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Forums - Sales - Bayoneta 2 supposed system seller

 

Is Bayoneta 2 a system seller?

Yes 206 43.46%
 
No 181 38.19%
 
Are you kidding? 86 18.14%
 
Total:473

Its not a system seller. Tough it seems as a great value proposition, the truth is that B2 will be lucky if it manages 600k retail and maybe 800k lt with DD. Im simply not seeing it doing well.

The game barely managed to break the 1 million mark on the PS3 alone.



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DonFerrari said:
AZWification said:

Well, the game did end up selling 200k!


Sucess, I guess?

A huge success actually!



                
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generic-user-1 said:
its not intended to move a lot of consoles by itself. nintendo is thinking in different ways.
do i like mk8 enough to buy a wii u? no, do i like mk8 an bayo 2 enough 2 buy a wii u? still no? and what about smash, mk8 and bayo 2? yes! its all about staging up. ps4 and xbone cant work this way, because the sell on shortlived 3rd party games. will u buy titanfall if u get a xbone in 2 years? no, will u buy mk8 if u buy a wii u? we know the answer if we look at mk wiis sales. it sold 1.1m last year.


So if Nintendo sucess is based on strong 1st party legs (that made it sell around 6.5-7M in 20 months) and Sony/MS doom is based on weak legs 3rd parties (that made them flop at about 9M and 5M in 8 months) I may be looking at the wrong numbers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Shadow1980 said:
It might provide a moderate one-week boost. The original sold something like 2 million copies, so even if only 1% of those people were big enough fans to go out and buy a whole new console to play the sequel, that's potentially 20,000 extra Wii U systems sold. If 20k people got the system the week Bayo 2 comes out, that'd probably be like a 40% boost over the previous week. Not spectacular and certainly not anything that's going to help in the long run, but still decent. Of course, this may be a best-case scenario.


Well 40% boost on a small game is incredible... too bad the baseline is small.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I appreciate Nintendo hyping it but I'm sure they realize it's not going to move units. 70k FW and slightly less for the weeks thereafter.



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I clicked yes because it will give it a good 2k boost. Boom systems are sold.



DonFerrari said:
generic-user-1 said:
its not intended to move a lot of consoles by itself. nintendo is thinking in different ways.
do i like mk8 enough to buy a wii u? no, do i like mk8 an bayo 2 enough 2 buy a wii u? still no? and what about smash, mk8 and bayo 2? yes! its all about staging up. ps4 and xbone cant work this way, because the sell on shortlived 3rd party games. will u buy titanfall if u get a xbone in 2 years? no, will u buy mk8 if u buy a wii u? we know the answer if we look at mk wiis sales. it sold 1.1m last year.


So if Nintendo sucess is based on strong 1st party legs (that made it sell around 6.5-7M in 20 months) and Sony/MS doom is based on weak legs 3rd parties (that made them flop at about 9M and 5M in 8 months) I may be looking at the wrong numbers.

nintendo cant push out so many games, so they have to push out very desirable games tat have legs.   the 3rd partys are gone since the GC has shown that people buy nintendo games and nt 3rd party games on nintendo consoles(and they had realy great exclusives at the start of the GC livetime, some are now multiplatts because they flopped on GC like RE4)



I think Nintendo expects Hyrule Warriors to do better, and they are probably right, but Bayo 2 at least has a chance of taking off as the surprise success that Hyrule warriors could never be.

End of the day, Bayo 2 will get rave reviews all over and include the definitive version of the highly regarded first one. Hyrule warriors will get mixed reviews and more Nintendo promotion.



Aielyn said:
DonFerrari said:

Every time I see people throwing out Bayoneta 2 as a system seller for WiiU I get confused...

If bayoneta 1 (a good game as far as I know) flopped hard on two platforms that embrace third parties and get a lot of them outselling 1st parties... how do they expect the sequel to really boost WiiU when most 3rd parties perform bad (and absolutely horrible when compared to 1st parties)? If even most Ninty top rated games have a hard time boosting WiiU what hope is there for Bayoneta?

For me this is another case of hyping because of being exclusive to platform of choice like Wonderfull 101 (it was really hyped to great sells, but flopped hard) than a real chance of blockbuster.

What do you think?

A combination of the following:

1. Exclusivity + Sequel. With the original selling about 2 million between the two versions, if a reasonable fraction were to want the new game, they'd have to get a Wii U for it (there's no alternative option available to them). This is different from the original game itself, which was an untested franchise and available on two different systems (thus the game could not help a person choose between PS3 and 360).

2. First-party. Nintendo is funding development of this title, and is allowing their IP to be featured as special content within it. Nintendo is therefore likely to provide a marketing push that they are much less likely to do for third-party titles.

3. Genre availability/timing. For this, I'm referring to the fact that fans of the general action-style game will be able to get both Hyrule Warriors and Bayonetta 2. While the two games have notable differences, the fundamental appeal of both games is there. As such, the appeal of the two games together will boost the benefit of each.

4. Fresh market. Wii U hasn't really appealed to the kinds of people who are likely to want games like Hyrule Warriors and Bayonetta before. Therefore, fans of those styles of games would have had little reason to pick up a Wii U before, but will now. This is especially true of Bayonetta, which doesn't exactly match the more "family friendly" styling of most Wii U titles.

5. Value. Not only is Bayonetta 2 being released, but Bayonetta 1 is being included, with improved graphics and added content.

Note that nobody is predicting a blockbuster. There's a difference between "blockbuster" and "system seller". If Bayonetta 2 manages to sell 1 million copies, and half of those are to new Wii U purchasers, then that's 500,000 Wii Us that were sold by Bayonetta 2.


But I highly doubt 500k people will buy a Wii U for bayo2. Infact I don't expect bayo2 to sell much more than 500k.



It's 2 games for the price of one, Both 1080p and 60fps.... apparently resolution and frame rate are important