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Forums - Nintendo - Nintendo Rants: Project CARS Screws Wii U Owners

DerNebel said:

Nintendo owners, unlike others, love variety...? Really? Tell that to all those non Nintendo published Wii U games that failed.

And thriving indie scene? Yeah, sure that's nothing the other consoles have, I mean it's not like one of the Wii Us competitors is using indies as a huge selling point or is it?....

Seriously, you're making crap up here and are giving the Wii U fanbase some credit over the other fanbases that they really do not in the slightest deserve. Look at the Need for Speed game on the Wii U (literally the best game on that system to compare to Project Cars), that game sold horribly, without any competition to speak of, if I might add.

If the game fails, then it'll fail across the board and if it's a success then the Wii U will be the last place where that will be the case.

What games have failed? oh wait all the ones with missing features and cut content have failed. I wonder why? It clearly wasn't because they were charging full price for half the experience. Provide examples for me to refute. 

yes the Wii U has a thriving indie scene, considering the eShop near weekly has indie games marketed across it's storefront. Allows people to see and try these games. Good marketing does wonders for games. 

I'm not making anything up, and Need for Speed was a piss poor example. Released months after the others came out, despete it only having PC textures. it's second release at full price is what killed it. The same for any other EA game on the Wii U. Want to know the most retarded thing you can do? release games you released MONTHS ago as test for the Wii U market. People don't want last years games, they want this year's games. 



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amak11 said:
DerNebel said:

Nintendo owners, unlike others, love variety...? Really? Tell that to all those non Nintendo published Wii U games that failed.

And thriving indie scene? Yeah, sure that's nothing the other consoles have, I mean it's not like one of the Wii Us competitors is using indies as a huge selling point or is it?....

Seriously, you're making crap up here and are giving the Wii U fanbase some credit over the other fanbases that they really do not in the slightest deserve. Look at the Need for Speed game on the Wii U (literally the best game on that system to compare to Project Cars), that game sold horribly, without any competition to speak of, if I might add.

If the game fails, then it'll fail across the board and if it's a success then the Wii U will be the last place where that will be the case.

What games have failed? oh wait all the ones with missing features and cut content have failed. I wonder why? It clearly wasn't because they were charging full price for half the experience. Provide examples for me to refute. 

yes the Wii U has a thriving indie scene, considering the eShop near weekly has indie games marketed across it's storefront. Allows people to see and try these games. Good marketing does wonders for games. 

I'm not making anything up, and Need for Speed was a piss poor example. Released months after the others came out, despete it only having PC textures. it's second release at full price is what killed it. The same for any other EA game on the Wii U. Want to know the most retarded thing you can do? release games you released MONTHS ago as test for the Wii U market. People don't want last years games, they want this year's games. 

Aaah the excuses start again, of course. So you're going to basically tell me that every Wii U owners is constantly on the internet and knows about every little detail missing from the Wii U version of one of their games. Also explain Injustice: Gods Among Us, if you will.

The Wii U might have a thriving indie scene, but it's completely idiotic to suggest that it's more thriving than the PS4s indie scene, seriously.

So explain to me, why would people care, if a game is out late on their console, if they only play on that one console anyway? Do you seriously believe that the normal customer gives a flying fuck about that? If you only own one system to game on then you'll get a game that you want, when it's out and don't give a damn about where the game was on first. This whole notion that Wii U third party games sell worse because a bit of content is missing ,is complete bollocks, cause it suggests that the crushing majority of Wii U owners know about all that little stuff, the way more likely situation is that Wii U owners simply don't care about non Nintendo games on their Wii U, for whatever reason.



Jizz_Beard_thePirate said:

Third Party doesn't sell well on the wiiU so I get why they are delaying it. On top of that, its most likely easier to port ps4/x1 games to PC and the wiiU is the only console out of the 3 thats not x86 so, even though I don't like the delay very much, I get why but even if it came out at the same time, I doubt many people would buy it since its 720p 30fps. Sure dx11 but it will look better and feel better on ps4/x1/PC anyway


I'd say that a big part of the appeal of the Wii U SKU is twofold: 1) Off-TV Play and 2) Having the GamePad resemble an F1 steering wheel including the touchscreen.

What's ironic about all this is that the reason for the Rayman Legends delay (the fact that Ubisoft weren't happy with the amount of Wii Us in homes) should be a reason for delaying the Xbox One SKU in this case even if you ignore the fact that Forza is going to be coming out around the same sort of time. The Xbox One has been a flop so far (it's only been doing 'okay' in the States and has been an unmitigated flop in Europe so far), they would be better off releasing all 4 SKUs of the game next year after Halo increases sales and people have had enough of Forza, Drive Club etc.

So they've decided to release it in November (competing against CoD, Assassin's Creed Unity, Forza, Drive Club, Halo) on a console that only has (imo) an installed userbase of 4.5m at this current moment in time, and decided not to release the game on a console that doesn't have a great deal of competition as far as high profile third party titles goes, has only one major first party title (SSBU) releasing around that time, has a far superior installed userbase currently and doesn't have another racing sim available on that platform at all.

If I had invested in this crowd funded project expecting to gain proceeds from profits I'd be a bit pissed off at the moment tbh.

It's not going to sell a great deal on the PS4 and One and they've now completely killed off the chances of getting any decent sales of the Wii U SKU.

They would have been better off releasing this in February for all platforms.



This will sell ok on one and ps4, but lets face it was always going the fail hard on wii u. time to face it guys wii u is not the money maker for third parties so why are they going to waste money releasing games on that platform.



bluetoad said:
This will sell ok on one and ps4, but lets face it was always going the fail hard on wii u. time to face it guys wii u is not the money maker for third parties so why are they going to waste money releasing games on that platform.


Because people have paid money for it...



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amak11 said:

The indie scene on Wii U has a ton of variety, nor am I saying people should stick with Wii U, what I am saying is that other consoles want triple A experiences all the time and indie gets ignored. A less powerful console allows for people to look at more than what first party there is (it also helps indie is heavily marketed on the eShop). 

So which Wii U indies would you recommend? Of course no games which are also available for PC... these would be moot according to you.

Mighty Switch Force 1 + 2 seem to be nice... haven't decided yet between 3DS and Wii U version. Pushmo I already have for 3DS. Other than that, I don't find great indies in the eShop I don't already have for PC or got as PS+ games.



Conina said:

So which Wii U indies would you recommend? Of course no games which are also available for PC... these would be moot according to you.

Mighty Switch Force 1 + 2 seem to be nice... haven't decided yet between 3DS and Wii U version. Pushmo I already have for 3DS. Other than that, I don't find great indies in the eShop I don't already have for PC or got as PS+ games.


I have no idea what is on what console and Im not taking part in the argument, but here:

http://www.nintendolife.com/wiiu-eshop/games?title=&region=usa&platform=wiiu-eshop&publisher=&players=&genre=&submit=Filter



amak11 said:
Conina said:

So people who like the variety of indie games and want all their games in one place will be happy with only a Wii U?

  • Minecraft, flower, Fez, TowerFall Ascension, Resogun, Transistor, Don't Stave, Strider, Outlast, Valiant Hearts, Stick it to the Man!, Sound Shapes?
  • Braid, Journey, Limbo, Peggle, Castle Crashers, Hotline Miami, Super Stardust, Brothers: A Tale of Two Sons, Luftrausers, Spelunky, Mutant Blob Attacks?
  • Gone Home, Antichamber, Kentucky Route Zero, Papers Please, Stanleys Parable, Mark of the Ninja, FTL, Botanicula, Bastion, Gemini Rue, To the Moon?

All these marvels available on Wii U? Much better variety than on other platforms?


These are games you like, Stick it to the Man is on WIi U (I would argue this is the definitive version), I wouldn't even be surprised it most of these come to Wii U in the next year (aside from the ones that shouldn't be on this list, flower and Resogun). The fact that most of these are on PC sorta makes consoles moot here. For future reference, don't avoid games that are also on Wii U and do some research. The indie scene on Wii U has a ton of variety, nor am I saying people should stick with Wii U, what I am saying is that other consoles want triple A experiences all the time and indie gets ignored. A less powerful console allows for people to look at more than what first party there is (it also helps indie is heavily marketed on the eShop). 

this makes no sense. if it being on PC makes consoles moot as say why even talk about it in regards to Wii U? Wii U is a console last i checked. 

THe bolded is some tripe that yuo a spitting out that has no basis in reality. Prove it. THe man gave you a list of games on the other consoles and they ALL have done well. Damnit man, i mean look at Minecraft's sales for 360 alone...thats retail. ANd the PS version is doing good itself. Other consoles wants good games PERIOD. Indie or not.



snowdog said:
Jizz_Beard_thePirate said:

Third Party doesn't sell well on the wiiU so I get why they are delaying it. On top of that, its most likely easier to port ps4/x1 games to PC and the wiiU is the only console out of the 3 thats not x86 so, even though I don't like the delay very much, I get why but even if it came out at the same time, I doubt many people would buy it since its 720p 30fps. Sure dx11 but it will look better and feel better on ps4/x1/PC anyway


I'd say that a big part of the appeal of the Wii U SKU is twofold: 1) Off-TV Play and 2) Having the GamePad resemble an F1 steering wheel including the touchscreen.

What's ironic about all this is that the reason for the Rayman Legends delay (the fact that Ubisoft weren't happy with the amount of Wii Us in homes) should be a reason for delaying the Xbox One SKU in this case even if you ignore the fact that Forza is going to be coming out around the same sort of time. The Xbox One has been a flop so far (it's only been doing 'okay' in the States and has been an unmitigated flop in Europe so far), they would be better off releasing all 4 SKUs of the game next year after Halo increases sales and people have had enough of Forza, Drive Club etc.

So they've decided to release it in November (competing against CoD, Assassin's Creed Unity, Forza, Drive Club, Halo) on a console that only has (imo) an installed userbase of 4.5m at this current moment in time, and decided not to release the game on a console that doesn't have a great deal of competition as far as high profile third party titles goes, has only one major first party title (SSBU) releasing around that time, has a far superior installed userbase currently and doesn't have another racing sim available on that platform at all.

If I had invested in this crowd funded project expecting to gain proceeds from profits I'd be a bit pissed off at the moment tbh.

It's not going to sell a great deal on the PS4 and One and they've now completely killed off the chances of getting any decent sales of the Wii U SKU.

They would have been better off releasing this in February for all platforms.

its not JUSt about install base and who sold what. Lets get real. Xbone has not sold as much but 3rd party games HAVE been doing better. Fact. Matter of fact that makes WiiU sales look even more pathetic. THe install base argument is a half assed one, otherwise 3rd party games would have been doing much better on Wii than on the other systems at the time. Demograph>install base

Pretty sure it has higher preorders on PS4 than WiiU at least.



DerNebel said:

Aaah the excuses start again, of course. So you're going to basically tell me that every Wii U owners is constantly on the internet and knows about every little detail missing from the Wii U version of one of their games. Also explain Injustice: Gods Among Us, if you will.

The Wii U might have a thriving indie scene, but it's completely idiotic to suggest that it's more thriving than the PS4s indie scene, seriously.

So explain to me, why would people care, if a game is out late on their console, if they only play on that one console anyway? Do you seriously believe that the normal customer gives a flying fuck about that? If you only own one system to game on then you'll get a game that you want, when it's out and don't give a damn about where the game was on first. This whole notion that Wii U third party games sell worse because a bit of content is missing ,is complete bollocks, cause it suggests that the crushing majority of Wii U owners know about all that little stuff, the way more likely situation is that Wii U owners simply don't care about non Nintendo games on their Wii U, for whatever reason.

See, you're gettin mad here because I'm providing reasons that counter your own. It's idiotic to compare the PS4 indie to the PC indie market (See I can do it too), but the PS4 indie scene compared to the Wii U's is pretty pathetic. Gods Amoung Us was a piss poor port, like every other title.

Sniper Elite V2 - no multiplayer/DLC

CoD - No DLC

ACIV - no DLC

These are some examples

 The problem with third party on the Wii U is the games are not complete. Many Wii U owners would tell you if the titles were complete they would have bought in to it on that platform. This is not even Nintendo's fault now. It's entirely on third party publishers, Ubisoft, Activision, EA, Deep Silver, Zenimax, Warner Bros. If you release half a game at full price and expect Wii U owners to buy that game, you're asking for low sales. This isn't just Nintendo's investment, this is their investment too and it's extremely obvious you do not own a Wii U. You can have no opinion on a console you don't own. I can talk smack about the PS4 because I have full access to one in my house, I'm not saying anything about the Xbox One. Try being the owner of one, when third party decides that 60 dollars for a game that will not have DLC support and/or missing features on your platform is a good price to justify charging 

Wii U owners have the right to be angry about this. If I had to compare this to any event in history. I would compare this to the segreation issues the US had many decades ago. Nintendo is the minority, owners of this platform have a voice. It's not being heard and frankly it should be. We as gamers should be standing up for the Wii U, telling publishers that equality in gaming needs to exist for the little guy too. No i don't mean racial issues, I mean game equality. If you are advertising features that the Wii U can entirely handle, and in most cases handle better than everything in the 7th generation, and not include them you're just pathetic. The voice of the gamers is the wallets. We should be standing up for this travesty on all platforms.