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Forums - Nintendo - Will Nintendo's next handheld and console use Power PC like the Wii U?

Dr.Henry_Killinger said:
Nintendo software is relatively easy to support, either a powerful of enough ARM or a streaming, should keep BC. They could also just create a Wii U to Fusion compiler and then have the Fusion read Wii U discs and download the Fusion versions, similar to how FFXIV is converted from PS3 to PS4. Problem is that the Wii U version could no longer be used and the game becomes digital, and someone would have to pay for this service cause porting these games and hosting the converted version won't exactly be cheap
IMO this is what PS Now should be, I might pay a fee for conversion. Ironically, this is kinda what TLOUR, minus the DLC, uprezzing would probably be another fee.
And truly, with this kind of service you wouldn't need the original copies since every one of the games from previous generations would become digital and ported to the new console.
But this would require a much beefier network architecture for Nintendo. An ultimately beneficial thing because Nintendo is barely coming in to mid 010s in terms of Network and Policies. it would prioritize SW more than HW but that is probably the best direction imo.


I'd be down for that. I only buy digital games anyway. Wish I could do that now.

EDIT: Well not the pay for a service bit.



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Dr.Henry_Killinger said:
Nintendo software is relatively easy to support, either a powerful of enough ARM or a streaming, should keep BC. They could also just create a Wii U to Fusion compiler and then have the Fusion read Wii U discs and download the Fusion versions, similar to how FFXIV is converted from PS3 to PS4. Problem is that the Wii U version could no longer be used and the game becomes digital, and someone would have to pay for this service cause porting these games and hosting the converted version won't exactly be cheap
IMO this is what PS Now should be, I might pay a fee for conversion. Ironically, this is kinda what TLOUR, minus the DLC, uprezzing would probably be another fee.
And truly, with this kind of service you wouldn't need the original copies since every one of the games from previous generations would become digital and ported to the new console.
But this would require a much beefier network architecture for Nintendo. An ultimately beneficial thing because Nintendo is barely coming in to mid 010s in terms of Network and Policies. it would prioritize SW more than HW but that is probably the best direction imo.


Streaming is no solution to backwards compatibility... In fact it's worse. 



spemanig said:


Is there a way for them to use ARM while keeping BC? I still seriously doubt they're letting that go. Not with their plans to "absorb the Wii U's architecture."


Well they could just leave a PowerPC chip in there. But that is an extra cost that is probably not worth it. If they make the system powerful enough they coul also consider a software based solution. System architecture doesn't neccesserily mean the exact same CPU architecture. They are most likely talking more broadly in terms of the entire system (having a SoC that includes both CPU+GPU, unified memory etc) and/or the software architecture and associated APIs.

But maybe I am wrond and they will invest in PowerPC again at the expense of their other systems. I just don't see that as being a good choice in the long term. Not when ARM is so much more flexable, cheaper and scalable.



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amak11 said:
Dr.Henry_Killinger said:
Nintendo software is relatively easy to support, either a powerful of enough ARM or a streaming, should keep BC. They could also just create a Wii U to Fusion compiler and then have the Fusion read Wii U discs and download the Fusion versions, similar to how FFXIV is converted from PS3 to PS4. Problem is that the Wii U version could no longer be used and the game becomes digital, and someone would have to pay for this service cause porting these games and hosting the converted version won't exactly be cheap
IMO this is what PS Now should be, I might pay a fee for conversion. Ironically, this is kinda what TLOUR, minus the DLC, uprezzing would probably be another fee.
And truly, with this kind of service you wouldn't need the original copies since every one of the games from previous generations would become digital and ported to the new console.
But this would require a much beefier network architecture for Nintendo. An ultimately beneficial thing because Nintendo is barely coming in to mid 010s in terms of Network and Policies. it would prioritize SW more than HW but that is probably the best direction imo.


Streaming is no solution to backwards compatibility... In fact it's worse. 

But its better for future technologies to stream games without hardware and being prepared for that is wise choice which sony/ms doing it now.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

spemanig said:
Dr.Henry_Killinger said:
Nintendo software is relatively easy to support, either a powerful of enough ARM or a streaming, should keep BC. They could also just create a Wii U to Fusion compiler and then have the Fusion read Wii U discs and download the Fusion versions, similar to how FFXIV is converted from PS3 to PS4. Problem is that the Wii U version could no longer be used and the game becomes digital, and someone would have to pay for this service cause porting these games and hosting the converted version won't exactly be cheap
IMO this is what PS Now should be, I might pay a fee for conversion. Ironically, this is kinda what TLOUR, minus the DLC, uprezzing would probably be another fee.
And truly, with this kind of service you wouldn't need the original copies since every one of the games from previous generations would become digital and ported to the new console.
But this would require a much beefier network architecture for Nintendo. An ultimately beneficial thing because Nintendo is barely coming in to mid 010s in terms of Network and Policies. it would prioritize SW more than HW but that is probably the best direction imo.


I'd be down for that. I only buy digital games anyway. Wish I could do that now.

EDIT: Well not the pay for a service bit.

Well you wouldn't pay for the service you would pay for the converted game, if Nintendo is feeling generous they could only charge you if you never had the game. And since Nintendo Games hardly decrease in value anyway, you couldn't just buy the Wii U version and Upgrade to the Fusion version for a cheaper price like I did with FFXIV ARR.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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amak11 said:
Dr.Henry_Killinger said:
Nintendo software is relatively easy to support, either a powerful of enough ARM or a streaming, should keep BC. They could also just create a Wii U to Fusion compiler and then have the Fusion read Wii U discs and download the Fusion versions, similar to how FFXIV is converted from PS3 to PS4. Problem is that the Wii U version could no longer be used and the game becomes digital, and someone would have to pay for this service cause porting these games and hosting the converted version won't exactly be cheap
IMO this is what PS Now should be, I might pay a fee for conversion. Ironically, this is kinda what TLOUR, minus the DLC, uprezzing would probably be another fee.
And truly, with this kind of service you wouldn't need the original copies since every one of the games from previous generations would become digital and ported to the new console.
But this would require a much beefier network architecture for Nintendo. An ultimately beneficial thing because Nintendo is barely coming in to mid 010s in terms of Network and Policies. it would prioritize SW more than HW but that is probably the best direction imo.


Streaming is no solution to backwards compatibility... In fact it's worse. 

Read the whole post. Backwards compatibity is just a term that describes emulation of a consoles predecessors, streaming is simply emulation on another machine across a network, which is cheaper then the other forms but has a reliance on internet connection. The Wii U to Fusion compiler that I suggested would be more expensive then streaming, and not true emulation, but it would be cheaper then other forms of on system emulation and provide a similar and arguably better effect.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

spemanig said:
zorg1000 said:

Every single game has to be AAA quality?

Im pretty sure 3DS has sold over 40m in a little over 3 years due to Nintendo games, Japanese 3rd parties and family friendly western titles. When was the last time AAA western games were the driving force of any Nintendo platform? Oh ya never in there 30 or so years as a hardware manufacturer.


No, but a lot of them do. Most of the 3DS library wouldn't last a year on a home console. Nintendo's hardware has been on a decline for the 30 years they've been a hardware manufacturer. Guess why.


Why exactly wouldnt the 3DS library work for a console? Also Gamecube had the majority of western AAA titles yet it only sold 22m, shouldnt it have much better with all those games?



When the herd loses its way, the shepard must kill the bull that leads them astray.

Dr.Henry_Killinger said:


Streaming is no solution to backwards compatibility... In fact it's worse. 

Read the whole post. Backwards compatibity is just a term that describes emulation of a consoles predecessors, streaming is simply emulation on another machine across a network, which is cheaper then the other forms but has a reliance on internet connection. The Wii U to Fusion compiler that I suggested would be more expensive then streaming, and not true emulation, but it would be cheaper then other forms of on system emulation and provide a similar and arguably better effect.


As I said streaming is no solution. Besides Fusion was proven fake anyways so I have no idea why you keep quoting it. Streaming creates latency and you can not assume everyone will have access to this. When a good portion of good Nintendo games are platformers this absolutely kills that genre as with FPS and fighters because they all require precision that you can not get with a Streaming gaming. FPSes suffered on Onlve because of this



amak11 said:
Dr.Henry_Killinger said:


Streaming is no solution to backwards compatibility... In fact it's worse. 

Read the whole post. Backwards compatibity is just a term that describes emulation of a consoles predecessors, streaming is simply emulation on another machine across a network, which is cheaper then the other forms but has a reliance on internet connection. The Wii U to Fusion compiler that I suggested would be more expensive then streaming, and not true emulation, but it would be cheaper then other forms of on system emulation and provide a similar and arguably better effect.


As I said streaming is no solution. Besides Fusion was proven fake anyways so I have no idea why you keep quoting it. Streaming creates latency and you can not assume everyone will have access to this. When a good portion of good Nintendo games are platformers this absolutely kills that genre as with FPS. 

I didn't say streaming was a solution, I merely mention it as an option, the hypothetical was what I was suggesting. And Fusion is just a codename, doesn't matter if its false or not.

In the post you quoted, only 1 word out of 200 mentioned streaming, and that word was streaming.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

zorg1000 said:


Why exactly wouldnt the 3DS library work for a console? Also Gamecube had the majority of western AAA titles yet it only sold 22m, shouldnt it have much better with all those games?


No, it didn't. And it didn't sell more than 22m because the PS2 existed. In case you forget, the XB didn't do hot either. Why wouldn't the 3DS library work for a console? They aren't big enough. People don't pay $300 on a home console to play Pokemon X. They buy it to play Zelda Wii U.