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Forums - Sony - Hajime Tabata wants to make Final Fantasy XV "more casual, one button action"

Good, my golden retriever wants to get into gaming. This game seems like a great first introduction!



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I beat Final Fantasy 3 pressing only seven buttons; four where from the direction pad. I don't really see the problem here.



VXIII said: I just can't catch a break, can I ?

OT: Great news. 



Wright said:

I beat Final Fantasy 3 pressing only seven buttons; four where from the direction pad. I don't really see the problem here.

I'm  worried the items/upgrade aspect is gonna go bye bye.



archer9234 said:
Wright said:

I beat Final Fantasy 3 pressing only seven buttons; four where from the direction pad. I don't really see the problem here.

I'm  worried the items/upgrade aspect is gonna go bye bye.


If done properly, there's no problem either.



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archer9234 said:
Wright said:

I beat Final Fantasy 3 pressing only seven buttons; four where from the direction pad. I don't really see the problem here.

I'm  worried the items/upgrade aspect is gonna go bye bye.

Where in the interview did you get that from?



Wright said:
archer9234 said:
Wright said:

I beat Final Fantasy 3 pressing only seven buttons; four where from the direction pad. I don't really see the problem here.

I'm  worried the items/upgrade aspect is gonna go bye bye.


If done properly, there's no problem either.

I just don't want it to turn out like RE6. Missing the core aspect of the franchise.

teigaga said:
archer9234 said:
Wright said:

I beat Final Fantasy 3 pressing only seven buttons; four where from the direction pad. I don't really see the problem here.

I'm  worried the items/upgrade aspect is gonna go bye bye.

Where in the interview did you get that from?

Any time I see a form of dumbing down. I expect the worst.



Wright said:

I beat Final Fantasy 3 pressing only six buttons; four where from the direction pad. I don't really see the problem here.

This isn't about buttons, this thread has spread so far that people are ignoring the main interview where he said "make it more casual", "gives you that instant gratification" and "It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies". 

I used an example earlier that in previous FF games you fought a Bomb, you knew to use Ice, not fire, you went into the ATB menu selected the right spell and as long as you did it 3 times before it exploded, you won. This sounds like you just run up to it, click to attack and it attacks with ice for you. EDIT: Okay so I doubt it will be that extreme as even in KH, you had to select spells to cast, just running around clicking X didn't win you all fights.

Infact the more I think of this the more it seems like KH, and while that may be great as it was supposed to be, the director could at least be more precise.



Hmm, pie.

artur-fernand said:
ClassicGamingWizzz said:
artur-fernand said:
Also, guys, I can understand the fear because he used the forbidden word "casual".
But has everybody suddenly forgot everything else Tabata has said about the combat? He said a lot of interesting stuff already, let's not fixate on this "casual" thing.


my fear is they making it very automatic, i dont want a game that plays by itself :S

that is why i love old school final fantasy combat, you have to make every decision , you control every character and everything


He's saying that the moves will be performed in a very simple way. But maybe you have to decide the better angle of attack (I think he already said that), your location on the battlefield, which spells to use, how to better use your companions, quickly react to an incoming attack... there are A LOT of variables, specially on an rpg with a real-time combat system. I remember one the things Tabata said is how well the game "flows", and you have to consider the "environment" or the weather. The genre is not about the intricate combo systems, but rather about the strategy/planning/decision-making. Every rpg has "one-button" systems really.

I'm REALLY curious about this game's battle system. The demo cannot come soon enough.


All the good aspects of the battle system seem to be related to what Nomura have planned. Every thing related to Tabata sounds like a downgrade. What is the reason for auto-selection of weapons, why can't the player choose which weapon to use? It that too "harcore" or something? Why is the auto-dodging better than the player actual and direct reaction ? 

Everything else sounds GREAT, but why sacrifice even more great aspects? Because the man is "not getting any younger"? 



archer9234 said:

I don't want it to turn out like RE6. Missing the core aspect of the franchise.


But Resident Evil 6 is awesome. As long as the game is awesome, what's the problem?