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Forums - Nintendo - Would you want an "open world" Mario game? (Updated OP for elaboration.)

Doesn't even have to be a real open world. Mario 64 Sequel is all I need.



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S.T.A.G.E. said:
Mario 64 is still my favorite Mario game of all time.


Seconded! It's not just the best Mario of all time, it's one of the top 5 video games ever created. I'm appalled that Nintendo hasn't made a true successor to it by now.



Lulz said:
S.T.A.G.E. said:
Mario 64 is still my favorite Mario game of all time.


Seconded! It's not just the best Mario of all time, it's one of the top 5 video games ever created. I'm appalled that Nintendo hasn't made a true successor to it by now.


I always wondered why they haven't made a successor, but at least we'll get one out of Zelda. Open World has gone beyond Nintendo these days even though they started the trend. They need to reclaim their throne.



Hmmm. I would like to see one...



Mr_No said:
Last time an old school platformer tried an open world approach, it didn't end up well. Just look Sonic 06.


Why is this type of argument so common on gaming boards? Do people not realize how fallacious and stupid an argument it is?



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phaedruss said:
Mr_No said:
Last time an old school platformer tried an open world approach, it didn't end up well. Just look Sonic 06.


Why is this type of argument so common on gaming boards? Do people not realize how fallacious and stupid an argument it is?


True. "It didnt work for some games, so it should never be attempted again" is a pretty weak argument...

 

I dont think it would work for Mario games though. They seem to be very mission based. Unless they completely throw away most of the mechanics that makes a Mario game...



Actually, the idea could work... we will need a good place to start with, like Super Mario Sunshine, I think it is the best starting place of all Mario 3D. but then we need more, much more - ability to move from there to other places//location like in Super Paper Mario TYD. so you can go somewhere and back. underworld should be again massive and big like in the original Mario. Experience and point to be learned so that new enemy will get stronger and you can pass a stage or defeat a monster only after evolving plus power up available only at certain condition and only if you learn how to power up. or obtain that power.



Switch!!!

I would definitely love to see a more open Mario game like 64! Exploring levels like Tall, Tall Mountain is still so much fun even to this day!



                
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phaedruss said:
Mr_No said:
Last time an old school platformer tried an open world approach, it didn't end up well. Just look Sonic 06.


Why is this type of argument so common on gaming boards? Do people not realize how fallacious and stupid an argument it is?

I just don't see the game as an open world platformer. True, the Mario series needs a breath of fresh air; something that can innovate the series so it doesn't feel stagnant. But I don't think abandoning it's 2D side-scrolling formula is the answer. It did work for Super Mario 64, but I have my doubts that they can repeat something that good again.



sundin13 said:
I don't see how that could be made interesting...you seemed to avoid speaking about the gameplay in your blog post. I see Mario games as being master-classes of level design, which is their main draw. Because you can't control a player in an open world (without it losing what makes it open), you can't have that tight level design. Because of that, what do you have to ride on? The gameplay of Mario games is fantastic, but would it work if you were given a giant open space to play around in? And how would the game be structured? Would it be completely alinear? Most open world games tend to rely on missions to progress the game, but how would missions work in the Mario universe?

I think having levels is the best way to go for Mario games, but I wouldn't be opposed to having some being bigger and more focused on exploration. i don't think Mario needs a full open world though, I honestly don't really see how that would make the game better. Seems like it would just water it down.


Mario 64 is the perfect example of what an open world Mario game could be. Simply remove the hub and add worlds from SMW and SMB3 reimagined in 3D and situated seamlessly into one sprawling world. The design of the world is already somewhat planned out thanks to previous overworlds, simply arrange them all in nice positions relative to each other.

In Mario 64 you were able to attack platforming in several different manners, and it certainly didn't hurt the game in the least considering how consistently it's ranked the greatest of all time. To get a bit of what I'm imagining:

Imagine you're in an HD, upgraded version of Bob-omb Battlefield, now you climb to the top and you see the changes that were made. Instead of a boxed off area, the battlefield is now surrounded by rolling hills. Depending on which direction you look you see familiar areas. To the North you see a mountain range, with one mountain in particular above them all: Tall,Tall Mountain. To the South the hills give way to the Donut Plains. If scale Tall, Tall Mountain you could procede onwards to Snowman's Land or you could use a cannon that you find on the summit. With a well aimed shot, Mario can reach a suspicious pole dangling from a cloud that's passing by. Shimmying up this pole reveals Sky Land. Alternatively, if Mario visits the Donut Plains he could opt to tackle one of Bowser's strongholds or dive into the lake. Inside the lake you could find a hidden underwater path into the Vanilla Dome, which houses the Dire Dire Docks.

Now obviously not all of this is consistent with the SMW maps, but it's just something I whipped up on the spot. Open 3D exploration was the theme of half of these areas and it didn't hamper the platforming. There's also no real empty space between these areas either as one level from a previous game leads directly to another.

The game play would revolve around exploration, finding coins and Power Stars as seen in Mario 64, and stopping all of Bowser's plans by destroying his castles in each of the different kingdoms. Coins can be used at Toad Houses, now modified into shops or minigame areas, to purchase supplies like fire flowers, feathers, or mushrooms. You could also have cosmetic changes in exchange for coins, purchasing alternate mario outfits like the red overalls and blue shirt from SMB1.