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amak11 said:
Dr.Henry_Killinger said:
Nintendo software is relatively easy to support, either a powerful of enough ARM or a streaming, should keep BC. They could also just create a Wii U to Fusion compiler and then have the Fusion read Wii U discs and download the Fusion versions, similar to how FFXIV is converted from PS3 to PS4. Problem is that the Wii U version could no longer be used and the game becomes digital, and someone would have to pay for this service cause porting these games and hosting the converted version won't exactly be cheap
IMO this is what PS Now should be, I might pay a fee for conversion. Ironically, this is kinda what TLOUR, minus the DLC, uprezzing would probably be another fee.
And truly, with this kind of service you wouldn't need the original copies since every one of the games from previous generations would become digital and ported to the new console.
But this would require a much beefier network architecture for Nintendo. An ultimately beneficial thing because Nintendo is barely coming in to mid 010s in terms of Network and Policies. it would prioritize SW more than HW but that is probably the best direction imo.


Streaming is no solution to backwards compatibility... In fact it's worse. 

Read the whole post. Backwards compatibity is just a term that describes emulation of a consoles predecessors, streaming is simply emulation on another machine across a network, which is cheaper then the other forms but has a reliance on internet connection. The Wii U to Fusion compiler that I suggested would be more expensive then streaming, and not true emulation, but it would be cheaper then other forms of on system emulation and provide a similar and arguably better effect.



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