The Fury said:
artur-fernand said:
He's saying that the moves will be performed in a very simple way. But maybe you have to decide the better angle of attack (I think he already said that), your location on the battlefield, which spells to use, how to better use your companions, quickly react to an incoming attack... there are A LOT of variables, specially on an rpg with a real-time combat system. I remember one the things Tabata said is how well the game "flows", and you have to consider the "environment" or the weather. The genre is not about the intricate combo systems, but rather about the strategy/planning/decision-making. Every rpg has "one-button" systems really.
I'm REALLY curious about this game's battle system. The demo cannot come soon enough.
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So what you are suggesting that instead of a fixed position, the idea that an emnemies attack will always hit and you have to guard against it before or after your turn, it's more free flowing and you guard against it by moving.... so KH.
Right, so I'm going to take it from now on after the last few thoughts I've had that this game is a KH based FF game, not an FF game (still waiting on another actual FF game, maybe Type-0 will be it...)
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I really dislike this whole "not an FF game" debate. People project a lot of things into the next FF, everyone has an "ideal" FF in their minds, and the next person thinks that would be the worst FF game ever because of the same reasons.
Final Fantasy is not about being turn-based or action-based, that's secondary. To me, it's about standing out at every aspect - a likeable cast of characters, an engaging plot, amazing soundtrack, and a fun battle system, regardless of being turn-based or not. FF's battle systems have always stood out among other jrpgs. Even if you don't like XIII's system, it's undeniable it's pretty unique. Saying FFXV will not be a "proper" FF game regardless of its quality just because is an action-rpg, sounds almost insulting to the producers of the game to me. And then you mention Type-0, which is also in real-time and whatnot =P