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Forums - Sales - Bayoneta 2 supposed system seller

 

Is Bayoneta 2 a system seller?

Yes 206 43.46%
 
No 181 38.19%
 
Are you kidding? 86 18.14%
 
Total:473
Aielyn said:
DonFerrari said:
I was agreeing to you up to the conclusion, would just add that we can't measure how much it would add to WiiU.

But to expect a 1M sells that bring a 500k boost to WiiU is somewhat crazy (because that would be more than a small boost), even TitanFall/Infamous have hardly brought 500k new console sells to their side while one being GOTG and Infamous being the best 1st party exclusive for PS4 so far.

And I won't name no one or would go search for them... but we know that there are some people that say it will be a blockbuster, now if they are pretending, overhyping or believe this I can't be sure.

I wasn't asserting that it would sell 1 million with 500,000 being new Wii U purchasers. I was using those numbers to demonstrate that a game need not be a blockbuster to be a system seller. Hence the "if". Also note that Bayonetta is a lot less like the rest of the Wii U's current lineup than Titanfall or Infamous are to their respective systems. This is especially true of Titanfall, which is most likely to appeal to FPS fans who would already have bought an Xbox One.

I do think it'll reach 1 million. I'd expect the number of people buying the system for the game to be closer to 200,000 than 500,000. But I do expect it to sell some systems.

Why use hypotetical numbers that you don't think will be achievable. Said it will sell 500k LT and push 10-50k system then I wouldn't think it was too optimistic.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
Why use hypotetical numbers that you don't think will be achievable. Said it will sell 500k LT and push 10-50k system then I wouldn't think it was too optimistic.

They weren't hypothetical numbers, they were demonstrative. They were pointing out how a game in general can be a system seller without being a blockbuster.

And I don't care what YOU think is overly optimistic. I honestly think that, assuming that Nintendo gives the game a reasonable push, it could sell about 1 million units and boost Wii U sales by around 200,000 (total). I base that on the fact that the original was able to sell 2 million units across two platforms, that the original is being included with the sequel, and that it has a pretty devoted fanbase that will help to boost the word-of-mouth.

Consider that ZombiU has continued to sell - it's now over 700,000 units sold, and it's likely to make 800,000 before the end of the year (based on current sales pattern plus holiday boost). And that was a new IP that was only given a moderate push, published by a third party. It had no pre-existing fanbase. It also was released on a system that was selling very slowly. Bayonetta 2 is going to release around the same time as Hyrule Warriors, Watch_Dogs, and Smash Bros, on a system with a current install base that will easily have reached 7 million by the time it releases (and is almost guaranteed to make it past 9 million by the end of the year).

In order to believe that it will only sell 500k lifetime, you'd have to believe that well under a quarter of purchasers of the original game are interested in getting the sequel. In order to believe that it will only boost Wii U sales by 10-20k, you'd have to believe that there are fewer than 20k serious Bayonetta fans who don't yet own a Wii U. This just doesn't seem plausible to me.

Oh, by the way - Wonderful 101 has also continued to sell. Indeed, on its current trajectory, it will have sold more in 2014 than in 2013 by a significant amount. Just thought you'd like to know that.



DonFerrari said:

Every time I see people throwing out Bayoneta 2 as a system seller for WiiU I get confused...

If bayoneta 1 (a good game as far as I know) flopped hard on two platforms that embrace third parties and get a lot of them outselling 1st parties... how do they expect the sequel to really boost WiiU when most 3rd parties perform bad (and absolutely horrible when compared to 1st parties)? If even most Ninty top rated games have a hard time boosting WiiU what hope is there for Bayoneta?

For me this is another case of hyping because of being exclusive to platform of choice like Wonderfull 101 (it was really hyped to great sells, but flopped hard) than a real chance of blockbuster.

What do you think?

simple. bayonetta didn't flop, saying third party games sell bad on wii u is a lie, bayonetta 2 is no longer a new ip, it got a lot of attention and will be bought by new fans and some old ones.



Even if its a great game, I cant see it shifting many copies of itself, let alone the wii U.