spemanig said:
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Other than GTA which western AAA multiplats did Gamecube miss out on? Ya I know GTA wad the biggest one during the time but it had Ghost Recon, Splinter Cell, Rainbow 6, Prince of Persia, Madden, FIFA, Medal of Honor, Need for Speed, Burnout, all the licensed superhero games, Tony Hawk, Call of Duty, Timesplitters, Turok and many more. PS2 being around Isnt a real argument, If having AAA westetn titles was such a big deal for Nintendo consoles then Gamecube should have sold much more.
Well for one I dont believe Nintendo should ever release a $300 comsole again, $199 should be what they aim for next-gen. Also do u really believe if mainline Pokemon games were on consoles they wouldnt move hardware and still be multimillion sellers?
But we seem to be getting kind of off track from my original point, I dont think Nintendo should cater to the AAA western 3rd party developers because for various reasons those types of games typically dont sell well on Nintendo platforms and have never been a significant contributer to the success of any Nintendo platform.
In my opinion the best way for Nintendo to be successful is to release mass market priced hardware (preferably $199) sold at a profit from the get go, and to have a consistant schedule of high quality software that cant be found on competitors machines. Nintendo's biggest problem this generation has been releasing too high priced hardware, $250-3DS & $300-350 Wii U, with one selling at a loss from the start and the other having a huge price cut which resulted in selling at a loss and on top of that both have had software droughts at certain points. That is what has caused Nintendo's financial situation to be subpar in the last 3 years.
When the herd loses its way, the shepard must kill the bull that leads them astray.









