artur-fernand said:
ClassicGamingWizzz said:
artur-fernand said: Also, guys, I can understand the fear because he used the forbidden word "casual". But has everybody suddenly forgot everything else Tabata has said about the combat? He said a lot of interesting stuff already, let's not fixate on this "casual" thing. |
my fear is they making it very automatic, i dont want a game that plays by itself :S
that is why i love old school final fantasy combat, you have to make every decision , you control every character and everything
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He's saying that the moves will be performed in a very simple way. But maybe you have to decide the better angle of attack (I think he already said that), your location on the battlefield, which spells to use, how to better use your companions, quickly react to an incoming attack... there are A LOT of variables, specially on an rpg with a real-time combat system. I remember one the things Tabata said is how well the game "flows", and you have to consider the "environment" or the weather. The genre is not about the intricate combo systems, but rather about the strategy/planning/decision-making. Every rpg has "one-button" systems really.
I'm REALLY curious about this game's battle system. The demo cannot come soon enough.
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All the good aspects of the battle system seem to be related to what Nomura have planned. Every thing related to Tabata sounds like a downgrade. What is the reason for auto-selection of weapons, why can't the player choose which weapon to use? It that too "harcore" or something? Why is the auto-dodging better than the player actual and direct reaction ?
Everything else sounds GREAT, but why sacrifice even more great aspects? Because the man is "not getting any younger"?