amak11 said:
What games have failed? oh wait all the ones with missing features and cut content have failed. I wonder why? It clearly wasn't because they were charging full price for half the experience. Provide examples for me to refute. yes the Wii U has a thriving indie scene, considering the eShop near weekly has indie games marketed across it's storefront. Allows people to see and try these games. Good marketing does wonders for games. I'm not making anything up, and Need for Speed was a piss poor example. Released months after the others came out, despete it only having PC textures. it's second release at full price is what killed it. The same for any other EA game on the Wii U. Want to know the most retarded thing you can do? release games you released MONTHS ago as test for the Wii U market. People don't want last years games, they want this year's games. |
Aaah the excuses start again, of course. So you're going to basically tell me that every Wii U owners is constantly on the internet and knows about every little detail missing from the Wii U version of one of their games. Also explain Injustice: Gods Among Us, if you will.
The Wii U might have a thriving indie scene, but it's completely idiotic to suggest that it's more thriving than the PS4s indie scene, seriously.
So explain to me, why would people care, if a game is out late on their console, if they only play on that one console anyway? Do you seriously believe that the normal customer gives a flying fuck about that? If you only own one system to game on then you'll get a game that you want, when it's out and don't give a damn about where the game was on first. This whole notion that Wii U third party games sell worse because a bit of content is missing ,is complete bollocks, cause it suggests that the crushing majority of Wii U owners know about all that little stuff, the way more likely situation is that Wii U owners simply don't care about non Nintendo games on their Wii U, for whatever reason.







