtly important, it's secondary when conceiving a console. Brand awareness in a worldwide business with only 3 main competitors, such as videogaming, is a given. Every hardcore gamer (as people like to call it nowadays) knows about gaming and about the consoles out there. And hardcore gamers are what really feeds the console videogame market, not the casuals (ok they helped for Wii console sales, and at lesser degree they tend to help every console, but only partially). Brand awareness is already there, it's how you place yourself to the market (marketing) that may help you or not. And that is independent from previous console sales - Gamecube (20M) to Wii (100M) and PS2 (155M) to PS3 (80M) say hello. Marketing helps a lot and in this particular case, Sony excels at it, Nintendo sucks.

The amount of consoles you sell in previous generation doesn't influence how many you sell now all that much. Ok granted it can earn you a legion of fans, but if you present them with a bigger, better product many will shift. Many other things do, such as the price, the quality,  the way consumers look at it (example: Nintendo being seen as kiddy hurts them), marketing (yes, the hype), the games, etc.