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Forums - Sony - Hajime Tabata wants to make Final Fantasy XV "more casual, one button action"

VXIII said:


All the good aspects of the battle system seem to be related to what Nomura have planned. Every thing related to Tabata sounds like a downgrade. What is the reason for auto-selection of weapons, why can't the player choose which weapon to use? It that too "harcore" or something? Why is the auto-dodging better than the player actual and direct reaction ? 

Everything else sounds GREAT, but why sacrifice even more great aspects? Because the man is "not getting any younger"? 


You can't say for sure that this whole thing of "one-button" or this auto-selection wasn't there from the beginning. We don't even know how that works, everything about this game's battle system is a mystery, regardless of the videos and the descriptions. Tabata gives the impression that he really cares about the franchise, and wants to deliver a great game. He sounds really confident, and of course his opinion is partial, but having a demo is a good sign, for example.

Not to mention, Tabata's Crisis Core is a great game. And most people enjoy Type-0, though I haven't played it. And FF has never had a bad battle system really. I'm extremely curious... but optmistic.



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The Fury said:
Wright said:

I beat Final Fantasy 3 pressing only six buttons; four where from the direction pad. I don't really see the problem here.

This isn't about buttons, this thread has spread so far that people are ignoring the main interview where he said "make it more casual", "gives you that instant gratification" and "It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies". 

I used an example earlier that in previous FF games you fought a Bomb, you knew to use Ice, not fire, you went into the ATB menu selected the right spell and as long as you did it 3 times before it exploded, you won. This sounds like you just run up to it, click to attack and it attacks with ice for you.

Well he specifically states in another interview that you have to be careful of what magic you use in certain environments, so we can't be certain of the what he actually means here, clearly none of us know how the game plays or how attacks are selected. Context sensitive output was expected, it could mean if you're a certain range away you use x attack, or if you're behind an enemy you execute z attack

''Weapons are set in a deck. During battle, the deck will choose the most appropriate weapon for the battle based on the situation.''

He also compares it to XII's gamebit system which is a tad worrying, as a good gambit system completely removed all need for player input.



"There's an option to set that car to drive itself, allowing players to sit back and take in the sights"

Hmm, or I could get a movie, can enjoy even better sights than in any game and pay less. I'll think about this.



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Nkh3 said:
Casuals have migrated to mobiles Tabata !!! Don't you Dare ! (I have the need to shout this to him)
Hopefully things go well.

Yeah, shout this to him and FFXV will be released for mobiles.



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artur-fernand said:
VXIII said:


All the good aspects of the battle system seem to be related to what Nomura have planned. Every thing related to Tabata sounds like a downgrade. What is the reason for auto-selection of weapons, why can't the player choose which weapon to use? It that too "harcore" or something? Why is the auto-dodging better than the player actual and direct reaction ? 

Everything else sounds GREAT, but why sacrifice even more great aspects? Because the man is "not getting any younger"? 


You can't say for sure that this whole thing of "one-button" or this auto-selection wasn't there from the beginning. We don't even know how that works, everything about this game's battle system is a mystery, regardless of the videos and the descriptions. Tabata gives the impression that he really cares about the franchise, and wants to deliver a great game. He sounds really confident, and of course his opinion is partial, but having a demo is a good sign, for example.

Not to mention, Tabata's Crisis Core is a great game. And most people enjoy Type-0, though I haven't played it. And FF has never had a bad battle system really. I'm extremely curious... but optmistic.

Re-watch E3 2013 gameplay trailer, the selection of weapons was part of the command menu.

I really need to get my hand on that demo...



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artur-fernand said:

He's saying that the moves will be performed in a very simple way. But maybe you have to decide the better angle of attack (I think he already said that), your location on the battlefield, which spells to use, how to better use your companions, quickly react to an incoming attack... there are A LOT of variables, specially on an rpg with a real-time combat system. I remember one the things Tabata said is how well the game "flows", and you have to consider the "environment" or the weather. The genre is not about the intricate combo systems, but rather about the strategy/planning/decision-making. Every rpg has "one-button" systems really.

I'm REALLY curious about this game's battle system. The demo cannot come soon enough.

So what you are suggesting that instead of a fixed position, the idea that an emnemies attack will always hit and you have to guard against it before or after your turn, it's more free flowing and you guard against it by moving.... so KH.

Right, so I'm going to take it from now on after the last few thoughts I've had that this game is a KH based FF game, not an FF game (still waiting on another actual FF game, maybe Type-0 will be it...)

artur-fernand said:

Not to mention, Tabata's Crisis Core is a great game. And most people enjoy Type-0, though I haven't played it. And FF has never had a bad battle system really. I'm extremely curious... but optmistic.

I didn't like FFXIIIs, I'd actually say it was bad for an FF game. Main controlling character dies to everyone dies. Having to stagger enemies because any real damage is done, useless magics, press X quickly - swap to healing - press X - swap to attack again repeat until win. Nice ideas, poor execution.

 

Anyway, this KH game can't come out soon enough.



Hmm, pie.

This will reinvigorate the franchise, as FFXV is the hope to restablish it after the disastrous FFXIII.



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teigaga said:

Well he specifically states in another interview that you have to be careful of what magic you use in certain environments, so we can't be certain of the what he actually means here, clearly none of us know how the game plays or how attacks are selected. Context sensitive output was expected, it could mean if you're a certain range away you use x attack, or if you're behind an enemy you execute z attack

''Weapons are set in a deck. During battle, the deck will choose the most appropriate weapon for the battle based on the situation.''

He also compares it to XII's gamebit system which is a tad worrying, as a good gambit system completely removed all need for player input.

Interesing. But the position of the battlefield and the decisions we make (if we attack with a close attack while they are far away) should be up to us, not the system. This said, based on what you've said, the other characters will be controlled by AI, much like KH (Donald and Goofy). You manage their stats, items, weapons and therefore their roles in the battle it's just you are Sora so control Sora.



Hmm, pie.

The biggest problem is how they've been building this title. It's drastically changed so much that peoples expectations aren't in the right places. Based on the information i've seen this seems to indicate a similar style to FF12 rather than having all action components. This is fine, but people were expecting KH.

Also GTFO with this casual non-sense. All it ever does is ruin stuff.



kupomogli said:

Oh how far you've fallen Squaresoft.  How far you've fallen.  You've already created Final Fantasy 13, the game that plays itself.  Don't do this to us again.  :(

The game is going to be shit.  I'm calling it now. 

Brigandine is a one button game.



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