MikeRox said:
PS2 was a beast that most people wanted. While I agree that AAA multiplats don't make or break a console, not having them weakens your hand. The PS2 just went so spectacularly well for Sony, that both Nintendo and MS were late to market and just didn't have anything that could compete. Not having GTA3 really hurt them both too. The PS2 "exclusives" (Metal Gear Solid being another big one back in the early 2000s) even if many were 3rd party, were just too much for either MS or Nintendo to compete with. Silent Hill was another rather high profile series at the time that GameCube didn't get at all, and Xbox had to wait for. PS2 was just the only place you could play almost everything. |
What I meant by PS2 being around isnt a argument is that if Gamecube was a highly desired console it would have done better. The fact that it was percieved as "kiddy" has nothing to do with PS2, the fact that GC released late to the party has nothing to do with PS2, the fact that Nintendo chose 1.5gb mini DVD instead of 4.7gb full DVD has nothing to do with PS2, the fact that Nintendo chose spinoff-esque sequels to many of there core franchises has nothing to do with PS2, the fact the Nintendo basically gave up the FPS crowd to Xbox has nothing to do with PS2.
Of course PS2 played a role in GC not selling very well but Nintendo's own decisions play a much bigger role in whether or not there platforms are successful. If Nintendo released Gamecube one year earlier with full size DVD, a less toy looking design, straight forward sequels to Mario 64, Star Fox, Donkey Kong, Kirby, Zelda and had Perfect Dark as a launch title to bring over the FPS crowd N64 had then GC would have fared better. PS2 still would have easily but Nintendo's success/failures come down to there personal decisions.
When the herd loses its way, the shepard must kill the bull that leads them astray.







