| DonFerrari said: Why use hypotetical numbers that you don't think will be achievable. Said it will sell 500k LT and push 10-50k system then I wouldn't think it was too optimistic. |
They weren't hypothetical numbers, they were demonstrative. They were pointing out how a game in general can be a system seller without being a blockbuster.
And I don't care what YOU think is overly optimistic. I honestly think that, assuming that Nintendo gives the game a reasonable push, it could sell about 1 million units and boost Wii U sales by around 200,000 (total). I base that on the fact that the original was able to sell 2 million units across two platforms, that the original is being included with the sequel, and that it has a pretty devoted fanbase that will help to boost the word-of-mouth.
Consider that ZombiU has continued to sell - it's now over 700,000 units sold, and it's likely to make 800,000 before the end of the year (based on current sales pattern plus holiday boost). And that was a new IP that was only given a moderate push, published by a third party. It had no pre-existing fanbase. It also was released on a system that was selling very slowly. Bayonetta 2 is going to release around the same time as Hyrule Warriors, Watch_Dogs, and Smash Bros, on a system with a current install base that will easily have reached 7 million by the time it releases (and is almost guaranteed to make it past 9 million by the end of the year).
In order to believe that it will only sell 500k lifetime, you'd have to believe that well under a quarter of purchasers of the original game are interested in getting the sequel. In order to believe that it will only boost Wii U sales by 10-20k, you'd have to believe that there are fewer than 20k serious Bayonetta fans who don't yet own a Wii U. This just doesn't seem plausible to me.
Oh, by the way - Wonderful 101 has also continued to sell. Indeed, on its current trajectory, it will have sold more in 2014 than in 2013 by a significant amount. Just thought you'd like to know that.







